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  • ANALOG Computing (December 1986)


    Source: ANALOG Computing – December 1986 

    ANALOG computing was probably the best magazine for Atari 8-bit computers. It also sometimes included ST-Log as an insert which covered the Atari ST but ANALOG was always primarily a magazine for the 8-bit Atari computers. The December 1986 issue includes:


    • Status report – An insider’s look at the confusing world of expansions and upgrades.
    • The Atari 8-bit Gift Guide – The old and the new – a plethora of ideas to make your holiday season merry.
    • TechPop – Give your computer some rhythm and sound with this Action! program.
    • ST-Log – ANALOG Computing’s ST magazine.
    • Smiles and other facial wrinkles – One programmer’s views on how to make your own software masterpieces creative and entertaining.
    • Brickworks – With this assembly language program, you can build pictures with “bricks,” edit and even animate them.
    • Fortune-Wheel – Spin the wheel – buy a vowel or guess the answer in this two-player game.


    • HardBall! (Accolade) – A hard look at the latest baseball game – is it major league or a strike-out?
    • Panak strikes! – Beach-Head II (Access Software) and Wizard’s Crown (SSI), Transylvania and The Crimson Crown (Polarware) are examined this month by our resident game expert.


    • Editorial
    • Reader comment
    • M/L Editor
    • 8-bit news
    • Atari users’ groups
    • Database Delphi
    • Boot Camp
    • Atari computer fairs
    • Index to advertisers

  • Compute! (September 1988)


    Source: Compute! – Issue Number 100 – September 1988

    Compute! was one of the most popular computer magazines for many years. It covered a wide variety of systems throughout its life including the Commodore 64, Apple II, Amiga, Atari ST, and of course PCs among others. The 10th anniversary issue (issue number 100) from September 1988 includes the following:


    • Years Gone By – We chart the history of home computing by offering up covers and articles fro the last nine years of COMPUTE! magazine.
    • That Was Then, This Is Now – What were 15 movers and shakers in the computer industry doing nine years ago, and what are they doing now?
    • Milestones in Computer History – Our birthday present to you – the most important computer hardware, software, and publications on a collector’s edition poster.
    • Conversations – Epyx Grows with David Morse – Epyx’s CEO spells out what it takes to move an entertainment publisher past the $100-million mark.
    • Buyer’s Guide – Classic Software – Browse through these 70 classic programs from personal computing’s history.


    • The Three Stooges
    • The Graphics Studio
    • Ultima V
    • Wordbench
    • Stealth Mission
    • Twilight’s Ransom
    • Read ‘n Roll

    Compute! Specific

    • MS-DOS
    • 64 & 128
    • Apple II
    • Amiga
    • Macintosh
    • Atari ST
    • Hints & Tips


    • Editorial License – Throughout its first 100 issues, COMPUTE! has been the magazine that always speaks first and clearest to the home user.
    • News & Notes – CES wears many guises, Nintendo faces great DRAM drought, and GEOS gets to two.
    • Gameplay – Comics on computers take on the columnist, and win.
    • Impact – The first 100 issues of COMPUTE! have seen the magic of a revolution’s first decade.
    • Discoveries – Writing, the key to success in school, can be fun and fruitful with a word processor.
    • Levitations – The Consumer Electronics Show sure isn’t what it used to be.
    • Letters – COMPUTE! helps take a bite out of crime!
    • New Products! – Zak saves everyone’s IQ, PC gets palm-sized, sports explode from Accolade, and more new products.

    …and more!

  • RoboCop (Commodore 64)


    [C64 / PC / ST] [USA] [MAGAZINE] [1989]

    • Video Games & Computer Entertainment, April 1989 (#03)
    • Uploaded by Sketch the Cow, via The Internet Archive


    It’s hard to believe that in 1988-1989 they were still publishing games on the Commodore 64 before other platforms. 1989 was probably the last big year for the Commodore 64. After that, the number of games published for the C64 fell off a cliff while 16-bit platforms like the Atari ST and Amiga limped along for several more years. Meanwhile, DOS based games were skyrocketing. But in 1988, RoboCop was published for the Commodore 64 before those other platforms.

    The version of this game I remember most is actually the original arcade game that was published the previous year. For a while, this was one of two arcade games at a store within bike riding distance from my house. I put a number of quarters into that thing but it never seemed like I really made it very far.

    RoboCop was a fairly typical side scrolling shoot-em-up but it was pretty well done and did a fair job of following the plot of the movie from what I recall. As far as movie licenses go, RoboCop was one of the rare ones that was pretty good, at least as an arcade game. Unfortunately, this didn’t carry over as well to the Commodore 64 version. The graphics weren’t bad but as hard as the arcade version was, the Commodore 64 version was even harder. On top of that, you can tell that this port was rushed because it becomes glitchy in later levels. It’s not a terrible game on the C64 but it isn’t the best example of the quality it was capable of either.

    RoboCop was also released on DOS based PCs, the Atari ST, and Amiga, as well as a few other computers and the NES. The DOS and NES versions weren’t really any better than the Commodore 64 version overall. If you are looking for a home version to play, your best bet is probably the Atari ST or Amiga versions. Those look and play a lot more like the original arcade. Of course, if you are using emulation to play then you might as well go to the arcade source.

    Screens above are from the Commodore 64 verion.