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  • Electronic Gaming Monthly – August 1997


    Source: Electronic Gaming Monthly – Issue Number 97 – August 1997

  • Mighty Morphin Power Rangers (Super Nintendo, Game Boy)


    Source: EGM 2 – Volume 1, Issue 1 – July 1994

    Mighty Morphin’ Power Rangers was released for the Super Nintendo, Game Boy, Sega Genesis, Sega CD, and Game Gear in the fall of 1994. The ad above from the first issue of EGM 2 (or EGM^2) is for the Super Nintendo and Game Boy versions of the game. So why is it not for all of the versions?

    Basically, for each system the game was completely different. The Nintendo versions were done by Bandai and the Sega versions were done by Sega themselves. That explains why this particular advertisement is only for the Nintendo versions. While the Super Nintendo and Game Boy versions are both side-scrolling actions games, they really aren’t based on each other.

    The Sega versions are completely different. Both the Sega Genesis and Game Gear versions are fighting games but they are only somewhat similar to each other. The Sega CD version is completely different again. It is a button clicking full motion video game (think Dragon’s Lair).

    You would think with so many different variations of the game that one of them would be good but really they are all mediocre at best. Die-hard Power Rangers fans might be interested for a little while (maybe) but that’s about it.

  • Super Double Dragon (Super Nintendo, 1992)

    Super Double Dragon (SNES, 1992)


    While the first couple of Double Dragon games started life as arcade games, Super Double Dragon was developed exclusively for the Super Nintendo. Reviews for this game are truly wildly mixed. It was a fairly early release for the SNES, it having only been released the year before. Graphically, it was a huge improvement over older games in the series but it still didn’t take full advantage of the SNES. The biggest complaint is that the gameplay is very repetitive and gets boring quickly.

    Due to time constraints, Super Double Dragon didn’t have everything originally intended by the developer. There were supposed to have been cut scenes that would have added in-game plot, more traps and obstaces, and another boss among other things. This probalby would have helped at least some with the perceived repetitive nature of the game.

    This was the last Double Dragon game produced by the original team at Technos and while earlier games in the series have been remade or otherwise re-released for other systems, a Super Nintendo or emulation thereof remains the only way to play Super Double Dragon.