• Tag Archives apple
  • K-Power (July/August 1984)

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    Source: K-Power Issue (July/August 1984)

    K-Power was a magazine oriented towards teens published in 1984. Only eight standalone issues were published until it merged with Family Computing and became an insert there. The July/August 1984 issue includes:

    Features

    • How Teen Tycoons Take Care of Business – Some savvy hackers make big dough with their computer skills. How you can, too!
    • Computer Comix – Here’s a “Gee, Whiz!” another K-Power laff-riot!
    • Computers Go for the Gold – Will computers help cyclist Rebecca Twigg or archer Becky Liggett win a Gold Medal?
    • K-Power Picks – Olympics software get K-Power’s highest rating.
    • Test Run: IBM PCjr – Forget the rest – read the best! K-Power tells you how the much-heralded PCjr really rates.
    • The Making of a Hacker – Can anyone be a hacker? According to Andrea Leptich, the answer is Yes!
    • Computer Superstars – A look at some of everybody’s favorite computer cartoon characters – Q*bert, the Zerks, Rockford the bug, and more!

    Programming

    • Hacker Heaven – A 16-page pullout crammed with programs!
    • Compucopia – Byte-size programs.
    • Microtones – A new computer-music column with programs and music news!
    • Programs – Fireworks, fireworks, and more fireworks!

    Products

    • Screening Room – Software reviews and strategy.
    • Strategy – Exodus: Ultima III – How to kill the evil Exodus and save a world.
    • The Rating Game – Space Taxi – a futuristic driving game that talks! Also, Bruce Lee, Dimension X, and more.

    Departments

    • Editor’s Note – Introducing the K-Base – a computing pen-pal system.
    • Logon – Letters from you.
    • Compuzine – The experts talk piracy. Plus, Silicon Alley and Scrolling in Dough.
    • Dr. Kursor’s Klinic – Where the word “hacker” comes from; what an RGB monitor is.
    • K-Net – The winners of the K-Power “Win-a-Modem” contest. Plus, how the K-Net works!
    • Contest – Put words in K.I.T.T.’s mouth.

    …and more!


  • Compute! (September 1988)

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    Source: Compute! – Issue Number 100 – September 1988

    Compute! was one of the most popular computer magazines for many years. It covered a wide variety of systems throughout its life including the Commodore 64, Apple II, Amiga, Atari ST, and of course PCs among others. The 10th anniversary issue (issue number 100) from September 1988 includes the following:

    Features

    • Years Gone By – We chart the history of home computing by offering up covers and articles fro the last nine years of COMPUTE! magazine.
    • That Was Then, This Is Now – What were 15 movers and shakers in the computer industry doing nine years ago, and what are they doing now?
    • Milestones in Computer History – Our birthday present to you – the most important computer hardware, software, and publications on a collector’s edition poster.
    • Conversations – Epyx Grows with David Morse – Epyx’s CEO spells out what it takes to move an entertainment publisher past the $100-million mark.
    • Buyer’s Guide – Classic Software – Browse through these 70 classic programs from personal computing’s history.

    Reviews

    • The Three Stooges
    • The Graphics Studio
    • Ultima V
    • Wordbench
    • Stealth Mission
    • Twilight’s Ransom
    • Read ‘n Roll

    Compute! Specific

    • MS-DOS
    • 64 & 128
    • Apple II
    • Amiga
    • Macintosh
    • Atari ST
    • Hints & Tips

    Columns

    • Editorial License – Throughout its first 100 issues, COMPUTE! has been the magazine that always speaks first and clearest to the home user.
    • News & Notes – CES wears many guises, Nintendo faces great DRAM drought, and GEOS gets to two.
    • Gameplay – Comics on computers take on the columnist, and win.
    • Impact – The first 100 issues of COMPUTE! have seen the magic of a revolution’s first decade.
    • Discoveries – Writing, the key to success in school, can be fun and fruitful with a word processor.
    • Levitations – The Consumer Electronics Show sure isn’t what it used to be.
    • Letters – COMPUTE! helps take a bite out of crime!
    • New Products! – Zak saves everyone’s IQ, PC gets palm-sized, sports explode from Accolade, and more new products.

    …and more!



  • The Graphic Solution (Apple II)

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    Source: A+ – November 1983

    I’m sure “the Graphic Solution” sounded like an original enough name at the time but it seems pretty generic and non-specific by today’s standards. It turns out this was software for creating graphics and animations for presentations. It could incorporate text too so it was basically a predecessor to something like Power Point but for the Apple II. Try to imagine Power Point running in 48K of RAM on a processor slightly faster than 1 MHz.

    This ad is from the November 1983 issue of A+ Magazine. It was fairly expensive at $149 (or $10 for a demo disk) but I guess it was reasonable for software that was targeted at businesses. It looks like it did a pretty reasonable job at what it tried to do but I don’t know how popular it was. You can find disk images of it out on the net if you want to try it out for curiosity’s sake.

    Here’s the full text from the ad. I especially like the random all-caps words:

    “Solve your toughest communication problem with the Graphic Solution, a sophisticated, new graphics package from Accent Software.

    With Precise, multi-speed ANIMATION create captivating sales presentations that will both intrigue and inform your clients and customers. Watch their reactions; you’ll see your messages getting through.

    Develop educational materials and training aids that MIX TEXT AND GRAPHICS on the screen, breathing new life into abstract, hard-tog-rasp concepts. Mix programs too. Images can be displayed on backgrounds loaded from any of your other programs. Construct custom TYPEFACES AND TYPESIZES to balance the visual elements.

    Tired of run-of-the-mill business graphics? Change standard charts and graphics into colorful THREE DIMENSIONAL PERSPECTIVES. Add text and animate the data to show the relative rates of change for your most important information. Like cash flow projections. Or revenue estimates.

    Plot flowcharts, time and motion studies, industrial process flows with COLOR-CODED ELEMENTS highlighting critical paths. Animate the sequences to show how flows actually progress.

    Work with live action? Prepare film and videotape storyboards using the unique FRAME-BY-FRAME graphic sequencer that lets you create and animate a video story before shooting.

    Whatever your graphic communication demands – in the business world, the arts, industry, education – The Graphic Solution at $149.95 had the answer. Take a hard look at the Graphic Solution. You’ll like what you see.

    The Graphic Solution requires a 48K Apple II with ROM Applesoft and DOS 3.3.”