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  • Retro Games » PlayStation
  • Skeleton Warriors (PlayStation, Sega Saturn)


    Source: Electronic Gaming Monthly – June 1996



    This game was a rather obscure license and an early release for the PlayStation and Sega Saturn. Skeleton Warriors the game is based on a short-lived animated series and toy line. It’s a pretty basic side-scrolling platform game but with 3D rendered graphics.

    As a game based on a license I guess it is okay. Contemporary reviews were mostly positive but I think everyone was still enthralled by the new 32-bit systems so any game that wasn’t complete garbage often got positive reviews at this point in time. There are 21 levels and more than 100 types of enemies in addition to the main villain, Baron Dark. This isn’t a bad game but there’s not much special about it either unless you were just a big fan of Skeleton Warriors.

    Skeleton Warriors was released for both the Sega Saturn and PlayStation but as far as I know there have been no re-releases and given the nature of licenses, it seem pretty unlikely that there would ever be one. You can probably find an original pretty cheap though if you want it. I haven’t compared versions directly but it seems unlikely that differences would be substantial so pick your favorite system.

    The ad above is from the June 1996 issue of Electronic Gaming Monthly and the screen shots are from the PlayStation version of the game.


  • WCW Mayhem (PlayStation)


    https://darth-azrael.tumblr.com/post/189364630396/oldgamemags-egm-124-nov-1999-seejackboyer



    WCW Mayhem is a wrestling game that was released in 1999 for the PlayStation and Nintendo 64. It was also released the following year for the Game Boy Color. In a number of ways, it was innovative in the sense that it included ideas and features never before used in this type of game. But in other ways, it was just a really crappy game.

    It included WCWs complete set of venues and shows at the time. It also included a number of other firsts including backstage areas and audio commentary. Perhaps its most unique and interesting feature though was the ability to unlock real-life match line-ups. A code would be provided on Monday Nitro a week before the actual pay-per-view event which could be used to unlock the same match-ups in the game. Of course, playing the game now you lose a little of that anticipation I suppose.

    However, despite WCW Mayhem’s notable firsts, the game itself just wasn’t very good. There weren’t many moves and the collision detection wasn’t great either. To be fair, other tha