Omega (not to be confused with Omega Race) by Origin was really a game ahead of its time given that it was released in 1989. The goal was to build a tank with a certain budget, program it, and then pit your tank against others. As you win battles, your budget increases and you can build better tanks for more difficult challenges. You could even create your own battlefields.
- Tag Archives Commodore 64
Omega was ahead of its time in a couple of ways. Part of the game involved actually programming your tank. There were various AI script commands that could be used that were reminiscent of BASIC. There were instructions that allowed control of various functions of the tanks as well as others that allowed communication and coordination between tanks. The code used to program the tanks was cross-platform so Omega players from different platforms could still compete with each other. For a while there was even an official Omega BBS to facilitate this. Omega was available for several platforms including the Amiga, Apple II, Apple IIgs, Atari ST, Commodore 64, DOS and Macintosh. The ad above mentions all of these with the Apple IIgs and Macintosh versions “coming soon”. This game has never had a sequel or been remade but I think it would be an excellent candidate to remake today. I’m not aware of anything quite like it. If you want to give this one a try, any of the versions are pretty good and there really isn’t a significant difference in terms of game play. The 16-bit versions will have somewhat better graphics in most cases but it isn’t a big deal for this game. Pick your favorite platform and give it a try. The above ad is from the December 1989 issue of VideoGames & Computer Entertainment.
MicroLeague Baseball was an early classic baseball game for computers. This particular ad mentions the Commodore 64, DOS, Apple II and Atari 8-bit line though it was also later released for the Amiga and Atari ST. Like most other MicroLeague sports games, this one was strategic in nature instead of a more typical arcade style game.
In MicroLeague Baseball, you take the roll of a manager. MicroLeague used real teams in addition to real stats from real players licensed from the Major League Players Association. You could choose to manage any team from any year and match them up any way you wanted. As the manager, you got to choose the line-up, when to steal, when to send in relief pitchers, pinch hitters, etc. You could play vs. another human player or against a manager controlled by the computer. There were various expansions for this game including a Box Score/Stats Compiler Disk that allowed you to save the results of every game played and compile statistics for every player as well as a General Manager/Owners disk that you to make trades and create your own players and teams. Various data disks were released as well. While maybe not for everyone, MicroLeague Baseball was a statisticians dream. As far as I know, this game has never been re-released which is a shame as the MicroLeague line is rather unique in the baseball video game world. There were several sequels culminating with MicroLeague Baseball IV in 1993. I tend to like turn-based strategy games and if there were more sports games like this today I would probably play them more.
The above ad is from the November 1987 issue of Compute!’s PC Magazine and the screen shots are from the Commodore 64 version of the game.
Ahoy! was a magazine dedicated to Commodore computers and covered most of them throughout the years. In 1984 it was primarily the Commodore 64 with some VIC-20 and a little bit of PET thrown in for good measure. The April 1984 issue includes:
- A View from the Bridge of the April issue of Ahoy!
- Scuttlebutt – news of the latest 64 and VIC releases.
- Book Reviews – a good hard look at some good hard copy.
- The Rupert Report – on lies your computer told you.
- Reviews – the latest games and utilities analyzed.
- Commodares – Dale Rupert throws down the gauntlet.
- Program listings – ready-to-enter 64 and VIC programs.
- Glossary – the quick way to computer semi-literacy.
- Easy Script and Easy Spell
- Printer Interfacing, Part II
- Introduction to Petspeed
- Playing the Light Fantastic
- Who Programmed J.R.?
- Educational Software, Part II
- Lunar Lander
- Apple Pie
- Commodore 64 Bug Repellent
- Name that Star
- Lower Case Descenders