• Tag Archives Sega Saturn
  • Tips & Tricks (January 1997)

    Source: Computer & Video Game Magazines – Tips & Tricks – January 1997

    Though descended from my favorite magazine, VideoGames & Computer Entertainment, Tips & Tricks was never a magazine I paid much attention to. Many loved the hints, strategy guides and cheats it provided but I was always more interested in news, reviews and that sort of thing. Tips & Tricks provides a little of that also but it’s emphasis is, as the name would imply, on tips and tricks. The January 1997 issue includes:

    Departments

    • Power Up! – An introduction to the staff which includes Chris Bieniek, Wataru Maruyama, Ione Flores, Nikos Constant, Bett Hallock, Tyrone Rodriguez and Deborah Lockhart.
    • Readers’ Tips – Readers write in with tips on Daytona USA as well as various questions and comments.
    • T&T Select Games – Overviews and previews of recent and upcoming games including:
      • Jet Moto (PlayStation) – A racing game featuring a vehicle something like a Jet Ski.
      • Crime Wave (Sega Saturn) – A vehicle combat game featuring a top-down point of view.
      • Ten Pin Alley (PlayStation) – A bowling game of course.
      • Suikoden (PlayStation) – An RPG that allows not only individual and group combat but full scale wars.
      • Powerslave – A Doom-like game in which you wield magic as well as weapons.
      • NFL ’97 (Sega Saturn) – A football game featuring licensed teams, stadiums and players.
      • NBA Live ’97 (PlayStation) – Because we need a new basketball game every years…
      • FIFA Soccer ’97 (PlayStation) – …and soccer too of course.
      • FIFA Soccer Gold Edition (Sega Genesis, Super Nintendo) – A soccer game for the 16-bit systems.
      • FIFA Soccer ’97 (Game Boy) – Blurry soccer…
      • Madden ’97 (Game Boy) – Blurry football…
      • Burning Road (PlayStation) – A racing game out of France that is somewhat similar to the likes of Daytona USA and Ridge Racer.
      • Toshinden URA (Sega Saturn) – Another tweek to the Toshinden 3D fighting game franchise.
      • Ultimate Mortal Kombat 3 (Sega Genesis, Super Nintendo) – The pinnacle of Mortal Kombat on 16-bit systems.
      • Destruction Derby 2 (PlayStation) – I loved these games and this one was among the first i had for my PlayStation.
      • King’s Field II (PlayStation) – A fairly well regarded 3D RPG.
      • Amok (Sega Saturn) – Frantic 3D action under the ocean.
      • Sonic 3-D Blast (Sega Saturn) – The first Sonic game for the Saturn.
      • TNN Motor Sports Hardcore 4×4 (PlayStation) – An off-road racing game.
      • Contra: Legacy of War – A 3D sequel to Contra. I still prefer the 2D versions.

    • Game Genie/Game Shark Codes – Game Genie codes for the Genesis games Toy Story, Vectorman and Garfield: Caught in the Act; Game Genie codes for the Super NES games Porky Pig’s Haunted Holiday (I swear I’ve never heard of that one); Game Shark codes for the PlayStation games Bubble Bobble, Crash Bandicoot, Olympic Soccer, Project Horned Owl and Robo-Pit; and Game Shark codes for Sega Saturn games Bubble Bobble, Iron Storm and Shining Wisdom.
    • Letter from Betty – Betty has some tips for Mr. Do (Super NES) and Vectorman 2 (Genesis).

    Strategy

    • X-Men vs. Street Fighter – A detailed strategy guide for this arcade game featuring general moves and how to use them as well as details for each character. Also, how to play as a couple of hidden characters.
    • Kizuna Encounter – Another fighting game strategy guide, this one for the Neo Geo.
    • Wave Race 64 – A detailed guide for this Nintendo 64 racing game featuring Jet Skis. It was a pretty outstanding racer for the time.
    • Tomb Raider – A detailed strategy guide for the classic Tomb Raider on both the PlayStation and Sega Saturn.

