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  • MEGA (January 1994)


    Source: MEGA – January 1994



    MEGA was a U.K. published magazine dedicated to the Sega Genesis or Mega Drive as it was called there along with its various add-ons. Why was the name different anyway? MEGA wasn’t particularly long lived lasting only about 3 years between October 1992 and October 1994. The January 1994 issue includes:

    • What Are You Playing At?
      • Chances are, you’ll either already have, or will seriously be thinking about buying, one of the ten most scrumptious games of ’93. What are they? Well, turn to our feature, which starts on page 16, and you’ll find out.
      • Each of the games has a lovely two-page spread, in which we give you a bit of history on the game, a review, some tips, and various other relevant bits and bobs.
      • And don’t forge, to find out all about the Saturn Console, and what you can expect to see in 1994, turn to page 66, where our second feature begins.
    • Regulars
      • Mega City – MEGA asks Sega why sequels are often a disappointment. Plus all the usual hot news from home and abroad.
      • The Charts – Same old crap, and precisely the same packaging. Yes, it’s the sad charts page. Funny it ain’t.
      • Mega Play – No change here, thank goodness. Just the best tips section in the universe.
      • Arena – And this is the bit that no other Mega Drive mag offers: wacky challenges to breathe new life into those tired old carts.
      • Mega Retro – This month, Jon Smith takes a look at the development of the platform shoot-’em-up. He rates every game in the genre and picks out some historic moments along the way.
      • Back Issues – Missed any of the previous 15 issues of MEGA? You have? Well, you’ll be wanting to order some back issues then. Get ’em while they’re still available.
      • Top 100 – The top 100 Mega Drive games of all time, the top 10 Mega CD games, and our fabulous Tips List. What a wonderful section.
      • Subscribe – Subscribe now and you get happiness, eternal life, and a Ferrari. Well, actually you get a copy of MEGA GOLD and an editor’s newsletter each month, but whaddya want fer nothin?
      • Previews – This month: Eternal Champions, Dragon’s Lair, The Incredible Hulk, Jammit One On One Basketball, Rage In The Cage, Young Indy, Pele and Greatest Heavyweights.
      • Mega Mouth – Andy Dyer searches through his bulging mail sack in the hope of finding something other than another “When’s Street Fighter 12 coming out?” type letter.
      • Shut Down – And this, dear friends, is the dreadfully inaccurate, and completely speculative look at what we may, or may not, be covering in the next issue. Accurate it ain’t, but we like to think it’s mildly amusing.
    • 15 Reviews!
      • Terminator CD
      • Dragon’s Revenge
      • Dr. Robotnik’s Mean Bean Machine
      • The Lost Vikings
      • Dune 2
      • Aero the Acrobat
      • Boxing Legends of the Ring
      • F117 Night Storm
      • Toe Jam and Earl 2
      • Rolling Thunder 3
      • Spider-Man Vs. The Kingpin
      • Round-Up
    • More of the Same? – MEGA takes a look at game sequels and asks a couple of industry peeps if they’re not a bit on the poor side.
    • What’s In Store For 1994? – The latest Saturn news, plus a rundown of what all the major software houses have planned for next year.
    • Landstalker Solution – Part One – Introducing the first part of our brilliant solution to the best Mega Drive role-playing game of all time. Part two next month…

    …and more!


  • Tengen (Sega Genesis)


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    Source: Sega Visions – Issue Number 6 – Fall 1991

    Tengen is a label that Atari used to publish games on non-Atari systems. They are perhaps best known for releasing unlicensed games on the NES and a number of decent games on the Sega Genesis. This ad features three games for the Genesis.

    Pit-Fighter is a conversion of an Atari arcade game of the same name. Pit-Fighter wasn’t really a great game even in its original arcade form. However, its novelty was the used of digitized actors for the fighters. Of the various conversions, the Sega Genesis version is probably the best. Despite its relative mediocrity, there are a number of ways that Pit-Fighter can be played. The best legitimate way to play it is probably to pick up a copy of Midway Arcade Treasures 2 for the GameCube, PS2, or Xbox, a copy of Midway Arcade Treasures Deluxe Edition for Microsoft Windows, or a copy of Midway Arcade Origins.

    RoadBlasters is another arcade conversion and is one of my favorite arcade games. I remember spending quite a bit of time playing this one at a local bowling alley. Game play is somewhat similar to a more advanced Spy Hunter. Basically, you drive a weaponized futuristic car and attempt to blow stuff up while avoiding the same. There are a number of conversions of RoadBlasters but the Genesis version is certainly one of the best of the original ports. However, there are more recent arcade perfect versions available via Arcade’s Greatest Hits: The Atari Collection 2 and Midway Arcade Treasures.

    R.B.I. Baseball 3 is the only non-arcade conversion here though the original R.B.I. Baseball was available in arcades. In addition to the Genesis, it was also available for the NES in graphically reduced form. As far as baseball games go, this one is pretty mediocre. Plus, sports sims don’t really hold up that well over time for the most part anyway.

    This ad is from the Fall 1991 issue of Sega Visions. All screen shots are from the Sega Genesis version of the game.




  • Batter Up (Sega Genesis, Super Nintendo)


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    Source: Computer & Video Game Magazines – EGM 2 – Issue Number 5 – November 1994

    You might have thought that motion gaming began with the Wii but you would be wrong. This ad is from 1994 and features a bat controller that was used to swing at pitches in video baseball games on the Super Nintendo and Sega Genesis. That ad isn’t real specific as to which games it works with. It just says “it’s compatible with the most popular video baseball games”. Given that swinging at a pitch mostly just involved pressing a button, it’s probable that it worked with the vast majority.

    I don’t think this particular accessory was very popular. That’s probably in part because it doesn’t really give you any actual control except as an alternate way to send a button press. Also, this was a wired controller and I can imagine that a number of game systems were yanked off the top of the TV or shelf that they were on some of the more vigorous swings. Not to mention the number of times a kid brother or sister was whacked in the head. At least it appears to have been padded.

    This ad is from the November 1994 issue of EGM^2.