• Tag Archives Sega Genesis
  • EGM 2 (August 1994)

    Source: EGM 2 – Issue Number 2 – August 1994

    For a few years anyway, one issue enough just wasn’t enough for Electronic Gaming Monthly. So they came up with EGM 2 (EGM^2…whatever). Each one was in the neighborhood of 200 pages most months and sometimes larger. The August 1994 issue of EGM 2 includes:

    • Knuckle Down with the Latest Installment in the Sonic Series! – We’ve got the scoop on Sega’s latest step in technology, the add-on cart Sonic & Knuckles. You can now play as that ornery critter from Sonic 3. There are more techniques for players to master, like Knuckles’ gliding and wall-scaling maneuvers. Of course, Dr. Robotnik is here once again to make sure both of these boys have a rough time. You’ll have a ball visiting all-new levels and learning the secrets of the game. Sonic fans all across the glob won’t want to miss it.
    • Put On Your Driving Gloves and Goggles for Daytona USA – Start your engines racing fans! Daytona USA is crashing into the arcade! In this issue of EGM 2, we’ve devoted four super-intense pages to the quarter-muncher. Hold on tight as wee speed through every turn, hazard and straightaway in this Virtua Racing-style game.
    • Take a Peek at the Games for the 3DO and 32X! – Fresh from this year’s Summer CES, readers will get a chance to preview the long list of games for the 32-Bit 3DO and 32X systems. Behold such 3DO games as Star Control, Off World, GEX, Samurai Showdown, Alone in the Dark, Sesame Street, and Road Rash. Star Control, Shadow of Atlantis, Star WArs, and Off Road will soon be released for the 32X.
    • Departments
      • Insert Coin
      • Interface: Letters ro the editor
      • Fandom Central
      • Press Start
      • Gaming Gossip
      • Tricks of the Trade
      • Next Wave
      • International Outlook
      • Arcade Action
      • Contests
      • Arcade Strategy
      • Special Features
      • Ad Index
      • Last Minute Update
    • Fact Files
      • International Fact Files – The Land of the Rising Sun comes through again with the coolest games around, including Ghost Chaser Densei, Ninja Boy, Zig Zag Cat, and Ragnacenty. It’s all here in this issue of EGM 2!
      • Super NES Times – Feeling the summertime blues? Well, Super NES has the cure with such radical carts as Power Rangers, Popeye, Demon’s Crest, Batman, Michael Jordan, Crazy Chase, Super Punch Out, and Mega Man X 2.
      • Outpost Sega – Although it’s the dog days of summer, Sega is going strong with their latest releases. Jump into the action with such new carts as Star Blade, Battlecorps, Zero Tolerance, and Aero 2.
      • CD-i Action – Dirk returns to save the princess.
      • Super Gear – Take the kings of MTV with you this summer!

    …and more!


  • VideoGames & Computer Entertainment (June 1993)

    Source: VideoGames & Computer Entertainment – June 1993

    VideoGames & Computer Entertainment was the first video games magazine I ever bought and it remained my favorite throughout its life. The June 1993 issue includes:

    Features

    • Blaster Master 2 Contest! – Sunsoft, VG&CE and Triax have combined forces to give away some great prizes. Don’t miss out. Enter today to win!
    • The Quest For Immortality, Part 2 A Player’s Guide to Gods – This month we’ll take an in-depth look at Level 3 and make sure that your fighting skills will be at their peak.
    • VG&CE Preview: Aladdin – For the first time ever, Disney animators will join forces with Virgin and Sega to produce an exciting 16-meg cartridge for the Genesis. Join Andy as he takes a look at what will go into the making of the game.
    • The Tentacles Have Taken Over The Asylum: A Preview of Maniac Mansion 2 – It’s been six years since the release of the original game. Join the editors of VG&CE for a special behind-the-scenes look at the making of this new graphic adventure.

    Reviews & Previews

    • Video-Game Previews
      • SF II Turbo Champion Edition
      • Journey From Darkness: Strider Returns
      • Crash ‘N Burn
      • Super Empire Strikes Back
      • Super Turrican
      • World Heroes 2
      • Cotton
      • Speedy Gonzales
      • Jungle Strike
      • Nigel Mansell’s World Championship
      • Lemmings
      • Puggsy
      • Lester the Unlikely
      • Streets of Rage 2
    • Video-Game Reviews
      • WWF Royal Rumble
      • B.O.B.
      • Toys
      • Summer Challenge
      • Vasteel
      • Kid Klown
      • Tuff E Nuff
      • Super Black Bass
      • 3 Count Bout
      • Dungeon Master
      • The Secret of Monkey Island
      • Cacoma Knight in Bizyland
      • Ultimate Fighter
      • Shining Force
    • Gaming on the Go
      • Raging Fighter
      • Vampire: Master of Darkness
      • Spider-Man 3: Invasion of the Spider-Slayers
      • Gordo 106
    • Computer-Game Previews
      • BloodNet: A Cyberpunk Gothic
      • High Command
      • Lands of Lore: The Throne of Chaos
      • Kyrandia 2
      • SimFarm
    • Computer-Game Reviews
      • Strike Commander
      • Freddy Pharkus
      • Lemmings 2
      • Ultima VII – Part II
      • Chess Maniac 5 Billion and 1
      • Mad Dog McCree
      • Space Hulk
      • Eye of the Beholder III
      • Legacy
      • Eternam
      • Protostar
      • Pax Empiria

    Departments

    • Editor’s Letter
    • Yea & Nay
    • Reader Mail
    • Easter Egg Hunt
    • News Bits
    • Tip Sheet
    • Destination Arcadia
    • Advertiser Inidex
    • Q & A
    • Computer Strategies

    …and more!


  • Mortal Kombat


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    Source: VideoGames & Computer Entertainment – June 1993

    There isn’t really a whole lot that can be said about Mortal Kombat that hasn’t already been said a million times. It was originally released in the arcades in 1992 and the ports to home consoles were some of the most eagerly anticipated that there have ever been. The ad above is from the June 1993 issue of VideoGames & Computer Entertainment and teases the upcoming home releases.


    Super NES

    Initially, ports for the Super Nintendo and Sega Genesis were released. While the Super Nintendo version was graphically better, the Genesis version was more true to the arcade in terms of gameplay and was not censored to the degree that the SNES version was. Blood was included and the original fatalaties were unlockable. A Sega CD version was released that included all the gore from the arcade version out of the box and was given an MA-17 rating. However, the Sega CD version wasn’t much of an improvement over the Genesis version and it had long load times as well. There were also ports for the Game Boy and Game Gear. As you can imagine, the Game Boy version was…not that great. Apparently even an NES ports was considered but it never got past the planning stages. There was also a port for the Atari Jaguar planned but this was also cancelled. In 1994 DOS and Amiga versions of the game were released. In this case the DOS version was the better version. The Amiga version really could have been much better.


    Genesis

    Later, in 2004, near arcade perfect ports were released as part of Mortal Kombat: Deception for the PlayStation 2 and Xbox. That same year a standalone TV plug-in version was released by Jakks Pacific. While similar to the Super Nintendo version, it was a different port and wasn’t quite as good. Another near arcade perfect port was released as part of Midway Arcade Treasures: Extended Play. Finally, Mortal Kombat was released in downloadable form as part of the Mortal Kombat Arcade Kollection for Windows, PS3 and the Xbox 360 in 2011.

    While you can find close to arcade perfect ports these days or even emulate the arcade version, the 16-bit ports are fun as well and worth picking up if you collect for those systems. This was certainly one of THE games to have for your Super Nintendo or Genesis “back in the day”.