• Category Archives Amiga
  • RUN (September 1985)


    Source: RUN – Issue Number 21 – September 1985

    RUN was one of the most popular Commodore 8-bit magazines. It had a pretty long run from the beginning of 1984 until the end of 1992. The September 1985 issue includes:


    • Meet the Amiga – The scoop on Commodore’s exciting new business and personal computer.
    • Fraction Action – Practice fractions with your own personal math tutor.
    • Commodores in the Classroom – An interview with Commodore’s Manager of Educational Marketing.
    • Commodore Launches A New Program – Commodore supports the Young Astronaut Program.
    • Short-Order Typist – This typing-tutor program is the toast of the town.
    • Are You Prepared for the SAT? – A look at the role that some available software may play in helping students to improve their scores.
    • Computers in Education – A stimulating discussion of the issues surrounding computer-assisted instruction.
    • UltraQuiz – Create and print out quizzes, questionnaires and other such goodies.
    • Telecommunications…TeleLearning – Find out about this on-line educational network through which you can even earn a college degree.
    • Commodore Helps Pay the Bills – Print professional-looking checks, a record of each entry and a running balance of your transactions.
    • 64 Perfect Typist – RUN’s long-awaited checksum program is finally here to ensure that all the programs you type in from RUN will work the first time without error.
    • Easy Assembler – This month, learn how to use some tools that simplify writing assembly language programs.
    • Keep Your Remarks To Yourself – For those times when you need a little more space and room, here’s a program that removes all those non-essential, memory-consuming REM statements.


    • RUNning Ruminations – Education, the Amiga and RUN’s checksum.
    • Magic – Hints and tips that help you perform computing wizardry.
    • Software Gallery
      • Script/Plus
      • Master of the Lamps
      • Kid Pro Quo
      • Mig Alley Ace
      • Trivia Plus
      • Racing Destruction Set
      • Sixth Sense
    • Hardware Gallery
      • Computereyes
      • Quick Data Drive
      • Hush 80 Printer
    • Commodore’s Service Network – Concluding the list of dealers in Commodore’s newly established network that brings service closer to home.
    • Mail RUN
    • New Products RUNdown
    • How to Type Listings
    • Coming Attractions

    …and more!

  • Amiga Plus (December 1990)

    Source: Computer & Video Game Magazines – Amiga Plus – Volume 2, Issue 5 – December January 1991

    Amiga Plus (or Amiga+) was a magazine dedicated to the Amiga published by the same people as Antic, one of the two big Atari 8-bit magazines. Amiga Plus was only published between 1989 and 1990 so it didn’t last very long. The December 1990 (and I believe final) issue includes:

    Disk Features

    • Statistics Cruncher – Analyze the number with your Amiga
    • Do-It-Yourself 3-D Dog – Make 3-D animations that jump from your Amiga screen
    • Killing Game Show – Hands-on demo of the hot new Psygnosis game
    • Killer Chess – You and your opponent move as fast as you can – simultaneously!
    • Rotation – Give your brain cells a workout with this number-sliding puzzle
    • 3-D AnimFont – Flashy, colorful animated 3-D text brushes from Sys-Jam


    • Holiday Holograms Made On Amiga – How we created 3-D picture on this magazine’s cover
    • Amiga Classics – These Golden Oldies still among today’s best products
    • Best Products Reviewed in AMIGA Plus – Our critics’ picks of the 1989-90 crop
    • Producing the AMIGA Plus Art Contest Video Cassette – New horizons for Amiga art video


    • Editorial
    • Reader Input
    • New Products
    • New Users HELP
    • Shoppers Mart
    • Reader Art Gallery


    • Speedy Hard Disk With “Intelligent Buffering” – ICD claims AdSCSI 2000 is fastest Amiga hard drive
    • Disney Animation Studio – Create your own pro-quality Mickey Mouse cartoons easily
    • BaseBoard – Four-megabyte Amiga 500 — on the installment plan
    • Pixound — Onscreen Colors Into Music – Hearing your Amiga art
    • Hoops Amiga – Magic Johnson’s Basketball, Fast Break, TV Sports: Basketball, OMNI-Play Basketball
    • Professional Draw 2.0 – Easy smooth-line drawing with speed, power, and auto-tracing
    • ProWrite 3.1 – New champion Amiga word processor??
    • Xetec’s FastCard Plus – Affordable SCSI hard disk with up to 8Mb fast RAM
    • Quick Shots – Flood, Pirates, Dragon’s Lair II, NY Warriors, The Plague, Manhunter II
    • Vista: Beyond Fractals – Real-life 3-D landscapes, generated on your Amiga
    • DEB Board – Extra video slot for high-end Amiga 2000 expansion
    • AMOS – Mandarin’s fast, powerful BASIC does it all
    • Trackballing on Amiga – Our tester actually traded in his mouse

    …and more!

  • Omega


    Source: VideoGames & Computer Entertainment – December 1989

    Omega (not to be confused with Omega Race) by Origin was really a game ahead of its time given that it was released in 1989. The goal was to build a tank with a certain budget, program it, and then pit your tank against others. As you win battles, your budget increases and you can build better tanks for more difficult challenges. You could even create your own battlefields.

    Omega was ahead of its time in a couple of ways. Part of the game involved actually programming your tank. There were various AI script commands that could be used that were reminiscent of BASIC. There were instructions that allowed control of various functions of the tanks as well as others that allowed communication and coordination between tanks. The code used to program the tanks was cross-platform so Omega players from different platforms could still compete with each other. For a while there was even an official Omega BBS to facilitate this.

    Omega was available for several platforms including the Amiga, Apple II, Apple IIgs, Atari ST, Commodore 64, DOS and Macintosh. The ad above mentions all of these with the Apple IIgs and Macintosh versions “coming soon”. This game has never had a sequel or been remade but I think it would be an excellent candidate to remake today. I’m not aware of anything quite like it. If you want to give this one a try, any of the versions are pretty good and there really isn’t a significant difference in terms of game play. The 16-bit versions will have somewhat better graphics in most cases but it isn’t a big deal for this game. Pick your favorite platform and give it a try.

    The above ad is from the December 1989 issue of VideoGames & Computer Entertainment.