• Category Archives DOS
  • Wasteland (DOS, Apple 2, Commodore 64)

    ‘Wasteland’

    [DOS / APPLE2 / C64] [USA] [MAGAZINE] [1988]

    • Computer Gaming World, August 1988 (#50)
    • via CGW Museum
    • ‘Wasteland’ ring a bell to anyone? Hopefully it does, since it was a huge contributor to the book of what we see in popular post-nuke games! It even got a sequel through Kickstarter a couple years back, and before that it spawned a spiritual sequel that you may have heard of: Fallout!

    http://darth-azrael.tumblr.com/post/159570403640/vgprintads-wasteland-dos-apple2-c64

    Wasteland is one of THE classic role-playing games for 8-bit computers. Unlike most RPGs, Wasteland was not set in a fantasy world of wizards and dragons but in a post-apocalyptic future. Wasteland was developed for the Apple 2 and ported to the Commodore 64 and DOS based computers and released in 1988. Originally, two sequels were planned but one was turned into an unrelated game (Fountain of Dreams) and the third was cancelled (Meantime). Wasteland was a favorite of critics and fans alike and was hugely successful but it took five years to develop which is an unheard of amount of time, particularly for that era.

    Wasteland is a turn-based RPG somewhat similar to the Bard’s Tale series by the same developers. However, the mechanics were really based on the pen and paper role-playing games Tunnels and Trolls and Mercenaries which were created by designers of Wasteland.

    Fallout, while not a direct sequel, was inspired by and has many references to Wasteland. Fallout was released in 1998 and has spawned a series of sequels and spinoffs that continue to this day. Most of these games, particularly the original, have also been huge critical and popular successes. Wasteland did not receive a direct sequel until the Kickstarter funded Wasteland 2 was released in 2014. Wasteland 3 is scheduled for a 2019 release and it appears this series is continuing the high quality everyone has come to expect from these semi-related post-apocalyptic games.

    The above ad is from the August 1988 issue of Computer Gaming World.





  • Cyrix 6×86

    Cyrix 6×86

    http://darth-azrael.tumblr.com/post/158381273387/tech-backissues-the-90s-were-a-time-of-bullshit

    This ad is a little misleading in that Winstone scores were not the best measure of CPU performance. It is true that for a brief time Cyrix processors were faster and cheaper than Intel processors for the most common tasks. This was especially true of 16-bit code which was still the most common and tasks that benefited from faster integer performance.

    However, Intel Pentium chips were still faster for 32-bit code which was becoming more common and for tasks that benefit from faster floating point performance. In addition, the pace of Intel’s development was more than Cyrix could keep up with and after a couple of years Cyrix became irrelevant.





  • boot (November 1996)

    November 1996 brought a feature heralding the brave new world that DVD was going to usher in…although it was a very long time before many software titles would be released on the format. As for video, the systems of the era were not powerful enough to decode and display DVD-Video, so in addition to the expensive DVD-ROM drive you’d need a hardware MPEG decoder board as well.

    Other headlines include a story about dualbooting Windows 95 and Windows NT 4.0, a review of Photoshop 4.0, early digital cameras from Kodak and Olympus and the first 3Dfx graphics accelerators.


    http://darth-azrael.tumblr.com/post/158030499562/tech-backissues-november-1996-brought-a-feature

    The cover of the November, 1996 issue of boot promises lots of goodies.

    First, the cover story is about DVD. In an era when hard drives were measured in the single digit gigabytes, the promise of cheap 4.7GB of removable optical storage was enticing. Even if you couldn’t yet write to it. Computers were still slow enough at this point that you could not even watch a DVD movie without an add-on mpeg decoder board to go with your DVD-ROM drive and it would still be a long while before much software was distributed on DVD.

    Next up is an article on dual booting Windows 95 and Windows NT. It would be hard to overstate how much of an improvement was from Windows 3.1 to Windows 95 but it still didn’t have the stability of NT. If you planned to use your machine as a server or do serious database work or certain other tasks then Windows NT was desirable. For most people Windows 95 was good enough but we are talking about power users here.

    Next up is a review of the Pentium Pro 180. The Pentium Pro was originally meant to be the successor to the Pentium line. However, it was expensive and didn’t offer that much of a performance improvement, at least relative to the cost difference. Later on the Pentium II, which was basically a slightly modified Pentium Pro, would be released that was cheaper and clocked higher. The Pentium Pro (and P2) were not much faster, clock for clock, with 16-bit code which was still most common at the time. For 32-bit code it was much better.

    Also included was a review of the first MMX game and also, if you look down in the bottom left corner, you can see that they review the first 3D cards from a new company called 3dfx which would soon dominate the 3D card market (but not for long).