• Tag Archives TG16
  • VideoGames & Computer Entertainment (June 1993)

    Source: VideoGames & Computer Entertainment – June 1993

    VideoGames & Computer Entertainment was the first video games magazine I ever bought and it remained my favorite throughout its life. The June 1993 issue includes:

    Features

    • Blaster Master 2 Contest! – Sunsoft, VG&CE and Triax have combined forces to give away some great prizes. Don’t miss out. Enter today to win!
    • The Quest For Immortality, Part 2 A Player’s Guide to Gods – This month we’ll take an in-depth look at Level 3 and make sure that your fighting skills will be at their peak.
    • VG&CE Preview: Aladdin – For the first time ever, Disney animators will join forces with Virgin and Sega to produce an exciting 16-meg cartridge for the Genesis. Join Andy as he takes a look at what will go into the making of the game.
    • The Tentacles Have Taken Over The Asylum: A Preview of Maniac Mansion 2 – It’s been six years since the release of the original game. Join the editors of VG&CE for a special behind-the-scenes look at the making of this new graphic adventure.

    Reviews & Previews

    • Video-Game Previews
      • SF II Turbo Champion Edition
      • Journey From Darkness: Strider Returns
      • Crash ‘N Burn
      • Super Empire Strikes Back
      • Super Turrican
      • World Heroes 2
      • Cotton
      • Speedy Gonzales
      • Jungle Strike
      • Nigel Mansell’s World Championship
      • Lemmings
      • Puggsy
      • Lester the Unlikely
      • Streets of Rage 2
    • Video-Game Reviews
      • WWF Royal Rumble
      • B.O.B.
      • Toys
      • Summer Challenge
      • Vasteel
      • Kid Klown
      • Tuff E Nuff
      • Super Black Bass
      • 3 Count Bout
      • Dungeon Master
      • The Secret of Monkey Island
      • Cacoma Knight in Bizyland
      • Ultimate Fighter
      • Shining Force
    • Gaming on the Go
      • Raging Fighter
      • Vampire: Master of Darkness
      • Spider-Man 3: Invasion of the Spider-Slayers
      • Gordo 106
    • Computer-Game Previews
      • BloodNet: A Cyberpunk Gothic
      • High Command
      • Lands of Lore: The Throne of Chaos
      • Kyrandia 2
      • SimFarm
    • Computer-Game Reviews
      • Strike Commander
      • Freddy Pharkus
      • Lemmings 2
      • Ultima VII – Part II
      • Chess Maniac 5 Billion and 1
      • Mad Dog McCree
      • Space Hulk
      • Eye of the Beholder III
      • Legacy
      • Eternam
      • Protostar
      • Pax Empiria

    Departments

    • Editor’s Letter
    • Yea & Nay
    • Reader Mail
    • Easter Egg Hunt
    • News Bits
    • Tip Sheet
    • Destination Arcadia
    • Advertiser Inidex
    • Q & A
    • Computer Strategies

    …and more!


  • VideoGames & Computer Entertainment (September 1989)


    vgce_1989-09_001

    Source: VideoGames & Computer Enterainment – September 1989

    VideoGames & Computer Entertainment was the first video games magazine I bought and it always remained my favorite. The September 1989 issue includes:

    Features

    • Power Glove: Get a Grip on your Games – Mattel is ready to take video gaming a step into the future, and VG&CE has the whole story for you.
    • Adventure Island Strategy Guide, Part I – Master Higgins is stranded on a secluded island. We’ll help you save him from death’s clutches.
    • Lady Luck: Are you an Electronic High Roller? – Video gambling lets you bring Vegas into your living room, and you can bet that we’ll show you the games to choose from.
    • Zelda II: The Adventure of Link Strategy Guide, Part III – After this final segment, you’ll be fully prepared for your confrontation with Ganon.
    • Dinobytes: Bringing Back the Behemoths – Dinosaurs have made a big comeback in computer programs. Stalk out what’s available.
    • The Maestro of Microcomputing – These days, soundtracks are as important to games as the programming. Meet Russell Lieblich, one of the premier computer-tune talents.
    • Victory at Sea: A Player’s Guide to Seagoing Simulations – There’s an ocean of software for all forms of boating battles, and we’ve got a rundown to help you pick your favorites.
    • Computer-Game Strategies – This month, our resident expert helps you play at your best in Kings of the Beach, Pole Position II and Hostage.

