• Tag Archives 3DO
  • Next Generation (September 1995)

    Source: Next Generation – Issue Number 9 – September 1995

    While EGM and VG&CE were my favorite video gaming magazines, I did really like Next Generation when it arrived with the 32/64 bit generation. Sadly, it didn’t last very long. The September 1995 issue includes:

    • talking: So Which 32-bit system is Electronic Arts betting on? – EA’s Bing Gordan picks his winners of the 32-bit race.
    • breaking: News
      • Joyriding (gaming online)
      • Arcadia (inside the coin-op industry)
      • Generator (game development news)
    • ng special: Reality Check: the future of VR – As the vaporware of the 1980s turns into the hardware of the 1990s, it’s time for a reality check.
    • ng hardware: Saturn: Sega’s plan of attack – Sega Saturn i a tough machine to work with. Very tough. So how is Sega ensuring that its full potential is realized and the games continue to improve?
    • ng software: Alphas: 11 game previews – The future of interactive entertainment is right here: Destruction Derby (PlayStation), WarHawk (PlayStation), Urban Decay (PlayStation), Solar Eclipse (Saturn), Thunderhawk 2 (Saturn), Twisted Metal (PlayStation), The Darkening (PC), Rebel Assault 2 (PC), Yohi’s Island (Super NES) and Virtua Cop (Saturn).
    • rating: Finals: 47 new game reviews – Looking to buy a new game? Trying to decide which system has the best software line-up? Here’s your guide, featuring: Greatest Nine Baseball (Saturn), Ballz (3DO), FlipOut! (Jaguar), Mario Smash (Virtual Boy), Street Hoop (Neo-Geo), Virtual Pool (PC), Dark Forces (Macintosh), Chrono Trigger (Super NES), Tekken 2 (Arcade), and Cybersled (PlayStation).
    • corresponding: Letters – Your means of communicating to a nation. Write us a letter, we print it. Instant respect. No, really.
    • now hiring – The largest recruitment advertising section in the business. Your shot at a dream job starts here.
    • ending – Next month… Next Generation #10 hits the newsstands on September 19. Check out what’s inside today.

    …and more!


  • EGM 2 (August 1994)

    Source: EGM 2 – Issue Number 2 – August 1994

    For a few years anyway, one issue enough just wasn’t enough for Electronic Gaming Monthly. So they came up with EGM 2 (EGM^2…whatever). Each one was in the neighborhood of 200 pages most months and sometimes larger. The August 1994 issue of EGM 2 includes:

    • Knuckle Down with the Latest Installment in the Sonic Series! – We’ve got the scoop on Sega’s latest step in technology, the add-on cart Sonic & Knuckles. You can now play as that ornery critter from Sonic 3. There are more techniques for players to master, like Knuckles’ gliding and wall-scaling maneuvers. Of course, Dr. Robotnik is here once again to make sure both of these boys have a rough time. You’ll have a ball visiting all-new levels and learning the secrets of the game. Sonic fans all across the glob won’t want to miss it.
    • Put On Your Driving Gloves and Goggles for Daytona USA – Start your engines racing fans! Daytona USA is crashing into the arcade! In this issue of EGM 2, we’ve devoted four super-intense pages to the quarter-muncher. Hold on tight as wee speed through every turn, hazard and straightaway in this Virtua Racing-style game.
    • Take a Peek at the Games for the 3DO and 32X! – Fresh from this year’s Summer CES, readers will get a chance to preview the long list of games for the 32-Bit 3DO and 32X systems. Behold such 3DO games as Star Control, Off World, GEX, Samurai Showdown, Alone in the Dark, Sesame Street, and Road Rash. Star Control, Shadow of Atlantis, Star WArs, and Off Road will soon be released for the 32X.
    • Departments
      • Insert Coin
      • Interface: Letters ro the editor
      • Fandom Central
      • Press Start
      • Gaming Gossip
      • Tricks of the Trade
      • Next Wave
      • International Outlook
      • Arcade Action
      • Contests
      • Arcade Strategy
      • Special Features
      • Ad Index
      • Last Minute Update
    • Fact Files
      • International Fact Files – The Land of the Rising Sun comes through again with the coolest games around, including Ghost Chaser Densei, Ninja Boy, Zig Zag Cat, and Ragnacenty. It’s all here in this issue of EGM 2!
      • Super NES Times – Feeling the summertime blues? Well, Super NES has the cure with such radical carts as Power Rangers, Popeye, Demon’s Crest, Batman, Michael Jordan, Crazy Chase, Super Punch Out, and Mega Man X 2.
      • Outpost Sega – Although it’s the dog days of summer, Sega is going strong with their latest releases. Jump into the action with such new carts as Star Blade, Battlecorps, Zero Tolerance, and Aero 2.
      • CD-i Action – Dirk returns to save the princess.
      • Super Gear – Take the kings of MTV with you this summer!

    …and more!


  • EGM 2 (June 1996)


    egm2-issue-024-june-1996-page-001

    Source: EGM 2 – Issue Number 24 – June 1996

    Unlike the world of today where physical video game magazines are extinct for all practical purposes, the mid 1990s were overflowing with such publications. So much so that Electronic Gaming Monthly couldn’t get enough into their main multi-hundred page publication and they published a second monthly magazine, EGM^2. The June 1996 issue includes:

    Departments

    • Insert Coin
    • Interface: Letters to the Editor
    • Press Start
    • Previews
    • Tricks of the Trade
    • Strategies
    • Advertising Index

    Tricks

    • Alien Trilogy – Finally, the long-awaited Cheat Menu has now been found…great cheats available!
    • Night Warriors – Double your turbo speed and get a non-shaded pause screen with this code!
    • Game Shark Codes – The Shark can be your friend if you enter the passwords correctly for the SS and PS.
    • SFA 2 – Uncover Chun-Li’s old uniforms and two hidden fighting stages by entering this code.

    Cover Story

    • Play with the Power of a God in this Latest Fighter – The latest entry into the fighting genre is another great title by the gurus at Williams but not by the same MK team. This new 3-D fighter was designed by a completely different group, however, they do the Williams name proud. It is an exceptional example of true 3-D perspective fighting, with all the moves, combos and fatalaties to keep fighting fans happy. Check out the first of many articles on War Gods, covering the initial stages and moves that will get you up and playing.

    Strategies

    • Fight or Die for your Party in Guardian Heroes – Guardian Heroes, Treasure’s first action/adventure title for the Saturn, pits you against a number of worthy (and just plain tough) foes. In this EGM^2, there is a six-page jam-packed guide to help players with moves, opponents, levels and more. It also details characters’ backgrounds and strategy. As well, there are several detailed maps pointing out important information gamers should know. There is also a quick reference guide that gives players some very useful tips.
    • Skeleton Warriors Has More Than Meets the Eye – Deceptively complicated with gameplay and skill level gradually increasing, Skeleton Warriors might be too much for a non-observant player. With huge numbers of enemies on screen at one time, many can become overwhelmed during any point in this action game. However, in this issue there is a detailed guide that takes the reader by the hand and helps him/her through the more difficult levels of gameplay. With much-needed hints on Bosses and levels, this guide won’t leave anyone stranded.
    • They Don’t have a Backbone, But They Sure Are Tough – Who said playing with worms couldn’t be fun? They are if you send in a unit to destroy an opponent with mines, missiles and sheep (yes, sheep!). In this mud-free strategy guide, players will be victorious because everything to know about this game has been packed into this issue. Find out which strategy works best and what weapons to use during certain situations. For example, the Prod works well if an enemy is close to a cliff. However, if you want to knock the opponent forward, the Dragonball works best!

    …and more!