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  • VideoGames & Computer Entertainment (October 1989)

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    Source: VideoGames & Computer Entertainment – October 1989

    VideoGames & Computer Entertainment was my favorite video games magazine though it wasn’t quite as successful as magazines like EGM. Though I never liked them as much, VG&CE lived on after its death through descendants like Tips & Tricks. The October 1989 issue of VG&CE includes:

    Features

    • The Atari Lynx: Big Games in Small Packages – If you thought Nintendo’s Game Boy was exciting, wait until you check out this color portable.
    • Adventure Island Strategy Guide, Part II – The last half of this game is extremely frustrating, but the second part of our strategy guide will carefully lead you through it.
    • Shinobi Strategy Guide – Ninjas, swords and throwing stars abound in Sega’s martial-arts battle, but our hints will help you to survive.
    • Christmas Computer-Game Preview – Our correspondents give you the rundown of all the releases that will be out for your holiday shopping.
    • A Season Ticket With Scott Orr – If you like computer athletics, chances are you’ve played a game with Orr’s influence. VG&CE goes behind the scenes with the king of electronic sports.
    • Computer-Game Strategies – Flex your joystick muscles with our resident expert on The Honeymooners, Indiana Jones in the Temple of Doom and Road Runner.

    Reviews

    • Video-Game Reviews
      • Vegas Dream
      • California Games
      • Mappy-Land
      • Video Shooter
      • Operation Wolf
      • Bashi Bazook
      • Three Stooges
    • Computer-Game Reviews
      • Slipheed
      • Omnicron Conspiracy
      • Star Saga One: Beyond the Boundary
      • War in Middle Earth
      • Time Bandit
      • Reel Fish’n
      • Life or Death

    Departments

    • Editor’s Letter
    • Reader Mail
    • News Bits
    • Easter Egg Hunt
    • Inside Gaming
    • Game Doctor
    • Advertiser Index

  • Compute! (August 1981)

    compute_issue_015_1981_aug-001

    Source: Compute! – Issue Number 15 – August 1981

    If you happened to be a computer owner in 1981 then Compute! would have definitely been a magazine that you would have wanted to subscribe to. The magazine lasted for more than a decade and in these early days it was exclusively covering 8-bit computers based on the 6502 processor. There were more of these than you might think.

    The August 1981 issue includes:

    • The Editor’s Notes
    • Ask The Readers
    • Computers And Society: Some Speculations On The Well-Played Game, Part II
    • The Beginner’s Page
    • Basically Useful Basic: Checking Randomness Of Random Number Generators
    • Trenton: The Original Computer Festival
    • Basic Oneliners: Minimize Code And Maximize Speed
    • Computer Assisted Instruction – Worth The Effort?
    • Wolves, Caribou, And Other Problems
    • Add A Programmable Sound Generator
    • The Carry Bit – What It Is And How It Works
    • The Floating-Point Division Routine
    • Practical Aspects Of Assembly Language: Part II
    • The Apple Gazette
      • Apple Disk Motor Control
      • Interfacing The Apple To 6500 Family Peripherals
      • A Cassette Tape Monitor For The Apple
      • Diskette Sector Space In A Greeting Program
    • The Atari Gazette
      • Restoring And Updating Data On The Atari
      • Easy Reading Of The Atari Joystick
      • Poem Writer
      • Supercube Update
      • Atari Sound Utility
      • Blockade For The Atari
      • Define A Line On The Atari
    • The OSI Gazette
      • The OSI RS232 Port And The High Speed Printer Interface
    • The Pet Gazette
      • The CBM “Fat 40” – Boon Or Bane?
      • Digital Arrayment
      • Keyword
      • CBM/PET Loading, Chaining And Overlaying
      • Converting Pet Basic Programs To ASCII Files
    • The Single Board Computer Gazette
      • The Single Board 6502
      • Nuts And Volts: Build Your Own Controllers Part II
    • New Products
    • Advertiser’s Index

    …and more!


  • S.A.M. (Atari 400/800, Apple II/II+)

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    Source: inCider – March 1983

    Speech synthesis seemed to be all the rage in the early to mid 1980s. S.A.M. is one of a variety of speech synthesis products available during that time. S.A.M. is short for Software Automatic Mouth (I can see why they abbreviated it) and was available for the Atari 400/800 and Apple II/II+. This was a product primarily designed to incorporate speech into your own programs.

    Advertised as “cheap”, I suppose that’s a matter of opinion. The Atari version was priced fairly typically for the time at $49.95. However, the Apple II version required additional hardware and cost $124.95. Not really cheap in my opinion, especially for the time. The Atari sound chip was sophisticated enough not to require additional hardware for speech synthesis of acceptable quality at the time. Despite the limitations (iffy speech quality and having to blank the screen for maximum quality among others), these products were fairly popular and S.A.M. was one of the better known products of its type.

    The whole talking computer thing never really appealed to me that much (though we have it now more or less with products like Alexa). I guess after the movie Wargames, everyone wanted a talking computer…or something.

    This ad is from the March 1983 issue of inCider.