Super Nintendo

System Super Nintendo
CPU Ricoh 5A22 @ 3.58 MHz
The 5A22 is based on the 16-bit CMD/GTE 65c816, itself a version of the WDC 65C816 (used in the Apple IIGS personal computer).

Memory 128 KB
Graphics Maximum Colors on One Screen – 256
Total # of Colors Available – 32,768

Maximum Screen Resolution – 512 pixels X 448 pixels
Maximum # of Sprites per Screen – 128
Maximum # of Sprites per Line – 32
Maximum Sprite Size – 64 pixels X 64 pixels

Minimum Sprite Size – 8 pixels X 8 pixels
Scrolling Horizontal, Vertical, Diagonal
Sound Nintendo S-SMP
The S-SMP audio processing unit consists of an 8-bit SPC700, a 16-bit DSP, 64 kB of SRAM shared by the two chips, and a 64 byte boot ROM.
Description (from Wikipedia)

The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.

The SNES is Nintendo’s second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace.

The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega’s Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.