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  • RUN: The Commodore 64/128 User’s Guide (November 1989)


    Source: RUN: The Commodore 64 128 User’s Guide – Issue Number 71 – November 1989

    RUN was my favorite magazine dedicated to the Commodore 64 and it was also one of the longest lasting. The November 1989 issue of RUN includes:


    • Making an Impression with Printers – Looking for outstanding output at reasonable cost? Here’s some advice for potential printer purchasers.
    • The Nuts and Bolts of GEOS to RUN Paint – How to transfer geoPaint screens to RUN Paint with your C-64 or 128.
    • Friendly File Copier – Fast and menu-driven for ease of use, it works with any two Commodore-compatible drives and your C-64.
    • Caribe Bein’ – Create your own online character and mingle with others in QuantumLink’s new tropical hot spot.
    • Non-Habitat Forming – How Club Caribe came into being.
    • Build a Better Basic – Add a host of structured commands to your C-64’s built-in-Basic.
    • Wall Street 128 – Make and break fortunes with roller coaster price fluctuations in this C-128 stock market game.
    • Deep C-64 World – Turn your C-64 into an underwater wonder to delight your eyes in this colorful electronic aquarium.


    • RUNning Ruminations – RUN acquires Commodore Magazine.
    • Magic – The number-one column of hints and tips for performing Commodore computing wizardry.
    • News and New Products – Recent developments and releases in the world of Commodore computing.
    • Mail RUN – Readers tell about their unusual applications, and RUN solves the Case of the Jumping Pointer.
    • Software Gallery – Reviews of:
      • Hollywood Squares
      • Chomp!
      • Thunder Blade
      • RoboCop
      • Destroyer Escort
      • Baal
      • Sky Shark
    • Games Gallery – Take a high-speed chase to car-and-motorcycle racing fun and excitement!
    • Commodore Clinic – Answers to your questions about Commodore computing.
    • geoWatch – Benefit from this GEOS user’s experience and design your own fantastic fonts.
    • RUN’s Checksum Program – Run it right the first time.
    • Coming Attractions; List of Advertisers

    …and more!

  • Leader Board (Access Software)

    Leader Board (Commodore 64, Atari 800, Atari 520ST, Amiga)


    I am not much of a sports fan (or a golf fan for that matter) when it comes to video games. However, Leader Board was among the first true golf sims. Not only that, it was initially available for platforms other than the PC, including the Commodore 64, Atari 800, Atari 520ST and Amiga.

    Leader Board had a number of pretty sophisticated features for the time (1986). Up to four players could play, players could choose club type and shot type among other parameters, and the game included multiple 18-hole golf courses. There was even a practice driving range.

    Leader Board was very well received. It received very positive reviews and also sold very well. However, most sports games don’t hold up terribly well over time and while there are some exceptions, Leader Board really isn’t one of them. Other golf games would soon come along, including sequels to this one, that would leave the original Leader Board in the dust.

    Other than emulation or original hardware, there really isn’t any other way to play Leader Board. There was an expansion called Leaderboard Tournament that added new courses as well as two sequels. The first sequel was released in 1987 and was called Leaderboard: Executive Edition. World Class Leaderboard was the final, best and probably most well known game of the series. It would also eventually have new courses released as an expansion.

    Screen shots above are from the Commodore 64 version.