• Tag Archives commodore
  • Zzap!64 / Commodore Force (February 1993)


    Source: Zzap!64 Commodore Force – Issue Number 92 – February 1993



    Zzap!64 turned into Commodore Force at the beginning of 1993. It would last for another almost year and a half before ceasing publication. I wish that we had a magazine like this here in the U.S. There were some excellent Commodore 64 specific magazines and some excellent gaming magazines but no gaming magazines dedicated exclusively to the Commodore 64. The February 1993 issue of Commodore Force (the 2nd issue under that name) includes:

    Regulars

    • What’s Happening – Touch-sensitive joypads? Brand-new joysticks? The Dyna Blaster controversy?
    • Reel Action – Get the low-down on your great covertape classics here!
    • Review of the Month – We rave over Rampart, Domark’s mega medieval marvel.
    • Lloyd Mangram’s Mail Bag – Back by popular demand, here’s the world’s favourite fuddy-duddy.
    • The Tipster – Chris is back, and it ain’t a repeat! THE TIPSTER has all the latest games sussed, and a few old favourites too!
    • The Mighty Brian – Professor Brian Strain solves all your technical troubles – it’s the ONLY regular techie feature in any C64 mag!
    • Public Sector – Once again we bring you the very best in free software.
    • Whatever Next? – UGH! and Robin Hood previewed – a great way of finding out what’s in the next month’s mag!
    • Bash Yer Brains – Large as life and twice as smelly, Bash batters his way through this month’s batch of adventures!
    • Forcefield Plaza – Every month someone asks, ‘Where can I get such-and-such a game?’. You can get anything currently available at the PLAZA!
    • Fast Forward – With such a great magazine perched in your right hand waiting to be read, how can we top it next month? I bet you can hardly wait…

    Features!

    • Handhelds From Hell – We’eve got five corking Quickshot Supervision handheld consoles to be won; will you ever forgive yourself if you don’t enter?
    • Cerebral Fix – Head-scratching heaven! We bring you the very best in C64 puzzle games, from the good Puzznic, the not-so-good Tetris, to the downright awful Que-Dex.
    • Classic Calendar Poster – Generous to a fault, we give you a sizzling slice of Oil Frey artwork – enough to see you through twelve long months!

    Reel Action

    • First Strike – Ace airborne shoot-’em-up that wee-wees over Afterburner and G-Loc.
    • Relax! – Perplexing match-’em-up two-player puzzler that could easily start domestic wars!
    • Monsters – You can’t beat the old classics, can you? From the dawn of time comes Monsters, an ageing arcade hit brilliantly captured by Richard Smith.
    • Snowball Sunday – Is this the world’s first animated Christmas card? Merry Christmas to you too, Ash & Dave!
    • Duel Cassette 2 – Another Ash & Dave outing, this one’s a brilliant music demo – ear-shattering stuff!
    • Magic Rufus Demo – Alternative Software proudly presents their latest cutsie platformer with ace arcade adventure overtones!

    Review Index

    • Big Box 2
    • Cool World
    • Crazy Cars III
    • Gazza’s Super Soccer
    • Graeme Souness International Soccer
    • Grandslam Collection
    • Hook
    • Int. Tennis
    • Jimmy’s Super League
    • Kids Pack 2
    • Locomotion
    • Rampart
    • Santa’s Xmas Capers
    • World Rugby

    …and more!


  • Commander (June 1984)


    Source: Commander – June 1984



    Commander was a magazine dedicated to the VIC-20 and Commodore 64. However, it was short-lived only lasting from 1982 to 1984. The June 1984 issue includes:

    Education Sector

    • Electronic Blackboard – Children can learn more than just the 3 ‘R’s with Matchboxes, Brain Strainers, Telly Turtle, and Samson & Delilah.
    • The Music Instructor – A unique approach to learning pitch recognition. Intonation and interval identification are included in the program.
    • Explorations with Assembly – Assembly language is put to use in this month’s column; A screen dump program is dissected to show you how it works.
    • BASIC Training: A Beginner’s Introduction to Commodore BASIC Programming – Lesson 4.

    Reviews and Recreation Sector

    • News, Views, Previews & Reviews – Disk drives! Colin reviews the new MSD dual disk drive.
    • Apple Pick’n – Racing against the clock, you must find the way through the labyrinth to your food supply.

    Feature Sector

    • Command Post – Exchanging programs with friends around the world? Yes! Your computer and ham radio equipment can do just that.
    • The Newsletter Editor – This program takes some of the work out of publishing a newsletter. NED reads disk text files written on any word processor, without the program that generated the text.
    • Modify Your 8K Cartridge to include ROM’s – Step by step instructions for upgrading a VIC-20 expansion cartridge.
    • Screen Dump 64 – After you create a picture with your computer graphics, how do you show it off? You give your friends a printed copy of your creation, of course.
    • Functionally Yours – The mysterious four keys on the right side of the keyboard are explained.
    • Func*keys = A utility to bring those function keys to life.
    • BASIC + ML = ? – Examples showing how BASIC and Machine Language can live and work together.

    Hard Sector Departments

    • Key Mander
    • User Groups
    • REMs to Readers
    • New Products
    • Command Board
    • News Releases
    • Letters
    • Advertisers Index

  • Compute!’s Gazette (March 1986)


    Source: Compute!’s Gazette – March 1986



    Compute!’s Gazette was one of the most popular Commodore 8-bit magazines in the U.S. and the most successful spin-off of Compute! The March 1986 issue includes:

    Features

    • What’s New Online for Commodore
    • The Commodore SIG
    • A Buyer’s Guide to Modems

    Reviews

    • Movie Maker
    • Perry Mason: The Case of the Manderin Murder
    • Dambusters
    • Fighter Command
    • Spellbreaker
    • Touchdown Football

    Games

    • Survivor
    • Shifter

    Education/Home Applications

    • Computing for Families: Storytelling to Read
    • Number Construction Kit

    Programming

    • Hints & Tips: Timesavers
    • BASIC Magic: String Variables in READ and DATA Statements
    • Machine Language for Beginners: Machine Maps
    • Power BASIC: Keyboard to Joystick Converter
    • The Coordinator
    • Storage and Display: Using Peripherals with the 128
    • ASCII Teleconverter
    • Cataloger
    • VICDump
    • 128 Auto Boot
    • Clavier 64

    Departments

    • The Editor’s Notes
    • Gazette Feedback
    • User Group Update
    • Simple Answers to Common Questions
    • News & Products
    • Bug-Swatter: Modifications and Corrections

    Program Listings

    • MLX: Machine Language Entry Program
    • COMPUTE!’s Gazette Author’s Guide
    • How to Type In COMPUTE!s Gazette Programs

    …and more!