• Tag Archives PC
  • Maximum: The Video Game Magazine – Issue Number 4 – 1996

    Source: Maximum – Issue Number 4 – 1996

    You can think of Maximum as Next Generation’s sister magazine in the U.K. Much of the content of Next Generation came from Maximum and the magazines were very similar. Next Generation was one of my favorite magazines though I wasn’t really aware of Maximum until much later and being in the U.S., I was unlikely to ever see it anyway. Maximum targeted an older demographic than GamePro or even EGM. Issue Number 4 of Maximum from 1996 includes:

    Maxiumum Extended Play

    • Soul Edge – The cover game of Maximum issue #4 is a true showcase of arcade fighting titles, based on the PlayStation technology System 11 board. Soul Edge is graphically breathtaking, and features a technical level to the gameplay that’s quite outstanding.
    • Space Hulk – A firm hit on the 3DO, Electronic Arts have been busy bringing their top-rated game onto the PC CD-ROM, Saturn and PlayStation systems. In this triple-format Extended Play, Maximum brings forth huge amounts of info on this involving game.
    • Heretic – The first third party game to use the Doom engine was Raven’s Heretic, which has since been superseded by the excellent Hexen. However, the first game never received a general review and the boys at GT Interactive have just put out the latest version with extra levels. Maximum investigates..
    • Real Bout Fatal Fury – Some have been saying that the latest Fatal Furty is (get this) better than Street Fighter Alpha! Is this true, or is Real Bout just another outing for Geese Howard and a pair of outrageous trousers? Perhaps both, maybe neither. Full details later on.
    • Guardian Heroes – When Treasure produce a new video game, true game fanatics tend to sit up and take notice – especially when the game is on as powerful a system as Sega Saturn. True to form, Treasure have performed miracles with this game.
    • Street Fighter Alpha – First revealed in Maxiumum issue #3, Capcom have handed in a truly arcade-perfect conversion of their monster arcade game which Virgin are handling in Europe. We’eve already covered the coin-op, so this Extended Play covers the art of Street Fighting, from throwing your very first punch to pulling off incredible 19 hit Super Combo finishes.
    • Magic Carpet – Bullfrog scored a bit of an own-goal with their last action game translation to the super consoles. Yes, although Hi-Octane was a bit poor, the conversions of Magic Carpet are absolutely spot-on, and for any Saturn or PlayStation owner, it should be considered an essential purchase.
    • Virtua Fighter 2 – The final part of our unrivaled Virtua Fighter 2 coverage gives our valued readership an in-depth examination of the combination system in the game. Hugely damaging multi-hit strikes are revealed, along with basic techniques on improving your play.

    Maximum Close Up

    • Virtua Cop – Now that the game is a couple of months old, Maximum is pleased to announce the full range of hidden options found in this excellent blasting game.
    • X-Men: Children of the Atom – Well, many apologies for the lack of Magneto action, but this single page of mutant mayhem should clue you in to the true power of the unstoppable Juggernaut!
    • Battle Arena Toshinden 2 – Well, to be frank we think this game is pretty bad – however, it seems to have attracted its own legion of fans on PlayStation and in the arcades, so we reveal all of the boss-related secrets.
    • Doom – The third and final installment of Maximum’s coverage reveals the five secret levels in Doom, including the celebrated “Club Doom”.

    Maximum Regulars

    • New Games…Places…Events… – Well, Maximum’s coverage of the places and events is probably a bit lacking this month, since we’eve been enslaved to Lord EMAP and super-glued to our desks to meet an impossible deadline. Again. Still, the coverage of hot games remains pretty decent regardless, with Saturn WipeOut, Formula One and of course PlayStation Tekken 2 taking pride of place in the Maximum line-up. Also worth checking out are the first pictures of Street Fighter Alpha 2 along with Virtua Fighter Kids and more on the Sonic Fighting Game.
    • Maximum Response – After finally being swayed by popular opinion, Maximum unveils its first letters page. For intelligent debate on gaming in general plus a slagging off for Killer Instinct 2, look no further.
    • Reviews – Despite the lean times in terms of software, Maximum retains its enormous 23 page reviewing section where we tell you in plain English whether selected software is worth buying or not. No useless “ratings” and suchlike here – just our informed opinions on the latest wares.
    • Next Edition – For full details on the forthcoming Namco Special Edition of Maximum, it could well be worth your while checking out this page. It’s going to be big…

    …and more!