    The last half of the magazine features tips on dozens if not hundreds of games for the Super NES, Genesis, PlayStation, Saturn, Game Boy, Game Gear, 3DO and arcade. These tips can be anything from passwords to simple strategies to secret button combinations and more. If you are looking for secrets, cheats or strategies to beat a certain game then Tips & Tricks was always a gold mine.


  • Maximum – Issue Number 1 – 1995

    Source: Computer & Video Game Magazines – Maximum – Issue Number 1 – 1995

    Maximum covered what at the time were “next generation” systems, including the Sega Saturn, PlayStation, 3DO, Neo Geo, and PC among other systems. Maximum was published in the U.K. but was very similar to Next Generation which was published in the U.S. In fact they were sister magazines and shared some content. The premiere issue of Maximum from 1995 includes:

    Extended Play

    • Wipeout – The cover story this month includes coverage of Wipeout, a futuristic racer for the PlayStation. I remember really wanting this game and did eventually get the PC version. My PC at the time (a 486 DX2/66) met the minimum requirements but really wasn’t fast enough to run it smoothly. I was a bit disappointed with this game. While it was graphically impressive and did a great job of presenting the illusion of speed, I thought games like F-Zero were more fun.
    • Tekken 2 – 3D fighters were all the rage (I STILL prefer 2D) and Tekken 2 was the latest arcade fighter from Namco. Tekken was a PlayStation franchise too so it would find its way there soon.
    • Kabuki Klash – Neo Geo’s latest arcade fighter at the time. They had tons of 2D fighters and while some were better than others, I don’t know that any of them were bad. This one is anime themed. The great thing about the Neo Geo of course is that an arcade version automatically meant a home version…if you had the money.
    • Air Combat – An early air combat simulator for the PlayStation. This was really as much an arcade game as a simulator resembling games like Space Harrier to some degree. I guess it could be thought of as a simplified simulator.
    • Street Fighter Alpha – “The best Street Fighter Yet” claims Maximum. I don’t know if that’s true or not but if you love fighting games you’ll probably love this one. It included additional characters from the original Street Fighter as well as Final Fight.
    • Virtua Fighter – The first in Sega’s 3D fighting series now available for the Saturn. 32-bit systems could get very close to arcade perfection which was a big deal at the time.
    • Fade To Black – A sequel to Flashback, this adventure game for the PC (DOS) transitions the series to 3D while still managing to keep a similar graphical style.
    • Clockwork Knight 2 – A cult classic pseudo-3D platformer for the Sega Saturn. Maximum felt this was a big improvement over the original.
    • Screamer – Maximum describes this as a cross between Ridge Racer and Daytona USA and it certainly resembles those game. They seem pretty excited about it but I don’t even remember this one so I can’t imagine it was as good as what it was imitating.
    • Bug! – A decent 3D platform game for the Sega Saturn. I don’t know that it lived up to the hype that Sega gave it but it is a pretty good game for Saturn owners.
    • King of Fighter ’95 – Classic Neo Geo fighting game and really a must for 2D fighting game fans.

    Maximum Close-Up

    • Daytona USA – A full guide to this racer for the Sega Saturn.
    • Panzer Dragoon – Another cult classic for the Saturn. This was one of the best 3D shooters around at the time. This article provides a guide, codes, cheats, hidden items and more.

    Maximum Regulars

    • New Games… Places… Events – News coverage of Virtua Fighter 3, Sega Saturn criticism, Virtua Fighter 2, Capcom’s fighting game competition, X-Men on the Sega Saturn, a new Battle Arena Toshinden, King’s Field 2 for the PlayStation, Virtua Cop 2 for the Saturn, Sega Rally Championship, Yoshi’s Island and much more.
    • Reviews – The reviews section this month includes reviews of the following games:
      • Virtua Fighter (Sega Saturn)
      • Panzer Dragoon (Sega Saturn)
      • Daytona USA (Sega Saturn)
      • Bug! (Sega Saturn)
      • Wipeout (PlayStation)
      • Ridge Racer (PlayStation)
      • Battle Arena Toshinden (PlayStation)
      • Rapid Reload (PlayStation)
      • Jumping Flash (PlayStation)
      • Kileak The Blood (PlayStation)
      • King of Fighter ’95 (Neo Geo CD)
      • Kabuki Klash (Neo Geo CD)
      • Savage Reign (Neo Geo CD)
      • Space Hulk (3DO)
      • Daedalus Encounter (3DO)
      • Kingdom: The Far Reaches (3DO)
      • Mechwarrior 2 (PC-CDROM)
      • …and more!
    • Correspondence Required – This would be the letters from readers section but since this is the first issue, there are none yet. Instead we just have a request for letters…

    …and even more!


