• Tag Archives TRS-80 Color Computer
  • Dungeons of Daggorath (TRS-80 Color Computer)

    Dungeons of Daggorath (TRS-80 Color Computer)


    While many games released for the TRS-80 Color Computer were mediocre and derivative, if not direct rip-offs of more popular games, Dungeons of Daggorath is an exception. This early role-playing game was among the first to offer a real-time, first-person point of view. This game has made an impact on popular culture including appearances in “Ready Player One” (the book…apparently it didn’t make it into the movie) and as album cover artwork.

    Dungeons of Daggorath was quite sophisticated for its time (released in 1982), featuring a number of complex mazes to navigate, various weapons and items to use and a variety of monsters. Instead of numbered stats, the game featured a heartbeat that got faster the more at risk the player was. The game was played by typing in simple commands (turn, move, attack, etc.) The goal is to ultimately defeat the wizard at the end of the last level of the dungeon (level 5).

    Dungeons of Daggorath was one of the best selling games for the Color Computer. Tandy produced a sequel titled Castle of Tharoggad but the original team was not involved and the game was not as good and sold poorly. In 2001, Dungeons of Daggorath was released as freeware by the author and the source code became available for a small fee. This led to ports for Windows, Linux, PSP and other platforms. The original Windows port was done way back in 2003 but there is a newer Windows 10 port available for free on the Microsoft store as well. Of course, there is always the option of using original hardware or emulation as well.


  • Color Computer Magazine (November 1983)


    Source: Color Computer Magazine – Vol. 1, No. 9 – November 1983

    The Radio Shack TRS-80 Color Computer, also known as the Tandy Color Computer or simply the Coco was a line of home computers produced from 1980 until 1991. It was the only common computer I am aware of that used the Motorola 6809 CPU. This was an 8-bit CPU but had some 16-bit features and was powerful for its time.

    There were three interations of the Color Computer with various features and improvements but for the most part they maintained backwards compatiability in terms of software. Some add-on hardware also maintained compatability across iterations.

    There weren’t very many magazines that covered the CoCo relative to other popular machines at the time but The Color Computer Magazine was one such magazine dedicated to this machine.

    The November 1983 issue included the following:


    • Super Spiro! – Go “beyond reality” into super- and hyper-spirographics.
    • Color Computing for Kids – Send your computer into loops… get it working on math, too.
    • Star – A short, sweet, graphics treasure.
    • Sorcerer’s Puzzles – Oh no! The sorcerer has been kidnapped! Quick! Solve these puzzles!
    • Slither – An eight-speed machine language version renews the challenge.
    • Unforgettable Characters – Put user-definable graphics characters into your favorite machine.
    • My MC-10 Speaks ML! – Machine language on the MC-10? What won’t this little machine do?
    • Custom Color – Part I of the most incredible computer music software you ever heard.
    • One-finger Hexload – Save time storing and editing hex byte lists.
    • Graphics? Yes! Part II – Draw lines and circles; learn new commands.


    • Reviews – Micron eye, Astro Blast, Colorkit, Cosmic Clones, and more.

    …and more!