• Tag Archives SNES
  • Chrono Trigger (Super Nintendo, 1995)

    https://darth-azrael.tumblr.com/post/705462466395635712/caterpie-chrono-trigger-1995

    Chrono Trigger, developed by Square and released for the Super Nintendo 1995, is widely regarded as one of the best role-playing games for that system or any other. I always preferred more “traditional” computer role-playing games like the AD&D gold box series, Ultima, etc. or the later Baldur’s Gate and similar games to the Japanese style RPGs but nevertheless, Chrono Trigger is excellent.

    Chrono Trigger is set in a world where time travel is possible. The story involves the journey of Chrono and his companions as they endeavor to prevent a catastrophic from destroying the world (isn’t that always the goal?). One of the unique things about this game are the complex moral decisions you have to make, including those involving the consequences of time travel.

    Chrono Trigger also has a unique battle system which is sort of a hybrid turn-based system. You can execute combo attacks by timing your moves and coordinating actions between other members of your party. There are also “techs” (special abilities) that characters can learn.

    This game did not slack on the visual or audio components either. It takes full advantage of the Super Nintendo’s 16-bit graphics and sound capabilities making for a visually beautiful game. The soundtrack is also excellent and anyone who has spent extensive time playing this game can recognize music from this game instantly.

    Also, somewhat unique for games of this style, Chrono Trigger has quite a bit of replay value. There are various choices to be made throughout the game that lead down different paths and to different endings. There are also tons of hidden secrets and characters to interact with along the way.

    There have been a number of spin-offs and sequels. The main games are Chrono Trigger and its sequel, Chrono Cross which was released on the PlayStation in 1999. As far as Chrono Trigger goes, it was ported to the Nintendo DS, PlayStation, Android and PC (available via Steam). As far as the best version, it somewhat depends on personal preference. You can’t go wrong with the Super NES original (if you can afford it). The PlayStation port if a faithful translation but suffers from long load times. The Android version suffers from a touch screen interface which is less than ideal (though I guess otherwise it is fine). The Windows version had issues in earlier releases but the latest iteration is excellent. The DS version is sometimes considered the best as it is a faithful translation of the original with minor improvements and additional content. I guess the downside is that you are stuck on a small screen.

    If you are a fan of RPGs in any way, then you should definitely try this in one form or another. The Windows version is probably the most accessible these days and it is an excellent version. But if you are a fan of the SNES or DS then those versions are great too, you’ll just have to do a little more work to track them down and they will cost you more. Unless you are a fan of long load times or touch screen interfaces for classic games then I would skip the PlayStation and Android versions but the games themselves are really just as good. And of course you can always go the emulation route. Whichever version you chose, you’ll have a blast with this one.

    Screen shots above are from the original Super NES version of the game.


  • Super Play (November 1993)

    Source: Super Play – Issue Number 13 – November 1993

    Super Play is a magazine that was dedicated to the Super Nintendo and published in the U.K. This is another thing we didn’t have much of in the U.S. Magazines dedicated to a specific gaming system weren’t all that common until the PlayStation came along, at least if you exclude Nintendo and Sega official publications and even those typically covered multiple systems. Other than a short-lived EGM spin-off, I don’t think we had any magazines dedicated to the Super Nintendo. The November 1993 issue of Super Play includes:

    Features

    • Third-party politics – An article on the relationship between Nintendo and third-part developers. Because of what Nintendo charges developers for carts, taxes, etc., they were not making money on 60 pound carts. This was exacerbated by the fact that Nintendo restricted developers from releasing games on multiple systems. This is what pushed some companies like Electronic Arts to develop for the Genesis.
    • The Super Mario Collection – Part two of a player’s guide for Super Mario Collection. This part covers Super Mario Bros. 2 (The Lost Levels) and Super Mario USA.
    • Kick It!: Super Play’s Soccer Special – Reviews and previews of various soccer games on the Super NES. Games covered include Sensible Soccer, Empire Soccer, Pele, World Soccer, High School Soccer, EA Soccer, Super J-League Soccer, World Cup Striker, Virtual Soccer, and Prime Goal.
    • Top Gear 2 vs. Lamborghini American Challenge – Reviews and a comparison of these two games. Both were similar style games that are played from a similar perspective as Outrun.
    • Mario & Wario – In this game, you must place blocks in front of Mario using the Mouse so that he does not plummet to his death. He has a bucket over his head so he cannot see. I guess you could say that this game is a distant cousin to something like Lemmings.
    • Aero the Acrobat – A platform game that features a bat as the protagonist.
    • Super Putty – A platform game for all ages that puts you in the role of a ball of super putty.
    • Goof Troop – An action adventure game played from an overhead perspective. Most of Capcom’s Disney licenses were pretty good and this one is no exception though it is a bit on the easy side. However, it is also targeted towards a younger audience.
    • Jurassic Park – A game based on the movie of the same name. Most games based on movies aren’t that good. In fact, most are complete garbage. However, there is the occasional exception and this is one of them.

