• Tag Archives SNK
  • Fatal Fury Special (Sega CD)

    https://darth-azrael.tumblr.com/post/662817718636101632/oldgamemags-diehard-gamefan-april-1995

    Fatal Fury Special is a 2D fighting game that was released for both the home and arcade versions of the Neo Geo hardware in 1993. The original Fatal Fury was perhaps the earliest competitor to Street Fighter II though it was actually developed at the same time by the original creator of the first Street Fighter game. Fatal Fury Special was the third game in the series though not really a true sequel.

    To make an analogy, Fatal Fury Special is to Fatal Fury 2 what Street Fighter II Turbo is to Street Fighter II. It’s an enhancement more than a sequel. There are also parallels in the sense that one of the changes made to Fatal Fury Special was to speed up the game play. In addition to speeding up the game play, Fatal Fury Special tweaked the play mechanics allowing combo attacks among other things. Also, the characters that were only computer controlled in Fatal Fury 2 could now be selectable by the player.

    Fatal Fury 2 was well received by both players and critics and was quite popular. In addition to the original Neo Geo versions, it was also ported to a variety of other systems including the Super Nintendo, Sega CD (a review of which appears at the top of this post), Game Gear and PC Engine/TurboGrafx-16. These ports received more mixed reviews but were generally positive. The main criticisms typically had to do with graphics and sound compromises that had to be made on less powerful hardware. At the time, Neo Geo hardware was certainly expensive but nothing else gave you true arcade power in your home.

    There would continue to be Fatal Fury games released throughout the rest of the decade for the Neo Geo. In addition, the inclusion of a hidden character from Art of Fighting in Fatal Fury Special was the inspiration for the King of Fighters game series. Most fans of 2D fighting games are probably already well familiar with the Neo Geo and the various fighting games available for it. If not, then this game, along with most of the other Fatal Fury games, are definitely ones you should try. While other ports are ok, you probably want to stick to the Neo Geo version or an emulation of it (there was one available via Xbox Live Arcade for example).

    Screen shots above are from the Sega CD version of the game.


  • Maximum: The Video Game Magazine – Issue Number 4 – 1996

    Source: Maximum – Issue Number 4 – 1996

    You can think of Maximum as Next Generation’s sister magazine in the U.K. Much of the content of Next Generation came from Maximum and the magazines were very similar. Next Generation was one of my favorite magazines though I wasn’t really aware of Maximum until much later and being in the U.S., I was unlikely to ever see it anyway. Maximum targeted an older demographic than GamePro or even EGM. Issue Number 4 of Maximum from 1996 includes:

    Maxiumum Extended Play

    • Soul Edge – The cover game of Maximum issue #4 is a true showcase of arcade fighting titles, based on the PlayStation technology System 11 board. Soul Edge is graphically breathtaking, and features a technical level to the gameplay that’s quite outstanding.
    • Space Hulk – A firm hit on the 3DO, Electronic Arts have been busy bringing their top-rated game onto the PC CD-ROM, Saturn and PlayStation systems. In this triple-format Extended Play, Maximum brings forth huge amounts of info on this involving game.
    • Heretic – The first third party game to use the Doom engine was Raven’s Heretic, which has since been superseded by the excellent Hexen. However, the first game never received a general review and the boys at GT Interactive have just put out the latest version with extra levels. Maximum investigates..
    • Real Bout Fatal Fury – Some have been saying that the latest Fatal Furty is (get this) better than Street Fighter Alpha! Is this true, or is Real Bout just another outing for Geese Howard and a pair of outrageous trousers? Perhaps both, maybe neither. Full details later on.
    • Guardian Heroes – When Treasure produce a new video game, true game fanatics tend to sit up and take notice – especially when the game is on as powerful a system as Sega Saturn. True to form, Treasure have performed miracles with this game.
    • Street Fighter Alpha – First revealed in Maxiumum issue #3, Capcom have handed in a truly arcade-perfect conversion of their monster arcade game which Virgin are handling in Europe. We’eve already covered the coin-op, so this Extended Play covers the art of Street Fighting, from throwing your very first punch to pulling off incredible 19 hit Super Combo finishes.
    • Magic Carpet – Bullfrog scored a bit of an own-goal with their last action game translation to the super consoles. Yes, although Hi-Octane was a bit poor, the conversions of Magic Carpet are absolutely spot-on, and for any Saturn or PlayStation owner, it should be considered an essential purchase.
    • Virtua Fighter 2 – The final part of our unrivaled Virtua Fighter 2 coverage gives our valued readership an in-depth examination of the combination system in the game. Hugely damaging multi-hit strikes are revealed, along with basic techniques on improving your play.

