- Tag Archives Amiga
For a number of years, Commodore’s Amiga line of computers enjoyed wide third party support. In this ad from the December/January 1991 issue of Amiga Plus, Supra is advertising several Amiga compatible products.
The first item is an external floppy drive. The Amiga 500 (pictured) had one 3.5″ disk drive built-in but a second drive was quite useful, especially given the cost of hard drives at the time. A (relatively) inexpensive floppy drive was a good way to add disk capacity and reduce disk swapping without breaking the bank. I suspect that Supra’s choice was a little bit less expensive that Commodore’s version.
The SupraDrive Removable was a SyqQuest cartridge system. These accepted disks that were like removable hard drives. I’m not sure which capacity this drive is but they were available in 44MB, 88MB and 200MB. They were sort of like an earlier version of zip drives and were common for shuffling files around, particular on Macintosh computers, related to desktop publishing. As this drive was SCSI based, it would work with most computers with a SCSI interface. These drives along with the cartridges they used were pretty expensive so this wasn’t something you were likely to have unless you had a real need. Zip drives when they came along a few years later were much cheaper and CD-R followed quickly after that.
Finally, the SupraModem 2400 is listed. 2400bps was a pretty decent speed for 1991 though available modem speeds were rapidly increasing by this point. Within 4 or 5 years 56k modems would be arriving and broadband was right around the corner after that. Still, the SupraModem was a good and relatively inexpensive choice for getting online with BBSs or services like CompuServe at the time. The U.S. Robotics Courier line of modems was the luxury choice at the time but those were much more expensive.
VideoGames & Computer Entertainment was my favorite video games magazine of the late 1980s/early 1990s. The June 1992 issue featured the newly released Street Fighter II for the Super Nintendo on the cover and included:
- The Conquest of Cron: A Player’s Guide to Might & Magic, Part I – Might & Magic for the Genesis is one of the largest role-playing games on any game system. Our game guide will help you get over the worst hurdles, so you can get down to serious adventuring.
- Superheroes on the Scrolling Screen – Comic-book heroes have long been the focus of some video-game related companies. Join us as we take a look at characters that have made the successful transition from comics to video games.
- A.C.M.E. Show Report – Held once every year, the American Coin Machine Exposition exposes electronic gaming’s latest entries in the coin-op division. This year’s offerings in San Antonio won’t disappoint you.
- Bringing The Hardwood Home: Electronic Basketball – 1992 Style – The basketball season ran longer this year, giving software developers extra time to produce more entries. Join our expert as he surveys the best three-point games around.
- Video-Game Reviews – Street Fighter II, The World Warrior, Splatterhouse 2, Defenders of Dynatron City, The Blues Brothers, Spanky’s Quest, Gunbota, Raiden Trad, Ferrari Grand Prix Challenge, Where in Time is Carmen Sandiego?, Rival Turf and Stanley: The Search for Dr. Livingston.
- Gaming on the Go – Crystal Warriors, Turn and Burn and Basketbrawl.
- Computer-Game Previews – John Madden Football, A-Train and American Gladiators.
- Computer-Game Reviews – The Taking of Beverly Hills, Populous II, The Simpsons: Bart’s House of Weirdness, Elvira II: The Jaws of Cereberus, Flames of Freedom, Bush Buck Global Treasure Hunter, Bloodwych, Super Tetris, Out of This World, Conquests of the Longbow: The Legend of Robin Hood, Glider 4.0 and Falcon 3.0a.
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