• Category Archives Nintendo (NES)
  • Retro Games » Nintendo (NES)Nintendo (NES)
  • Super Mario Bros. 3 (NES)

    Super Mario Bros. 3 (NES)

    http://darth-azrael.tumblr.com/post/158701264546/super-mario-bros-3-nes

    Super Mario Bros. 3 is widely regarded as one of the best video games ever. It is THE 2D platformer. SMB 3 introduced a number of elements that have been used in a variety of Super Mario Bros. games since including the overworld map, the ability to fly and the super leaf item, Bowser’s red hair, the Koopalings, the Chain Chomps, and more.

    SMB 3 took a rather large team and a long time to develop compared to most other games at the time. The team consisted of more than ten people and the game took two years to develop. However, Nintendo was well rewarded for their efforts. They game sold over 17 million copies worldwide and generated half a billion dollars in revenue in the U.S. alone. Adjusted for inflation, it has grossed 1.7 billion dollars. SMB 3 has also had a number of re-releases and remakes including in Super Mario All-Stars for the Super NES 1993 and Wii in 2010, the confusingly named Super Mario Advance 4: Super Mario Bros. 3 for the Game Boy Advance, a Wii Virtual Console version in 2007 and virtual console versions for the Nintendo 3DS and Wii U in 2014.

    This game was actually released in Japan in 1988, a few weeks after SMB 2 was released in the U.S. However, Super Mario Bros. 3 would not be released in the U.S. for nearly another two years. The big reason for this was because of the ROM chip shortage at the time. One of the results of this was that the movie The Wizard was released a couple of months before the game. The Wizard served as a huge advertising vehicle for SMB 3 because of its role in the movie.





  •  Double Dragon II (NES)

    Double Dragon II for the NES by Acclaim

    http://darth-azrael.tumblr.com/post/158625502715/tarpittales-press-start-double-dragon-ii-nes

    The Double Dragon series was one of the original and most popular games in the side-scrolling beat-em-up genre.Double Dragon II the arcade game was developed by Technos and released in 1988. It was a sequel to Double Dragon which came out the previous year.

    A variety of computer ports arrived the following year including ports for the Commodore 64, PC (DOS), Amiga and Atari ST and these were released by Virgin Mastertronic. The general consensus was that this port was much better than the one done for the original Double Dragon.

    The NES version would come the following year and would be done by Technos themselves. Oddly, while the plot basically followed that of the arcade game, most of the levels were completely different. A Megadrive (Sega Genesis) port was released that was pretty much a strait arcade port but it was released only in Japan. There was also a PC Engine (Turbo Duo) version released in Japan but it was a port of the NES version (albeit with improved graphics), not the arcade version.

    The NES version was re-released on the Virtual Console in 2012 for the Wii and in 2014 for the Nintendo 3DS and Wii U.





  • A Nightmare on Elm Street (NES)

    A Nightmare on Elm Street (NES)

    A Nightmare on Elm Street was developed by Rare and released by LJN for the NES in 1990. There was a completely unrelated game with the same title released the previous year on the Commodore 64 and PC (DOS).

    This version is similar in gameplay to Castlevania. It is a pretty descent game but if choosing between Castlevania and this, then Castlevania is the easy choice. The goal of the game is to collect Freddy’s bones and dispose of them in the high school furnace. The unique aspect of this game is it’s use of a “sleep meter”. If you fall asleep you go into a dream world where you are more vulnerable to attacks.

    Apparently, the original prototype of this game was quite different and had the player playing the role of Freddy and trying to kill everybody. The concept was changed to avoid negative publicity.

    The unrelated computer license was completely different. Instead of being side-scrolling it was played from an overhead perspective and your goal was to save your friend from the dream world.

    Above is the title screen for the NES version.

    http://darth-azrael.tumblr.com/post/158616886433/a-nightmare-on-elm-street-nes