• Tag Archives Interplay
  • Mindshadow (Activision)

    Mindshadow was first released in 1984 and is essentially and illustrated text adventure game. The text adventure genre is perhaps best illustrated by Infocom and the Zork series. Adding illustrations was basically the next step in the evolutionary development of these games. This game was developed by Interplay and published by Activision.

    A text adventure game (or interactive fiction as they were sometimes called) basically described the scene in front of you and then you would have to enter commands (e.g. “go north”, “take sword”, “hit troll with sword”, etc.) then the results would be described to you. Games like Mindshadow worked the same way, they just provided some pictures to go along with the text. This type of game can be extremely fun though they are not particularly replayable. They were also unique in that they were exclusively available on home computer systems vs. video game consoles (for obvious reasons). However, the point and click adventure is not too far removed from this type of game.

    Mindshadow, though not necessarily the best, was an above average example of the graphics adventure genre. Reviews were mixed but generally positive for the most part. Honestly, while I enjoyed the occasional text adventure game (especially Zork), it was never really my favorite genre. They never felt long enough (except when you were just stuck and frustrated) and to me, they had zero replayability. I can read novels multiple times (at least some of them) but playing these types a games a second time was just boring. Unless maybe you waited long enough to completely forget it.

    Mindshadow has an interesting lineage. One of the game’s programmers (Allen Adham) would later go on to found Blizzard. Another interesting fact about Mindshadow is that it is loosely based on Robert Ludlum’s novel, The Bourne Identity. You can sort of think of this game as an interactive version of that novel.

    Mindshadow here is advertised for the Commodore 64, Apple II, Atari 8-bit, PC, and PCjr. It would also be available for the Amiga, Amstrad CPC, Atari ST, Macitosh, and ZX Spectrum. There aren’t really any modern re-releases though it was released in CD format as part of Interplay’s 10 Year Anthology, a collection of ten classic DOS games from Interplay that also includes such classics as The Bard’s Tale, Wasteland (the real first game in the Fallout series), Battle Chess, Out of this World, and other classics. However, this collection was released in 1993 and these games are in their original DOS format so in any case you will need a computer capable of running DOS or use some kind of emulation to be able to play this game. If you are looking to give the graphics adventure genre a try, you could do worse.

    Screen shots above are from the Commodore 64 version of the game.


  • Fragile Allegiance (DOS, Windows 95)

    https://darth-azrael.tumblr.com/post/662968741895847936/retrocgads-usa-1996


    Fragile Allegiance was a sci-fi themed 4X real-time strategy game published by Gremlin Interactive/Interplay for DOS and Windows 95 in 1997. It isn’t as well known as some other similar games, possibly because the market isn’t as big for this genre as others and this wasn’t one of the top one or two. However, despite perhaps not being the best of the genre, it is still a solid game and one that any fan of real-time strategy should consider trying.

    Something I did not know was that Fragile Allegiance was essentially a remake of a game published in 1994 for the Amiga called K240 with upgraded graphics and an improved user interface as well as a few other game play enhancements. K240 itself was a sequel to a game published in 1991 for the Amiga, Atari ST and DOS called Utopia: The Creation of a Nation. So despite being somewhat less known that higher profile games, this game alread had a long lineage when it was published.

    You start off as a mining recruit to a megacorporation. Your goal initially is to sell as much ore as possible to the Federation. To accomplish this, you must colonize and mine asteroids essentially creating your own faction. You compete with other colonies/factions sometimes via trade and sometimes via violence. Though your job may be to sell ore to the Federation, you also need it to build your own ships, weapons, etc. so there is a balancing act.

    Control is fairly straightforward though it takes some getting used to the icons used. While overall this is an excellent game, there are a few flaws. For example, combat is over simplified yet mining and administration can require micromanagement. However, there are features to minimize the micromanagement as you advance (hire administrators, etc.). In addition, while there are 7 alien races in the game, you can only play as the humans. It could have been a much richer game experience, especially for multiplayer, if other races with unique attributes and technology could have been used.

    Nevertheless, this is a solid 4X real-time strategy game and worth playing for fans of the genre. Fortunately, you can easily get this game on a modern computer via GoG and it will only cost you just short of 6 bucks…an infinitely better value than most modern games in my opinion. I believe it is also available on Steam. Otherwise, if you are a die-hard DOS fan, track down an original CD and give it a try.

    The first image above is an ad from an unknown magazine (found on tumblr). The other images are official promo screen shots.


  • Red Asphalt (PlayStation)


    psm_002_-_1997_oct_019

    Source: PSM – Issue Number 2 – October 1997

    Red Asphalt is a racing game that was released for the PlayStation in January 1998. Technically, it is a direct sequel to Rock ‘n Roll Racing which was released for the Super Nintendo in 1993. Taken on its own, Red Asphalt is a decent game. However, as a sequel to Rock ‘n Roll Racing, it is somewhat of a disappointment.

    The problem with Red Asphalt isn’t that it is a bad game, it’s just a completely different type of game than the original. The original was an excellent game and played kind of like a more advanced R.C. Pro Am and had a similar overhead perspective. Red Asphalt went in a completely different direction and was more of a clone of Wipeout XL. There’s nothing wrong with that if you like that type of game. However, Wipeout XL was a better game and personally, I like the original style of Rock ‘n Roll Racing better.

    If you like racing games, particularly Wipeout style racing games, then this one is worth a shot. However, do yourself a favor and definitely try the original Rock ‘n Roll Racing (on the Super Nintendo…the Genesis version isn’t as good) as it is a much better game. To the best of my knowledge, Red Asphalt has not been re-released so you will have to track down an original or use emulation to play it. Unfortunately, the same is true of Rock ‘n Roll Racing.

    The ad above is from the October 1997 issue of PSM.