    Maximum Close Up

    • Virtua Cop – Now that the game is a couple of months old, Maximum is pleased to announce the full range of hidden options found in this excellent blasting game.
    • X-Men: Children of the Atom – Well, many apologies for the lack of Magneto action, but this single page of mutant mayhem should clue you in to the true power of the unstoppable Juggernaut!
    • Battle Arena Toshinden 2 – Well, to be frank we think this game is pretty bad – however, it seems to have attracted its own legion of fans on PlayStation and in the arcades, so we reveal all of the boss-related secrets.
    • Doom – The third and final installment of Maximum’s coverage reveals the five secret levels in Doom, including the celebrated “Club Doom”.

    Maximum Regulars

    • New Games…Places…Events… – Well, Maximum’s coverage of the places and events is probably a bit lacking this month, since we’eve been enslaved to Lord EMAP and super-glued to our desks to meet an impossible deadline. Again. Still, the coverage of hot games remains pretty decent regardless, with Saturn WipeOut, Formula One and of course PlayStation Tekken 2 taking pride of place in the Maximum line-up. Also worth checking out are the first pictures of Street Fighter Alpha 2 along with Virtua Fighter Kids and more on the Sonic Fighting Game.
    • Maximum Response – After finally being swayed by popular opinion, Maximum unveils its first letters page. For intelligent debate on gaming in general plus a slagging off for Killer Instinct 2, look no further.
    • Reviews – Despite the lean times in terms of software, Maximum retains its enormous 23 page reviewing section where we tell you in plain English whether selected software is worth buying or not. No useless “ratings” and suchlike here – just our informed opinions on the latest wares.
    • Next Edition – For full details on the forthcoming Namco Special Edition of Maximum, it could well be worth your while checking out this page. It’s going to be big…

    …and more!


  • VideoGames & Computer Entertainment (June 1992)

    Source: VideoGames & Computer Entertainment – June 1992

    VideoGames & Computer Entertainment was my favorite video games magazine of the late 1980s/early 1990s. The June 1992 issue featured the newly released Street Fighter II for the Super Nintendo on the cover and included:

    Features

    • The Conquest of Cron: A Player’s Guide to Might & Magic, Part I – Might & Magic for the Genesis is one of the largest role-playing games on any game system. Our game guide will help you get over the worst hurdles, so you can get down to serious adventuring.
    • Superheroes on the Scrolling Screen – Comic-book heroes have long been the focus of some video-game related companies. Join us as we take a look at characters that have made the successful transition from comics to video games.
    • A.C.M.E. Show Report – Held once every year, the American Coin Machine Exposition exposes electronic gaming’s latest entries in the coin-op division. This year’s offerings in San Antonio won’t disappoint you.
    • Bringing The Hardwood Home: Electronic Basketball – 1992 Style – The basketball season ran longer this year, giving software developers extra time to produce more entries. Join our expert as he surveys the best three-point games around.
    • Video-Game Reviews – Street Fighter II, The World Warrior, Splatterhouse 2, Defenders of Dynatron City, The Blues Brothers, Spanky’s Quest, Gunbota, Raiden Trad, Ferrari Grand Prix Challenge, Where in Time is Carmen Sandiego?, Rival Turf and Stanley: The Search for Dr. Livingston.
    • Gaming on the Go – Crystal Warriors, Turn and Burn and Basketbrawl.
    • Computer-Game Previews – John Madden Football, A-Train and American Gladiators.
    • Computer-Game Reviews – The Taking of Beverly Hills, Populous II, The Simpsons: Bart’s House of Weirdness, Elvira II: The Jaws of Cereberus, Flames of Freedom, Bush Buck Global Treasure Hunter, Bloodwych, Super Tetris, Out of This World, Conquests of the Longbow: The Legend of Robin Hood, Glider 4.0 and Falcon 3.0a.

    Departments

    • Editor’s Letter
    • Reader Mail
    • Tip Sheet
    • News Bits
    • Easter Egg Hunt
    • Inside Gaming
    • Game Doctor
    • Advertiser Index
    • Computer-Gaming Strategies
    • Fandango

    …and more!