- Tag Archives TI-99/4A
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Compute! (March 1986)
Source: Compute! – Issue Number 70 – March 1986
Compute! was an excellent magazine that covered most popular computers of the time. I was partial to the spin-off Gazette because I had a Commodore 64 but this one was excellent as well. It was a little less technical that Byte but all magazines at the time were technical compared to today. The March 1986 issue includes:
Features
- The Future of Mass Storage – The future was bright for mass storage. 3.5″ floppies were replacing 5.25″ floppies, Hard drives were becoming affordable, and optical storage for the average user was on the horizon.
- The Computerized Home – Computerized home automation was a thing long before Alexa. The X-10 interface was the de-facto standard and X-10 modules were available for pretty much any platform.
- Switchbox – A type-in puzzle game with versions specifically for the Commodore 128, Commodore 64, Atari 8-bit, Atari ST, PC, and Amiga.
- SpeedCalc for Atari – A type-in professional quality spreadsheet program for the Atari 8-bit.
Reviews
- The Works! – A software package for the Commodore 64 and Apple II that includes 13 programs in the categories of tools, organizers, arts, and learning.
- Under Fire – A World War II strategy game for the Apple II.
- M-Disk – Software for creating a RAM Disk on the Atari ST.
- Atari XM301 Modem – A 300bps direct connect modem for Atari 8-bit computers.
- EduCalc and NoteCard Maker – A combination of a simplified spreadsheet program and simplified database manager with versions for the Commodore 64, Apple II, and PC (Apple II version reviewed here).
- Hex – A puzzle/strategy game for the Atari ST.
- Sylvia Porter’s Personal Financial Planner – This software package includes six programs including Transaction Manager, Budget Manager, Asset/Liability Manager, Balance Sheet, and Financial Planner. The Commodore 64 version is reviewed here with versions also available for the PC and Apple II.
Columns and Departments
- The Editor’s Notes – A comparison of the new Amiga and Atari ST.
- Readers’ Feedback – Letters from readers about code comments, computers for charity, recording music on the Amiga, and more.
- HOTWARE – The top five selling software titles in three different categories. In the top places were F-15 Strike Eagle (Entertainment), Typing Tutor III (Education), and Print Shop (Home Management).
- INSIGHT: Atari – A look at Atari character codes. Atari 8-bit computers used a variant of ASCII called ATASCII.
- The Beginner’s Page: Cutting Strings Without Scissors – How to split strings in BASIC.
- Computers and Society: Humanizing the User Interface, Part 1 – Exploring ways to make the user interface easier to use and more intuitive.
- The World Inside the Computer: Snowflakes, Quilts, and Stained Glass Windows – Art on the Amiga.
- Telecomputing Today Games Modern People Play – A look at online multiplayer gaming. At the time, that typically meant turn based gaming on BBS systems or services like CompuServe.
- IBM Personal Computing: The Ultimate Entertainment Center – A guide for using your PC or PCjr with a TV.
- Programming the TI: IF-THEN Statements – Using IF-THEN statements including examples for simulating AN/OR, doing Algebra, and more.
- News & Products – Valhalla announced for the Commodore 64; MIDI Ensemble for the PC; AtariWriter and AtariWriter Plus word processors for the Atari ST; What’s Our Worth? home inventory package for the Commodore 64; and more.
The Journal
- IBM Fractal Graphics – Three type-in programs for creating fractals on the IBM PC and PCjr.
- Commodore ML Saver – A type-in program for saving machine language programs directly from memory to disk on the Commodore 64.
- Loading and Linking Commodore Programs, Part 1 – The first in a series of article on loading, chaining, and overlaying programs on Commodore computers.
- Atari P/M Graphics Toolkit – Atari Player/Missile graphics is the Atari 8-bit version of sprites. This type-in toolkit makes it easier to develop and use P/M graphics on the Atari.
- MultiMemory for Commodore 64 and Apple – Short type-in programs for the Commodore 64 and Apple II that allow you to segment memory for loading multiple BASIC programs.
- Experimenting with SID Sound – Some examples for controlling the Commodore 64’s SID sound chip.
- Mousify Your Applesoft Programs, Part 1 – The first of a two-part guide to using a mouse (or joystick or paddles) with your own programs.
- Atari BootStuffer – This short type-in program for the Atari 8-bit allows you to create a menu system to load up to 8 different programs with one key press.
- Requester Windows in Amiga BASIC – A guide to adding requester windows (dialog boxes) to Amiga BASIC programs.
- Softkeys for Atari BASIC – This type-in program gives you automatic line numbering and various hotkeys when writing your own BASIC programs.
- BASIC Sound on the Atari ST – A guide to getting started with creating basic sound effects on your Atari ST.
…and more!
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Home Computer Magazine Volume 4, Number 1 (1985)
Source: Home Computer Magazine Volume 4, Number 1 (1985)
Home Computer Magazine started life as TI99er which exclusively covered the the Texas Instruments TI-99 line of computers. With this issue (Volume 4, Number 1) it was re-branded and started covering the Commodore 64 and VIC-20, Apple II, and IBM PC (DOS) in addition to the TI-99. This issue was published some time in 1984 and includes:
Features
- Uncle Larry’s Fiddle Tunes – Type-in folk songs for the Commodore 64, TI-99/4A and PCjr.
- Pocket Canon – More type-in music, this time for the TI-99/4A.
- TI-Writer Tutorial – The third part of a tutorial TI-Writer, a word processor for the TI-99/4A.
