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  • Category Archives Sega Genesis
  • Retro Games » Sega Genesis
  • Sega 32X 

    The Sega 32x was released on the 21st of November in 1994. It was an add-on that jumped up the ageing 16-bit Genesis hardware to 32-bits. leading to better 3D capabilities, better color palettes, and slightly improved audio.

    It was Sega’s attempt at trying to allow Genesis Owners a cheaper means of having 32x gaming capabilities and to bide their time until the Saturn would be released. It had originally been intended to be a separate console of it’s own called the Sega Neptune which would be a combined Sega 32x and Sega Genesis.

    Sega Prototypes were built, only one however (as shown in the image above) has ever been found and it resides today at the US Video Game Museum in Dallas, Texas.

    While reception of the 32X was originally positive was a failure commercially. Due to being released 6 months before the Saturn, and the rather small Game library (45 games) It never reached the potential it could have.

    Retrospectively the biggest problems with the 32x is that it is a hilariously bad design overall. Looking like a tumor coming out of a Genesis 1, and a Mushroom cloud coming out of a Genesis 2.

    Like with the Sega CD, The 32x originally came with extra pieces. an RF shield that would permanently open up the Sega Genesis Cartridge slot so the 32x could stay in permanently. and an extra black piece of plastic that would make it sit better on a Genesis Model 2.

    Both pieces like the expansion covers for the Genesis usually go missing. The RF shield is something that can be left off but the plastic piece to make it sit better on the Genesis Model 2 is required if you do have a Genesis Model 2. Otherwise you need to remove the 32x to put cartridges into it then put the 32x back into the genesis.

    The 32X, like the Genesis and the Sega CD, Required it’s OWN power source. As the Angry Videogame Nerd best put it, “It looks like the Genesis is on life support.”


  • Valis III (Sega Genesis)

    Valis III (Sega Genesis)


    Valis III was originally released for the PC Engine CD-ROM2 (TurboGrafx-CD) in 1990 and then for the Mega Drive (Sega Genesis) in 1991. In North America, that release order was reversed for some reason. The Genesis version came out in 1991 while the TurboGrafx-CD version came out in 1992.

    Valis III is a side-scrolling adventure game in which the player can switch between several characters. Since the Genesis version was not CD based like the TurboGrafx-CD version, certain compromises were made. Most of the cut scenes were removed from the Genesis version and several levels were removed (though one new level was added). Both versions are well regarded but the TurboGrafx-CD version is a little better because of the differences mentioned. In Japan, the PC Engine version was released in emulated form for Windows in 2007.

    You can see the box art for both the Japanese and North American releases of the Sega Genesis version of the game above. I’m not sure why they changed the anime style art to what seems to me to be far more generic artwork for the North American Release. Artwork aside, this is definitely a game you should add to your collection if you have either a Genesis or TurboGrafx-CD (or Turbo Duo).

    As far as North American releases, the first two Valis games were also released on the Genesis while the fourth was released on the Super Nintendo. All were also available for the PC Engine in Japan.

  • The Incredible Crash Dummies (Sega Genesis)

    The Incredible Crash Dummies (Sega Genesis)


    The Incredible Crash Dummies video game was based on the action figures of the same name which in turn were based on the characters in various public service announcements in the 1980s encouraging you to buckle up. Seems like a strange game license to me but it was in fact turned into a game and released for the Sega Genesis, Super Nintendo, Game Gear and NES as well as the Sega Master System (PAL only).

    The 8-bit and 16-bit versions were really completely different games. The 8-bit versions were actually a bit better in this case and consisted of a number of mini-games. The 16-bit versions, as in the case of the Sega Genesis, was a pretty generic side-scrolling action game. Like most licensed properties it made for a pretty mediocre (at best) video game. This isn’t the worst game ever but it is about what you would expect for a game license based on toys that were based on commercials.

    If you really want to punish yourself and play this game then you will have to do it via emulation or by tracking down an original system and game. There are no modern re-releases that I am aware of and that should be a clue as to its quality. Despite being technically inferior systems, the Sega Master System and Game Gear versions are probably actually the most fun to play (relatively speaking). The Game Boy version was similar to the Game Gear version but the NES, Genesis and Super Nintendo versions were more of a generic side-scrolling action game.

    Images above are for the Sega Genesis version.