  •  PC Review (May 1992)

    Source: PC Review – Issue Number 7 – May 1992

    PC Review is a PC gaming magazine that was published in the U.K. in the early 1990s. It also included a 3.5″ floppy with demos and sometimes full games and other programs. The May 1992 issue includes:

    Features

    • Book of the Game – You’ve played the game, now read the book. Paul Rigby looks at the wealth of help and background books available for PC games, and what you can expect from them.
    • Ad Lib Gold – Sneak preview of Ad Lib’s upgrade to its standard Music Synthesizer soundboard.
    • Give Your PC Some Pace – In this installment of our First Steps series, Peter Gloster explains some of the pros and cons of processor upgrades, accelerator boards and other ways of giving your PC some go-faster stripes.
    • Wizardry – US firm Sir Tech is a purveyor of RPGs to the elite. Robin Matthew explains why the little-known Wizardry series should soon be making headlines in the UK.
    • Competition – Your chance to win helicopter flying lessons, courtesy of MicroProse.

    Cover Disk

    • Disk 7 – Hold tight to your seat with a playable demo of Delphine’s suspense thriller Another World. Then there’s Timelord, a complete program which will help you and your PC get organized. Plus screens from new games in the Gallery.

    Shareware

    • Good software doesn’t have to be expensive, as you’ll see if you dip into our comprehensive shareware guide. You’ll find a list of recommended titles, each one described in detail, and an exclusive order form.

    Buyers’ Guide

    • About to upgrade your PC or expand your software collection? Then check out our fully updated guide to PC hardware, software and peripherals before you part with your hard earned cash.

    Cover Story

    • The Essential Guide to PC Flight Sims – Whether it’s civilian or military aircraft, helicopters or Spitfires, technically accurate simulations, or just a good dogfight, the PC has it all. Peter Worlock takes a personal view of the best – and the rest.

    Regulars

    • News – The mouse that thinks it’s a joystick, Sir Clive Sinclair’s electronic bicycle and crashing printer prices are all making the headlines this month.
    • Coming Soon – Revolutions Lure of the Temptress promises much in the way of graphic atmosphere, while the Bitmaps attempt to recreate the success of Gods with Magic Pickets.
    • Reviews – Create your own cartoons with the Disney Animation Studio, or take on the Vikings in Heimdall. Plus Another World, Sherlock Holmes on CD-ROM and Ocean’s Elf.
    • Tips – Help is on the way with Monkey Island 2, plus part two of our gide to Gods in an expanded QED section.
    • Letters – All PC life is here – news, views and caustic comment.
    • Q & A – Got PC problems? Mike James is here to help.
    • Quit

  • Compute! (March 1987)

    Source: Compute! – Issue Number 82 – March 1987

    Compute! was, in my opinion, the best multi-format computer magazine of the 1980s. I still preferred the Commodore 64 specific magazines but if you were looking for coverage of multiple computers, this was a great magazine. The March 1987 issue includes:

    Features

    • Commodore’s New, Expandable Amiga 2000: A Hands-On Report
    • New Peripheral Technologies
      • An introduction to Hard Disk Drives
      • The New High-Quality Dot-Matrix Printers
      • The Big Picture: Advances in Screen Display
    • A Buyer’s Guide to Printers
    • Euchre

    Reviews

    • Little Computer People
    • Certificate Maker and Walt Disney Cart & Party Shop
    • Roadwar 2000

    Columns and Departments

    • The Editor’s Notes
    • Readers’ Feedback
    • Computers and Society: Demons and Events, Part 2
    • Microscope
    • Telecomputing Today: Packet-Switching Rule Changes
    • The World Inside the Computer: When Buying a Computer: Don’t Ask Me!
    • The Beginner’s Page: Getting Started with a Printer
    • ST Outlook: Who Is That Man, and Why is He Smiling?
    • AmigaView: The Sidecar Arrives
    • IBM Personal Computing: Two Winners and a Laser
    • INSIGHT: Atari – Corrected File Conversions

    The Journal

    • 3-D Surfaces for Amiga
    • Fixing Atari Revision-B BASIC
    • Custom Characters for Atari XL and XE
    • Applecoder
    • 128 File Viewer
    • Filedump for IBM PC/PCjr
    • DOS Calc
    • Diskcheck: Apple Sector Editor for DOS 3.3
    • 128 Editing Functions for Commodore 64
    • Amiga Banner Printer
    • Using PUT and GET on the PC/PCjr
    • Superplotter

    …and more!