    Regulars

    • Gamefreak – Questions answered from readers about 16-bit versions of Metroid and Zelda, Romancing Saga from Square Soft, Blaster Master, the possibility of an uncensored Mortal Kombat, technical specs of the SNES, game release dates, and more.
    • Mode 7 – Tips, tricks, passwords and cheats for various games including Final Fight 2, Powermonger, Super Turrican, Yoshi’s Cookie, Super Mario World, Starwing, Street Fighter II, Super Fire Pro Wrestling 2, Super Probotector, Prince of Persia, Desert Strike, Rival Turf, Super Family Tennis, Super Formation Soccer, Street Fighter II Turbo, WWF Royal Rumble, and more.
    • Playback – Letters from readers about Home Improvement, Japanese vs. U.S. ads, plus envelope art and more.
    • What Cart? – Short reviews of 320 Super Nintendo games.
    • Supermarket – Readers offer Super NES hardware and software for sale.
    • Next Month – Coverage of Japanese games, troubleshooting the SNES, tons of reviews, and more.

    Plus reviews of Arcus Odyssey, Captain America, Championship Pool, Evo, Incredible Crash Test Dummies, Might & Magic II, Mr. Nutz, Prime Goal, Super F1 Cirucs 2, Super Slap Shot, and Wing Commander and much more!


  • Tips & Tricks (Spring 1994)

    Source: Tips & Tricks – Spring 1994 

    I suppose the Tips & Tricks was the closest thing to a successor to VideoGames & Computer Entertainment that there was. Many of the same people were involved. However, while VG&CE was my favorite magazine while it was still around, I don’t think I ever bought an issue of Tips & Trick. While I sometimes enjoyed that type of content, my main interest was in news and reviews type stuff. This is the premiere issue of Tips & Tricks from Spring 1994 and it includes:

    Strategy

    • General Chaos – A squad based overhead action game from Electronic Arts for the Sega Genesis.
    • Double Switch – A full motion video game from Sega for the Sega CD that is along the lines of Night Trap.
    • Mortal Komba – Mortal Kombat debuts on home systems for the Super NES, Genesis, Game Boy and Game Gear. This guide helps with all of them.
    • Mortal Kombat II – Some tips and tricks for the Mortal Kombat II arcade game.
    • Clay Fighter – A guide to this more humorous fighting game.
    • Raiden – Atari Jaguar version of this classic vertical shooter.

    Departments

    • Power Up! – An introduction to a brand new magazine along with a glossary of terms including tip, trick, easter egg, bug, combo, and boss.
    • Readers’ Tips – Tips from readers for Clay Fighter (Super NES) and Street Fighter II Turbo (SNES).

    Tips

    • Genesis Tips – Tips for Battletoads/Double Dragon, Micro Machines, Pink Goes to Hollywood, Flash Back, Mortal Kombat, Aladdin, Sunset Riders, Jungle Strike, Shinobi III, and Ecco the Dolphin.
    • Sega CD Tips – Tips for Stellar-Fire, Double Switch, Microcosm, The Terminator, and Sonic CD.
    • Super NES Tips – Tips for Teenage Mutant Ninja Turtles Tournament Fighters, Battletoads / Double Dragon, Super Nova, Pink Goes to Hollywood, Battlemaniacs, Cacoma Knight, Tom & Jerry, Super Street Fighter II Turbo, WWF Royal Rumble, and Taz-Mania.
    • Jaguar Tips – Tips for Trevor McFur in the Crescent Galaxy.
    • NES Tips – Tips for Battletoads / Double Dragon and Batman Returns.
    • Game Gear Tips – Tips for Super Monaco GP II and Lemmings.
    • Game Boy Tips – Tips for Mortal Kombat.
    • Game Genie Tips – Entering codes in a Game Genie accomplished much the same sort of thing as using POKEs in 8-bit computer games did. Basically you were hacking parameters of the game.
    • Pro Action Replay Tips – Much the same as the Game Genie but just with a different code scheme.

    …and more!