• Tag Archives Apple II
  • Avalon Hill’s Under Fire! (Commodore 64)

    https://darth-azrael.tumblr.com/post/189715749036/retrocgads-usa-1988


    Avalon Hill’s Under Fire! was the war game to have when it was released, at least if you were a war game aficionado. It was a tactical World War II land combat simulator. The graphics were pretty basic but it was the game play that mattered. Based on the ads, it looks like the Apple II version was released first, followed later by ports for DOS and the Commodore 64. The ad above is from 1988 and is advertising the DOS and Commodore 64 versions as a “new conversion”. While not advertised as such, Under Fire was very much like a computer version of Avalon Hill’s board game, Squad Leader.

    While the graphics weren’t terrific on any system, they were better on the Apple II and Commodore 64 than the DOS version but that was a trade off for slightly slower game play. The main screen was a simple map divided into squares. The scale of the game or how much space each square represented was user selectable. Units were represented by simple symbols…soldier, tank and halftrack. Under Fire can be played with one or two players. In either case, each “player” enters their orders and then the results play out simultaneously. Depending on the scenario, games can last from 10 minutes to many hours.

    There were two “Extended Capabilities Disk” expansions that added various improvements, units, maps, and scenarios. These were both released only for the Apple II and I believe they were both released before the DOS and Commodore 64 ports. I am unsure whether these additions and improvements were incorporated into those versions or not.

    Tactical turn based games like Under Fire used to be a lot more common than they are now. This is a case where many of the best games in this category are very old games. Under Fire is still worth playing if you like this style of gaming. There aren’t any new versions or ports of this game so you’ll have to track down an original disk or use emulation. I would go with the Commodore 64 version but pick your favorite platform as it doesn’t make a huge difference.

    Screen shots above are from the Commodore 64 version of the game.


  • VideoGames & Computer Entertainment (May 1991)

    Source: VideoGames & Computer Entertainment – Issue Number 28 – May 1991



    While perhaps not everyone’s cup of tea, VideoGames & Computer Entertainment was my favorite video game magazine of the late 1980s/early 1990s. The May 1991 issue includes:

    Features

    • VG&CE’s Games Line – Hey Gamers! VG&CE has introduced the GAmes Line, (900) 45-GAMES, to help keep you up-to-date on happenings in the video game world. Don’t miss out!
    • Castlevania III Player’s Guide, Part II – Don’t forget to bring your garlic! This month, Clay leads us up to Dracula’s front door.
    • Castle of Illusion Strategy Guide, Part I – Minnie Mouse has been taken captive by the wicked witch Mizrabel, but no need to worry. In this installment, our guide will help you help Mickey rescue Minnie and get past the Masters of Illusion.
    • Summer Games Preview Guide – We’ll take a look at how the latest in innovative technology has influenced this summer’s heat wave of upcoming computer software releases.

    Departments

    • Editor’s Letter
    • Reader Mail
    • Crash & Boom
    • Tip Sheet
    • Yea & Nay
    • News Bits
    • Easter Egg Hunt
    • Destination Arcadia
    • Advertiser Index
    • Inside Gaming
    • Game Doctor
    • Gaming on the Go

    Reviews

    • Video-Game Reviews – Battletoads, James Pond, Castellan, Whomp ‘Em, PGA Tour Golf, S.C.A.T., Dick Tracy and Bimini Run.
    • Computer-Game Reviews – Rise of the Dragon: A Blade Hunter Mystery, Freakin’ Funky Fuzzballs, Elvira, The Killing Game Show, Spirit of Excalibur, Interceptor, Worlds of Ultima: The Savage Empire and The Amazing Spider-Man.
    • Computer-Game Strategies – This month, our computer-game dilettante shows us how to master Ishido and outwit do-gooders in Night Hunter.

    …and more!


  • The Best Of Hardcore Computing (1984)

    Source: The Best Of Hardcore Computing

    Hardcore Computing started life primarily as a magazine that provided information on circumventing disk based copy protection (mostly for the Apple II) though it did contain some other, mostly technical, content. This “Best Of” issue from 1984 includes all such information published by the magazine up until that point in organized, condensed, updated and corrected form. Contents include:

    • Getting into DOS with DISKEDIT
    • An inside look at disk formats using DISKVIEW
    • Deprotecting disks with SUPER IOB
    • A quick and easy way to UNLOCK HYPERSPACE WARS
    • Taking a peek at BOOT CODE TRACING
    • List of Publisher abbreviations and INTRODUCTION TO ‘PARMS’
    • The Compleat Guide to LOCKSMITH PARAMETERS
    • Step-by-step guide to making backups using NIBBLEs AWAY II PARAMETERS
    • Technical notes and making backups using BACK-IT-UP II+ PARAMETERS
    • How to make backups using COPY II PLUS PARAMETERS
    • Curing those Auto-Start ROM blues HARDWARE SOLUTIONS
    • A MENU HELLO PROGRAM
    • USING BOTH SIDES OF YOUR DISKETTES
    • Advanced Playing Techniques, or how to get INSIDE CASTLE WOLFENSTEIN
    • Learn to use and understand Strings wtih TEXT INVADERS
    • Getting into Hi-res with ZYPHYR WARS
    • CHECKSOFT/CHECKBIN

    …and more!