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  • Electronic Gaming Monthly – August 1997


    Source: Electronic Gaming Monthly – Issue Number 97 – August 1997

    In August 1997 all of the “new” consoles were out including the Saturn, PS1 and Nintendo 64. EGM was still also covering the Super Nintendo and the Genesis which were nearing their last days.

    On the cover of this issue was Star Wars: Masters of Teras Kasi. This was essentially a Star Wars fighting game for the PlayStation. It was LucasArts first game for the PS1 and it showed. Expectations were high but this game was a disappointment.

    The August 1997 issue of EGM includes the following:


    • Insert Coin – Ed discusses the always-evolving and improving ways of EGM.
    • Press Start – Sega and Bandai cancel plans for a merger.
    • Top 10 – Air Combat 2, Shining the Holy Ark and Star Fox 64 are all crowned #1.
    • Gaming Gossip – The PlayStation will have a 3-D action game based on all the Bond flics.
    • Protos – Dragonball GT should land on U.S. shores for the PS this fall.
    • Review Crew – Will Machine Hunter be a bomb or da Bomb?
    • Tricks of the Trade – Master the Big Cheat for Turok: Dinosaur Hunter.
    • Special Feature – War: What is it good for? Games, of course. Plus, a biography on Lara C.
    • Next Wave – Director’s cut of Resident Evil shows what gore-lovers desired.
    • Team EGM – Madden NFL 98 plays “smarter” than the other games in the series.
    • Interface – Reader feels that Nintendo’s 64DD is a “big mistake.”

    Win Big!

    • Star Fox 64

    This Month

    • Uncle Sam Wages War on the Home Consoles
    • She’s Not Just Another Pretty Face (Lara Croft)
    • The Glitz and Glamour of Video Game Shows

    Next Wave

    • D&D Collection (Sega Saturn)
    • Sky Target (Sega Saturn)
    • MDK (PlayStation)
    • Machine Hunter (PlayStation)
    • Poy Poy (PlayStation)
    • Resident Evil: DC (PlayStation)
    • SSF2 Collection (PlayStation)
    • Lethal Enforcers 1&2 (PlayStation)
    • One (PlayStation)

    …and more!

  • Pokemon Stadium (Nintendo 64)

    Pokemon Stadium (Nintendo 64)


    Pokemon Stadium was released in North America in the Spring of 2000. The sequencing of the Pokemon Stadium games can be a bit confusing because there was a predecessor to this game in Japan called Pokemon Stadium. Pokemon Stadium in the U.S. was really Pokemon Stadium 2 in Japan and Pokemon Stadium 2 in the U.S. was really the third title in the series. I don’t think North American Pokemon fans missed out on much though. Pokemon Stadium was really an improved and expanded version of the original with a slightly lower difficulty level.

    Pokemon Stadium was basically a simple turn-based strategy game in which you battled other Pokemon. It came with a “transfer pak” that allowed you to transfer your Pokemon from the Game Boy Red, Blue and Yellow Pokemon games. This was the games most unique feature and also a clever way to sell more Pokemon games.

    Pokemon Stadium was one of the best selling games for the Nintendo 64 selling nearly 4 million copies in its lifetime. However, reviews were mixed. The graphics were generally praised but the sound was heavily criticized as was the simplicity of the game. Pokemon Stadium was far less complex that the Game Boy based games which were really role-playing games.

    Regardless, if you were a Pokemon fan and had the Game Boy games and a Nintendo 64 this wasn’t a game you wanted to miss. A sequel was released the following year that could use Pokemon from Pokemon Gold/Silver/Crystal as well as Red/Blue/Yellow.

  • Chef’s Luv Shack

    Magazine ad for Chef’s Luv Shack, by Acclaim for the PlayStation, Sega Dreamcast, Nintendo 64 and PC (DOS).


    South Park: Chef’s Luv Shack is South Park’s version of a party game. It consists of nearly two dozen mini-games interspersed with triva. Unfortunately, the game is exclusively multi-player and there is no AI to play against. Of course, these types of games are better vs. other people but it’s nice to have the option to play against the computer.

    One neat aspect is that many of the minigames are based on classic arcade games. For example, Asses in Space is based on Asteroids, Pizza Boy is based on Paperboy, etc.

    However, at the end of the day the game just wasn’t all that good. The mini-games quickly grow boring and while many may be based on classic arcade games, they aren’t nearly as good. To make matters worse, the trivia portion of the game is generally too easy and doesn’t play well making the mini-games the best part.