There is no doubt that Super Breakout is a classic among video games. It was originally created in 1976 as an arcade game by Atari, the hardware of which was originally designed by Steve Wozniak. Wozniak’s hardware design for this game would influence the design of the Apple II. Breakout was designed to essentially be a one-player version of pong with the object being to destroy the moving walls of bricks at the top of the screen by bouncing a ball off of a paddle. Breakout was ported to the Atari 2600 in 1978 with the enhanced Super Breakout with more game variations and a slightly updated look being released later that same year.
- Category Archives Atari 2600
What’s funny about this particular “review” is that it is another example of Atari continuing to push their old games and hardware vs. moving forward. This review appeared in the July/August 1989 issue of Atarian, Atari’s official magazine. Super Breakout was available for the Atari 2600 (and therefore the Atari 7800) and Atari XE computer and video game systems at the time. The review ends suggesting you should have this game if you don’t already. While I don’t specifically remember this game being available then, I’m quite sure that you could still pick up Super Breakout either at toy stores like Toys R Us or directly through Atari. I would say this genre peaked with Arkanoid which was released about three years before this article was written. I’m all for coverage of vintage games and systems but this was really just Atari trying to sell old stock. Super Breakout would go on to be re-released many times for various systems and as part of various compilations too numerous to mention. If you want to play this game, no doubt you can find away fairly easily. If you want an original Atari 2600 or Atari XE version, these are easy to come by too as both are very common. In fact, Super Breakout was the pack-in for the Atari 2600 for a while.
Source: JoyStik – November 1983
Most early video game magazines had the misfortune of being born right around the time of the video game crash and hence did not survive very long. JoyStik is no exception. The November 1983 issue includes:
- The Secrets of Dragon’s Lair – Laser disk technology in the arcades with the latest entry from Cinematronics. We’ll show you how it works…and how to win.
- The Winning Edge
- Joust – Even the best flyers will rack up higher scores with these top strategy tips from Eric Ginner.
- Star Wars – The force is with you with Tad Perry’s strategy tips for Atari’s flashy new space game entry.
- Hurdling the Obstacles of Bump’N’Jump – Fast-paced strategies for the newest game to hit the driving circuit.
- Millipede: The Bugs Are Back – The Swarms have returned, but they’re not unbeatable in this sequel to Centipede. Beat them in no time with these tips.
- Interactive Video: The Choice Is Yours – Home computer technology from Pioneer and RCA offers the player a series of options.
- Reaching the Summit of Cannonball Blitz – Master the rivet and springboard screens with updated strategy for an Apple classic.
- New Waves – The best from the Consumer Electronics Show.
- Home Front – The last word on bargains for your home video library.
- Tricks of the Trade – Inside tips from the arcade pros.
Spider-Man and Stan Lee playing Spider-Man, 1983