• Tag Archives TG16
  • Edge (April 1994)

    Source: Edge – Issue Number 7 – April 1994

    Edge was a gaming magazine that covered 16 and 32-bit consoles as well as the PC. I guess it was sort of a U.K. version of Next Generation if I had to compare it to something. The April 1994 issue includes:

    • News – Once again Edge takes the lid of the world of interactive entertainment with top info from Japan, London and Milton Keynes
    • This month on Edge – A new feature to the mag in which we bring you some of the quirkier stories and events which occurred during the course of Edge 7
    • Letters – A chance to air your views on all things technological, interactive or electronic
    • Prescreen – Edge takes a pre-pro look at some of the more innovative games heading to a screen near you. Top billing goes to Sega’s Daytona coin-op.
    • Elite Systems – For over a decade, Elite have been making games; now they’re getting into Super FX, PC and 3DO
    • LaserActive – Pioneer’s LaserActive system promises the gameplay of Mega Drive with the visuals of LaserDisc. But does it deliver?
    • PC – The PC has steadily grown from spreadsheet pusher to polygon shifter. But the hardware is starting to show its age. Edge reveals all
    • Testscreen – Edge passes judgement on the current crop of games. And, as ever, no punches are pulled
    • Charts – The best-selling videogames on the top formats
    • Recommended Reading – The magazine equivalent of a London phonebox
    • Back Issues – An incomplete set of Edge is a crime. Sort it.
    • Subscription – If you’re reading this, you’re already hooked. Make it easy on yourself and get Edge delivered.
    • Jez San – Edge speaks to the self-confessed “information sponge” about all things interactive: from NESGlider to set top boxes
    • Questions & Answers – Technology demystified: is Jaguar up to the new competition? Can CD32 play PC games?

    …and more!


  • VideoGames & Computer Entertainment (May 1991)

    Source: VideoGames & Computer Entertainment – Issue Number 28 – May 1991



    While perhaps not everyone’s cup of tea, VideoGames & Computer Entertainment was my favorite video game magazine of the late 1980s/early 1990s. The May 1991 issue includes:

    Features

    • VG&CE’s Games Line – Hey Gamers! VG&CE has introduced the GAmes Line, (900) 45-GAMES, to help keep you up-to-date on happenings in the video game world. Don’t miss out!
    • Castlevania III Player’s Guide, Part II – Don’t forget to bring your garlic! This month, Clay leads us up to Dracula’s front door.
    • Castle of Illusion Strategy Guide, Part I – Minnie Mouse has been taken captive by the wicked witch Mizrabel, but no need to worry. In this installment, our guide will help you help Mickey rescue Minnie and get past the Masters of Illusion.
    • Summer Games Preview Guide – We’ll take a look at how the latest in innovative technology has influenced this summer’s heat wave of upcoming computer software releases.

    Departments

    • Editor’s Letter
    • Reader Mail
    • Crash & Boom
    • Tip Sheet
    • Yea & Nay
    • News Bits
    • Easter Egg Hunt
    • Destination Arcadia
    • Advertiser Index
    • Inside Gaming
    • Game Doctor
    • Gaming on the Go

    Reviews

    • Video-Game Reviews – Battletoads, James Pond, Castellan, Whomp ‘Em, PGA Tour Golf, S.C.A.T., Dick Tracy and Bimini Run.
    • Computer-Game Reviews – Rise of the Dragon: A Blade Hunter Mystery, Freakin’ Funky Fuzzballs, Elvira, The Killing Game Show, Spirit of Excalibur, Interceptor, Worlds of Ultima: The Savage Empire and The Amazing Spider-Man.
    • Computer-Game Strategies – This month, our computer-game dilettante shows us how to master Ishido and outwit do-gooders in Night Hunter.

    …and more!


  • VideoGames & Computer Entertainment (June 1992)

    Source: VideoGames & Computer Entertainment – June 1992

    VideoGames & Computer Entertainment was my favorite video games magazine of the late 1980s/early 1990s. The June 1992 issue featured the newly released Street Fighter II for the Super Nintendo on the cover and included:

    Features

    • The Conquest of Cron: A Player’s Guide to Might & Magic, Part I – Might & Magic for the Genesis is one of the largest role-playing games on any game system. Our game guide will help you get over the worst hurdles, so you can get down to serious adventuring.
    • Superheroes on the Scrolling Screen – Comic-book heroes have long been the focus of some video-game related companies. Join us as we take a look at characters that have made the successful transition from comics to video games.
    • A.C.M.E. Show Report – Held once every year, the American Coin Machine Exposition exposes electronic gaming’s latest entries in the coin-op division. This year’s offerings in San Antonio won’t disappoint you.
    • Bringing The Hardwood Home: Electronic Basketball – 1992 Style – The basketball season ran longer this year, giving software developers extra time to produce more entries. Join our expert as he surveys the best three-point games around.
    • Video-Game Reviews – Street Fighter II, The World Warrior, Splatterhouse 2, Defenders of Dynatron City, The Blues Brothers, Spanky’s Quest, Gunbota, Raiden Trad, Ferrari Grand Prix Challenge, Where in Time is Carmen Sandiego?, Rival Turf and Stanley: The Search for Dr. Livingston.
    • Gaming on the Go – Crystal Warriors, Turn and Burn and Basketbrawl.
    • Computer-Game Previews – John Madden Football, A-Train and American Gladiators.
    • Computer-Game Reviews – The Taking of Beverly Hills, Populous II, The Simpsons: Bart’s House of Weirdness, Elvira II: The Jaws of Cereberus, Flames of Freedom, Bush Buck Global Treasure Hunter, Bloodwych, Super Tetris, Out of This World, Conquests of the Longbow: The Legend of Robin Hood, Glider 4.0 and Falcon 3.0a.

    Departments

    • Editor’s Letter
    • Reader Mail
    • Tip Sheet
    • News Bits
    • Easter Egg Hunt
    • Inside Gaming
    • Game Doctor
    • Advertiser Index
    • Computer-Gaming Strategies
    • Fandango

    …and more!