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  • Breach (1989)

    Source: Computer Play – Issue Number 6 – January 1989

    Breach was released in 1987 by Omnitrend Software for the Amiga, Atari ST, DOS and Macintosh. It is a science fiction turn-based tactical squad combat game. Ten missions are included but a scenario builder is also included with which you can add more missions. There are also some RPG like elements in that your squad leader progresses to each new mission but leads a different group each time. The missions you are able to do are based on your past performance and if your squad leader dies, he is deleted and you have to start over.

    Turn-based strategy games in one form or another have been my favorite for a long time whether that takes the form of an RPG (I loved the Gold Box AD&D games for instance) or something like this. This particular game has some issues like the inability to move diagonally and the whole permadeath thing. However, there really weren’t a whole lot of games like this so if you like this genre it is worth playing.

    Later iterations of the game would come along in the form of Breach 2 and Breach 3. Breach 2 was basically an improved version of Breach. Breach 3 was only available on DOS. These games have mixed reviews so your mileage may very, particularly with the 3rd one. If you want to give the first one a try, the Amiga version is probably the best followed closely by the Atari ST version. You’ll have to find an original or try it via emulation as I don’t think there are any re-releases of this game or any of the others in the series.

    Screen shots above are from the Amiga version and the ad is from the January 1989 issue of Computer Play.

  • Compute!’s Apple (Spring 1986)

    Source: Compute!’s Apple – Volume 2, Number 1 (Issue 3) – Spring 1986

    While Compute! was a multiformat computer magazine, there were also a number of spin-offs that were dedicated to particular machines. Compute!’s Gazette covering Commodore 8-bit computers like the Commodore 64 was the only really successful one. Compute!’s Apple, covering the Apple II and Macintosh, only lasted a few issues. The Spring 1986 issue of Compute!’s Apple includes:

    • Editor’s Notes

    Business Applications

    • ’86 Apple: An Interview with John Sculley
    • Buyer’s Guide to Business Software
    • The Expanding Macintosh

    The Ultimate Apple

    • It’s New II
    • Off the Beaten Software Path
    • MacAdds: More for the Macintosh
    • Apple Users Groups


    • Andrew Tobias’ Managing Your Money
    • Balance of Power
    • Fantavision


    • Lexitron
    • Backgammon
    • New Products
    • Ad Index


    • Apple Rules the Schools
    • Computers in the Humanities: Liberal Arts Enter the Computer Age
    • Buyer’s Guide to Educational Software

    Utilities and Tutorials

    • Windows
    • MouseCursor
    • Your Personal Ledger
    • Keynote
    • Personal Publishing with Your Macintosh
    • Apple Automatic Proofreader

    …and more!

  • MacAddict (February 1998)


    Source: MacAddict – Issue Number 18 – February 1998

    The years MacAddict was around before becoming MacLife overlap with the best years of the Macintosh. Early 1998 was before the iBook and iMac were introduced and things were still a bit of a mess but big changes were on the horizon. The February 1998 issue of MacAddict includes:


    • Zine Zen – Ever wonder how we put MacAddict together? What genius lies behind this mag? We’ll let you in on our top secrets and show you how you, too, can make your own magazine.
    • How’d They Do That? – We rounded up a couple of leading artists and asked them to create a compelling, complex image using four top graphics programs. Here’s what they created and the details on how they did it.
    • Become a Graphics Guru – Don’t let terms like alpha channels and masking intimidate you. Master these concepts, and churn out award-winning art in no time.

    How To

    • Use Pop-Up Windows – Learn how to use Mac OS 8’s pop-up windows to create a powerful file-storage and access system.
    • Create Frames, Part 2 – Frames, frames, every Web site has frames. Here’s how to make ’em.
    • Know It All – Our newest column provides tips, hints, and help with everything Macintosh. This month we highlight Mac OS 8’s contextual menus.

    Every Month

    • Editor’s Note – Annual predictions from MacAddict editors.
    • Letters – No, we won’t give you a new G3 Mac. Stop asking!
    • Get Info – We’re not the only ones ganging up on Microsoft – find out who else is and why. Plus the best of Mac OS 8 books, a really hard contest, and a bunch of great ideas for filling your PCI slots.
    • Cravings – Gasp, pant, wheeze. We’re not ill, just excited about these products.
    • Reviews – A fistful of great games plus some practical stuff, too.
    • Ask Us – Zip drive questions, calculating folder sizes in Mac OS 8, and more.
    • PowerPlay – A sneak peek at MDK and its host of wackoid aliens.
    • Shut Down – Straight from our twisted minds into your hands.

    The Disk

    • A graphic fan’s dream come true. The Disk features demos of the best commercial graphics products out there as well as a host of graphics shareware. Plus games, sound, interface, and text goodies. And don’t forget to check out It’s a Wonderful Mac – Jimmy Stewart would cry!

    …and more!