    Reviews

    • Video-Game Reviews
      • Super Doge Ball
      • Time Soldiers
      • Wrestlemania
      • Marble Madness
      • P.O.W.
      • Skate or Die
      • Y’s

    • Computer-Game Reviews
      • Chomp
      • Thunder Blade
      • Rampage
      • Barbarian
      • Fire Zone
      • Northern Fleet
      • Wizardry V

    Departments

    • Editor’s Letter
    • Reader Mail
    • News Bits
    • Easter Egg Hunt
    • Inside Gaming
    • Game Doctor
    • Advertiser Index

    …and more!


  • TurboGrafx-16 – “Three New Games”


    ‘TurboGrafx-16 – “Three New Games”‘

    • Ballistix
    • Night Creatures
    • Gunboat

    [TG-16] [USA] [MAGAZINE, MULTI-PAGE] [1992]

    • GamePro, May 1992 (#34)

      • Scanned by Phillyman, via RetroMags

    In 1992, around the time that the Turbo Duo was released, TTI took over marketing of the TurboGrafx systems and software. Unfortunately, they did little to improve sales. Back in 1989 when the TurboGrafx-16 was first released in the U.S., it was thought that it would be a huge hit. The NES was looking dated and there was no other strong competition at the time.

    Unfortunately for NEC, Sega released their next gen system around the same time. The TurboGrafx-16 already had a lot of things working against it. The biggest problem was poor third party support due in part to Nintendo’s monopolistic licensing policy (essentially, to have your game licensed for use on the NES then it had to be exclusive to that system). Because the NES was so popular, few companies wanted to give up publishing their game on that system. To make matters worse, NEC and later TTI didn’t make terribly good choices on many of the games they brought over from Japan. In many cases, it was just too much work to localize them (or at least they felt that was the case). The end result was that while there were some very good games for the TurboGrafx-16, there were just too few for that system to complete with the likes of the NES and the Genesis. The Genesis wasn’t as vulnerable to Nintendo’s licensing policies because Sega had so many of their own games to fall back on and established relationships with more 3rd party developers.

    At any rate, this ad from the May 1992 issue of GamePro was from shortly after TTI took over marketing and there were a flurry of new releases. The three games in this ad are all pretty decent but not really spectacular. Certainly no triple A titles here.

    Ballistix was developed by Psygnosis but isn’t really one of their better games. It’s a relatively simplistic action/futuristic sports game in which you have to get a ball to a goal by firing other balls at it. Not a terrible game and actually pretty fun but not much depth. Night Creatures is a side-scrolling action game very reminiscent of Altered Beast. Again, this is just another mediocre action game and it didn’t have as much name recognition as Altered Beast. Then there is Gunboat, probably the most unique of the three. It’s more of a simulation which is pretty rare for video game systems and the TurboGrafx-16 in particular. Still, while it was decent it wasn’t terribly special and certainly not a game that is going to sell more systems. Titles like these just couldn’t compete with the best games coming out on the Genesis and even the NES.

    This is all very unfortunate because the TurboGrafx-16/Turbo Duo was immensely popular in Japan, far more so than the NES or the Genesis and it had a very long life there. There were hundreds of games and some truly incredible games released there, particularly if you liked shooters or RPGs. Unfortunately, the vast majority were never translated and brought to the U.S. Things may have been different for the TurboGrafx-16 if NEC and later TTI had been willing to invest a little more to bring more titles over to the U.S.