- I Write the Songs: Electronic Sheet Music – A type-in BASIC program for the TI-99/4A called Music Magic that lets you play, display, and save music.
- Just Assemble Melody: Music in Mini Memory – A type-in program that makes writing music on the TI-99/4A easier.
- PCjr: A Detailed Look Inside the Peanut’s Shell – An overview of IBM’s new PCjr. It was doomed to failure for a variety of reasons, including a terrible keyboard, incompatibility with PC parts, limited expansion ability, software compatibility issues, a relatively high price, and probably other reasons.
- 66 Keys to Graphics Success: A Primer for the Commodore 64 and VIC-20 – A beginner’s guide to the Commodore 64 and VIC-20.
- Have No Fear: Assembly Language Won’t Byte, Part 3 – The third part in a beginner’s assembly language tutorial for the TI-99/4A.
- Porsches and Other Pipedreams: Computer Assisted Savings – A type-in program for the Apple II, PCjr, Commodore 64 and VIC-20 that does things like calculating compound interest, payment plans, future value, and more.
- 3D-IIe: Apple Graphics in Three Dimensions – A type-in program for creating 3D line drawing on the Apple II.
- The Future Is Now in Apple Graphics – A look at new graphics products for the Apple II including the Supersprite board and StarSprite software, plus an interview with Don Fudge.
- Biting Into Your Apple – A guide to customizing and expanding your Apple II.
- Movable Feasts – A type-in meal planner for the VIC-20.
- Don’t Be a SlowPOKE – A type-in machine language routine to help you animated your sprites on the Commodore 64.
- Down Memory Lane – A guide to rearranging the memory map of your Commodore 64 to squeeze out more memory.
- Easy as Apple Pie – A guide to creating simple graphics on the Apple II.
- Microcomputer Accuracy – A guide to testing the mathematical accuracy of your computer. Typically, home computers were not as precise as scientific calculators, at least not with built in math functions.
LOGO Times
- What Is LOGO – It’s a programming language.
- Lyrical LOGO – Recursion using LOGO.
- LOGO Shoots for the Moon – Structured programming using LOGO.
Product Reviews
- Henpecked – A cartridge based Joust clone for the TI-99/4A featuring chickens.
- Hopper – A cartridge based Pengo clone for the TI-99/4A in which you control a kangaroo on a cargo ship trying to avoid capture.
- Zeus – A game inspired by Space Invaders for the Commodore 64 in which you must avoid lightning bolts from Zeus.
- Beach Head – This classic for the Commodore 64 plays kind of like a series of mini-games with a World War II theme. It is definitely among the best early games for the commodore 64.
- Gruds in Space – A sci-fi themed graphic adventure for the Apple II.
- Jumpman Junior – A cartridge version of this screen based platform game. The graphics were definitely simple but this game was a lot of fun (and also hard).
- Stellar Seven – A wireframe space combat sim for the Apple II.
- Coveted Mirror – A graphics adventure game for the Apple II with the somewhat unique feature for the time that the screens were animated.
- Fly Snuffer – An action game on cartridge for the TI-99/4A in which you have to spray flies to kill them.
- Homeword Bound – A review of HomeWord, a word processor from Sierra Online for the Apple II.
- Bank Street Writer – A popular 1980s word processor for the Apple II (and later other machines).
- Bigger Better Basic – Reviews of The Super Expander 64 and Simon’s Basic 64, both of which are extensions to Commodore 64’s BASIC that add things like graphics commands among others.
- Getting it Out of Your System – A look at the Buffered Grappler and PSIO interface cards for the Apple II.
- Facemaker – A educational/art game in which you create and must remember faces for the Commodore 64, Apple II, and TI-99/4A.
- Art at Your Fingertips – A color graphics system for the Apple II consisting of a Koala Pad drawing pad, Microillustrator art program, Transtar 315 printer, and a PICS Interface card which can transfer color screen dumps to the printer.
Gameware Buffet
- Flak Attack – A type in game for the Apple II, Commodore 64, VIC-20, PCjr and TI-99/4A in which you must shoot down enemy aircraft.
- Slots – A type-in slot game simulator for the TI-99/4A.
- Meltdown – A type-in game in which you must prevent a nuclear power plant from melting down for the TI-99/4A.
- Challenging the Tower of Hanoi – A type-in implementation of the Tower of Hanoi for the Apple II, Commodore 64, VIC-20, PCjr, and TI-99/4A.
Departments
- On Screen – TI exits the personal computer market and all about the changes in the magazine.
- Group Grapevine – News and upcoming events related to computer users groups.
- Letters to the Editor – Letters from readers including converting programs for the TI Editor/Assembler, the IBM PC vs. the IBM PCjr, and more comments on articles from previous issues.
- HCM Product News – TI announces two new games for the TI-99/4A (Symoids and Pirate’s Isle); the Super Stik from Personal Peripherals; Persuasion, a strategy game from Orion Games for the PC; new printing service for TI users; Flight Simulator II from subLogic for the Commodore 64 and Atari; a new TI BASIC compiler; and much more.
- Tech Notes: TI – A guide to setting up data files on cassette for the TI-99/4A.
- Tech Notes: IBM – Demonstrating mathematical accuracy on the IBM PC.
- Tech Notes: Commodore – Restoring DATA pointers on the Commodore 64 and VIC-20.
- Tech Notes: Apple – Modifying, inserting, and deleting from existing programs on the Apple II.
…and more!