• Tag Archives TRS80
  • 80-US (January 1979)

    Source: 80-US – January 1979



    The TRS-80 was one of the first home computers available and therefore had some of the earliest computer publications dedicated to it. 80-US is one of those. The January 1979 issue includes:

    • Going First Class – Our experience with a new Selectra-Print
    • Text 80 – A text editor without frills, for those who can’t remember all the sub-commands
    • Bowling Revisited – An authentic Level II version of the Computerized Bowling Alley
    • An Audio-Visual Demo – How to connect pictures with sound, using existing equipment
    • Notes on BASIC Programming – Keeping track of your Level I variables
    • Renew That Program – A sometimes successful way to bring a disk basic program back to life
    • Math Drill Ala King – A fun math program, with some Level I tutorial material included
    • Erode – For your mid-winter madness, try and break thru the barrier in the time allowed – 4 levels of expertise
    • View from the top of the Stack
    • Reviews
    • Hangups
    • Editorial
    • Random Access
    • Letters

    …and more!


  • Time Bandit (TRS-80 Color Computer)


    https://darth-azrael.tumblr.com/post/190624423659/retrocgads-usa-1984



    Time Bandit is an interesting game and probably one that most people have never heard of, much less played. The most well known versions of the game were the Atari ST and Amiga versions released in 1985 and 1989 respectively. However, Time Bandit began life before that. Time Bandit actually originated on the TRS-80 Model I in 1983 and was ported shortly thereafter to the TRS-80 Color Computer. The Color Computer 2 was released that same year.

    Time Bandit is a top-down action adventure game. Visually, it looks a bit like Gauntlet (at least the later versions). In each level, you must gather keys in order to access the exit. Once you exit a level, you can choose from 16 different “Timegates”, each leading to a different world (sounds a bit like the movie/TV show Stargate). In the TRS-80 versions, there are three worlds: Space World, Western World, and Fantasy World which exist in different time periods and have graphics to match. Each world has seven portals to different locations. Every time you enter one of the portals, the layout changes. Your goal is to complete each portal sixteen times. Of course the later in the iteration cycle you are, the harder it gets (more keys to collect for more locks). Later versions of the game had more worlds.

    For TRS-80 owners I would say this is a must have game. In later versions, despite the lack of background music, sparse sound effects and relatively simple (but effective) graphics, this is also an excellent choice. This game was also released on MS-DOS machines so that is an option as well. You’ll have to track down an original copy (but they seem pretty expensive on eBay) to play it or use emulation. All versions are great so play it on your favorite platform. The best version is probably the Amiga version followed closely by the Atari ST and DOS versions.

    The screenshots and ad above (from 1984) are for the TRS-80 Color Computer version of the game.


  • Input – Issue Number 2

    Source: Input – Issue Number 2

    Input was a short-lived magazine published in the U.K. in 1984-1985 but it was published weekly so there are a lot of them. It covered the subject of home computer programming. Computers covered included the Sinclair ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron, Dragon 32, Sinclair ZX81, Commodore VIC-20 and Tandy TRS-80 Color Computer. Issue number 2 includes:

    • BASIC Programming 3
      • The Computer As Decision-Maker – How IF…THEN is used. Three-way and multiple choices
    • Machine Code 2
      • 10-Minute Games Graphics – Binary/decimal and binary/hex conversions. Planning graphics.
    • Applications
      • Streamline Your Hobbies Files: 1 – A datafile program to index – or cross-index – your hobbies.
    • Games Programming 2
      • Right…Up…Left…Fire! – Use GET$ and INKEY$ to get your games programs moving.
    • BASIC Programming 4
      • The Programmer’s Road Signs – How to jump lines using GOTO, ON…GOTO and GOSUB.

    …and more!