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The years MacAddict was around before becoming MacLife overlap with the best years of the Macintosh. Early 1998 was before the iBook and iMac were introduced and things were still a bit of a mess but big changes were on the horizon. The February 1998 issue of MacAddict includes:
- Zine Zen – Ever wonder how we put MacAddict together? What genius lies behind this mag? We’ll let you in on our top secrets and show you how you, too, can make your own magazine.
- How’d They Do That? – We rounded up a couple of leading artists and asked them to create a compelling, complex image using four top graphics programs. Here’s what they created and the details on how they did it.
- Become a Graphics Guru – Don’t let terms like alpha channels and masking intimidate you. Master these concepts, and churn out award-winning art in no time.
- Use Pop-Up Windows – Learn how to use Mac OS 8’s pop-up windows to create a powerful file-storage and access system.
- Create Frames, Part 2 – Frames, frames, every Web site has frames. Here’s how to make ’em.
- Know It All – Our newest column provides tips, hints, and help with everything Macintosh. This month we highlight Mac OS 8’s contextual menus.
- Editor’s Note – Annual predictions from MacAddict editors.
- Letters – No, we won’t give you a new G3 Mac. Stop asking!
- Get Info – We’re not the only ones ganging up on Microsoft – find out who else is and why. Plus the best of Mac OS 8 books, a really hard contest, and a bunch of great ideas for filling your PCI slots.
- Cravings – Gasp, pant, wheeze. We’re not ill, just excited about these products.
- Reviews – A fistful of great games plus some practical stuff, too.
- Ask Us – Zip drive questions, calculating folder sizes in Mac OS 8, and more.
- PowerPlay – A sneak peek at MDK and its host of wackoid aliens.
- Shut Down – Straight from our twisted minds into your hands.
- A graphic fan’s dream come true. The Disk features demos of the best commercial graphics products out there as well as a host of graphics shareware. Plus games, sound, interface, and text goodies. And don’t forget to check out It’s a Wonderful Mac – Jimmy Stewart would cry!
VideoGames & Computer Entertainment was the first video games magazine I bought and it always remained my favorite. The September 1989 issue includes:
- Power Glove: Get a Grip on your Games – Mattel is ready to take video gaming a step into the future, and VG&CE has the whole story for you.
- Adventure Island Strategy Guide, Part I – Master Higgins is stranded on a secluded island. We’ll help you save him from death’s clutches.
- Lady Luck: Are you an Electronic High Roller? – Video gambling lets you bring Vegas into your living room, and you can bet that we’ll show you the games to choose from.
- Zelda II: The Adventure of Link Strategy Guide, Part III – After this final segment, you’ll be fully prepared for your confrontation with Ganon.
- Dinobytes: Bringing Back the Behemoths – Dinosaurs have made a big comeback in computer programs. Stalk out what’s available.
- The Maestro of Microcomputing – These days, soundtracks are as important to games as the programming. Meet Russell Lieblich, one of the premier computer-tune talents.
- Victory at Sea: A Player’s Guide to Seagoing Simulations – There’s an ocean of software for all forms of boating battles, and we’ve got a rundown to help you pick your favorites.
- Computer-Game Strategies – This month, our resident expert helps you play at your best in Kings of the Beach, Pole Position II and Hostage.
- Video-Game Reviews
- Super Doge Ball
- Time Soldiers
- Marble Madness
- Skate or Die
- Computer-Game Reviews
- Thunder Blade
- Fire Zone
- Northern Fleet
- Wizardry V
- Editor’s Letter
- Reader Mail
- News Bits
- Easter Egg Hunt
- Inside Gaming
- Game Doctor
- Advertiser Index