The Nintendo 64 oddly featured the greatest first person shooters of its generation. 007 GoldenEye, Perfect Dark, Turok, WinBack, the 1st SouthPark game and yes….. Pokémon Snap!
Switching your gun to a camera and replacing Grenades with Apples, the core framework for Pokemon Snap still remained very much a first person shooter.
At the end of each level you present your pictures to Professor Oak and receive points based on your aim.
I suppose this games brings a whole new meaning to the FPS phrase “HEADSHOT”
What happens when you combine Pokemon with a first person shooter? You get Pokemon Snap. Only, in this case your gun is replaced with a camera and you throw apples vs. grenades or other weapons. Pokemon Snap was one of the first console based Pokemon games and a spinoff that is not part of them main series which is more RPG/adventure oriented and was originally based on the Game Boy.
Pokemon Snap had originally been planned for the 64DD Nintendo 64 expansion. This was a rewritable magnetic disk system (kind of like a Zip or Jazz drive) that attached to the bottom of the Nintendo 64 and plugged into the expansion port there. However, the 64DD was a commercial failure in Japan and never released in North America so it was instead released as a regular Nintendo 64 cartridge.
Pokemon Snap had a mostly positive reception by fans and critics alike but if you are looking for a more in depth game then this is not the Pokemon game for you. Pokemon Snap was released on the Wii’s Virtual Console in 2007 and on the Wii-U’s Virtual Console in 2016. It’s a decent diversion if you are a Pokemon fan (or possibly even if you aren’t) but it isn’t a terribly long or involved game.