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  • The Super Nintendo Entertainment System

    The Super NES Control Set


    The Super Nintendo (a.k.a. The Super Nintendo Entertainment System, SNES or Super NES) was the first video game system I had relatively near its release date. I had an Atari 2600 but not until December 1983 which was six years after its original release. I had an original Nintendo (NES) but not until 1988 or 1989. I remember looking at the specs for the Super Nintendo before it came out and really wanting one. I think there were even previews for the planned CD-ROM drive attachment before the system itself came out. At any rate, for some reason I really wanted the Super Nintendo more than the Sega Genesis or TurboGrafx-16.

    The Super Nintendo was a pretty large step above the original NES. It was about the same kind of jump as going from an 8-bit computer like the Commodore 64 to a 16-bit computer like the Amiga. The Super Nintendo was more like the Apple IIgs as it used essentially the same CPU. The SNES had a Ricoh 5A22 CPU which was essentially the same as the 65C816 that was in the Apple IIgs. It ran at a whopping 3.58 MHz. Also included was 128 kilobytes of general purpose RAM in addition to the 64 KB of SRAM for video and 64 KB of SRAM for audio. The video capabilities were pretty impressive with an up to 256 color display out of a 32,768 color pallet and up to 512×478 resolution. Up to 128 sprites could be displayed and there were special matrix operations available that added the ability to scale and rotate (e.g. Mode 7). The audio was pretty impressive as well with an 8-bit CPU and 16-bit DSP combo produced by Sony. Because of its relatively low clock speed, early games sometimes suffered from slow-down when there was a lot of on-screen activity. This was a problem that was mostly overcome as programmers became better at making use of the system resources.

    While the technical specs were pretty impressive for the time, it is the games that mattered. The Super Nintendo did not have a huge launch line-up in terms of numbers but they were very good games. Super Mario World is still my favorite Mario game to this day and I have very fond memories of F-Zero. I always wanted Actraiser but for one reason or another I never acquired that one. There would be tons more great games to come (as well as the occasional bad one). Teenage Mutant Ninja Turtles IV, Star Fox, Zelda: A Link to the Past, Super R-Type, Super Smash TV, Street Fighter II and Super Star Wars are a few of the others I have fond memories of but there were many more. To this day I think the 16-bit era had the greatest quality games on average.

    The Super Nintendo was originally released in North America in August 1991. I think I got mine the following Christmas. Later on I would have a TurboGrafx-16 and a Sega Genesis but it was the Super Nintendo I had during the height of the 16-bit era. The ad at the top for the Super NES Control Set (console, one controller and no pack-in) for $99 I think was released about a year after the Super Nintendo first hit the market. The original set included two controllers and Super Mario World and cost $199. The box for that one looks like the one in the second picture and is the one that I had. The third photo shows the motherboard, or at least one of the revisions, and the final photo shows several of the great game the Super Nintendo had. It’s very hard for me to pick a favorite system but it’s also hard for me to not put this one at the top of the list.

  • Super Punch-Out!! (Super Nintendo)

    Super NES


    Super Punch-Out!! is the 16-bit sequel to the 8-bit NES Punch-Out!! which was originally Mike Tyson’s Punch-Out!! back when he had a better reputation. Super Punch-Out!!, like its predecessor, features a third-person behind the back perspective with transparency so that you can see your opponent. The graphics are large, colorful and cartoonish with various outlandish opponents. Your goal is to knock out your opponent in 3 minutes. If you fail to do that, then you lose.

    Generally speaking, Super Punch-Out!! is very much like its predecessor only with better graphics. Reviews are generally positive though some still prefer the original game to this one. This was a first party Nintendo release and has been re-released a few times. The original Super Punch-Out!! was released in 1994. It was also included as an unlockable bonus in Fight Night Round 2 for the GameCube and then later in 2009 for the Wii Virtual Console. Another more recent option is the Super NES Classic Edition which also includes this game.

    I’m not generally terribly fond of most sports games but maybe I should revise that to games that consider themselves “sports simulations”. Super Punch-Out!! like Punch-Out!! before it is quite fun. But this is much more of an arcade experience than a “sports simulation”. It’s definitely a game worth owning if you have a Super NES.