  • Electronic Gaming Monthly (September 1998)

    Source: Electronic Gaming Monthly – September 1998

    Electronic Gaming Monthly was one of the most successful gaming magazines and one of my favorites. I never subscribed but did buy issues frequently and bought pretty much every issue in a span between 1990 and 1993. By 1998 I was rarely buying an issue. I’m not sure why really but I guess like everybody else, I was starting to get more content online. Contents from the September 1998 issue (the 110th issue!) include:

    Features

    • Metal Gear Solid – Nothing had been seen from the Metal Gear franchise for the better part of a decade. In fact, it couldn’t really be called a franchise at that point. But it was back in a big way on the PlayStation in 3D glory so of course EGM had a story on it.
    • Hurry Up and Die So I Can Play – This is an article on female game designers and sound engineers. Why sound engineers specifically vs. graphic artists or other game designers? I have no idea. Anyway, this article goes into how female game designers and sound engineers feel about current (at the time) female characters in gaming.
    • Pocket Cameron – This is an article about the Game Boy Camera and making your own ‘blockbuster’ (Pocket Cameron, James Cameron, get it? Hahaha…heh.) Though the article goes over how to use the camera it is a bit tongue-in-cheek. After all, it can’t even really record video, just black and white images. Though you can make some simple animations by using a series of photos. As a side note, at the time the Game Boy Camera was in the Guiness Book of World Record as the world’s smallest digital camera.

    Departments

    • Editorial – This editorial is about making gaming a little more grown-up instead of something targeted at adolescent males.
    • Letters – The Letter of the Month talks about how Sony made the PlayStation a success with their marketing despite it being technically inferior to the Nintendo 64. It foreshadows the failure of the Dreamcast with a warning to heed the lessons of the PlayStation vs. the Saturn.
    • Press Start – EGM’s news section. The feature story was about violence in video games and Florida’s latest attempt at censorship (which fortunately failed).
    • Gaming Gossip – A regular column featuring rumors and gossip in the gaming industry. This month the Dreamcast, Game Boy Color games, and Saturn’s Virtua Fighter 3 were the topics.
    • Review Crew – EGM’s regular reviews section. Pocket Fighter, Banjo Kazooie and Shining Force III were the featured games though there were many other reviews.
    • Previews – EGM’s regular previews section. It is similar to the reviews section except it looks at unfinished games with an uncritical eye. For the Nintendo 64, Twisted Edge SnowBoarding, Bomberman Hero, Madden NFL 99 and Wipeout 64 were looked at among others. For the PlayStation Bust-a-Groove, Parasite Eve, Tenchu, Duke Nukem: Time to Kill, and Colony Wars: Vengeance were featured. For the Saturn, Castlevania was the featured preview. There were arcade previews too (big name arcade game were still being made in 1998) including Street Fighter Alpha III, Daytona 2, Soul Calibur and Gauntlet Legends.
    • Jump Start – This is what EGM was calling their strategy section. This month’s featured strategy was on Vigilante 8.
    • Trick of the Trade – EGM’s tips and tricks column featuring X-Men vs. Street Fighter on the PlayStation.
    • Get Some! – This was a column dedicated to new gadgets and media. This month it looked at The Buz video capture device by Iomega, a book of Photomosaics, Space Ghost: The Musical, and Sony’s new TRV64 Hi-8 camcorder.
    • The Final Word – A sort of second editorial to wrap up the magazine. This one is a rant about the deficiencies of modern controllers, focusing on the Dreamcast and Nintendo 64.