• Tag Archives Super Nintendo
  • Mortal Kombat


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    Source: VideoGames & Computer Entertainment – June 1993

    There isn’t really a whole lot that can be said about Mortal Kombat that hasn’t already been said a million times. It was originally released in the arcades in 1992 and the ports to home consoles were some of the most eagerly anticipated that there have ever been. The ad above is from the June 1993 issue of VideoGames & Computer Entertainment and teases the upcoming home releases.


    Super NES

    Initially, ports for the Super Nintendo and Sega Genesis were released. While the Super Nintendo version was graphically better, the Genesis version was more true to the arcade in terms of gameplay and was not censored to the degree that the SNES version was. Blood was included and the original fatalaties were unlockable. A Sega CD version was released that included all the gore from the arcade version out of the box and was given an MA-17 rating. However, the Sega CD version wasn’t much of an improvement over the Genesis version and it had long load times as well. There were also ports for the Game Boy and Game Gear. As you can imagine, the Game Boy version was…not that great. Apparently even an NES ports was considered but it never got past the planning stages. There was also a port for the Atari Jaguar planned but this was also cancelled. In 1994 DOS and Amiga versions of the game were released. In this case the DOS version was the better version. The Amiga version really could have been much better.


    Genesis

    Later, in 2004, near arcade perfect ports were released as part of Mortal Kombat: Deception for the PlayStation 2 and Xbox. That same year a standalone TV plug-in version was released by Jakks Pacific. While similar to the Super Nintendo version, it was a different port and wasn’t quite as good. Another near arcade perfect port was released as part of Midway Arcade Treasures: Extended Play. Finally, Mortal Kombat was released in downloadable form as part of the Mortal Kombat Arcade Kollection for Windows, PS3 and the Xbox 360 in 2011.

    While you can find close to arcade perfect ports these days or even emulate the arcade version, the 16-bit ports are fun as well and worth picking up if you collect for those systems. This was certainly one of THE games to have for your Super Nintendo or Genesis “back in the day”.




  • GamePro (October 1996)


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    Source: GamePro – October 1996

    GamePro was never one of my favorite gaming magazines. It did have a lot of good content but the organization always seemed…random. Nevertheless, it was a popular and long lasting magazine. The October 1996 issue includes:

    Cover Feature

    • Nintendo 64: The U.S. Launch
      • The N64: It’s Heeeeeeeeeere!
      • Let the Games Begin: N64 Release Calendar
      • The Game Names: Updates on MK Trilogy, Turok: Dinosaur Hunter, and Freak Boy
      • The Cutting Edge: Nintendo 64 Graphics Hardwired
      • Super Mario 64 ProStrategy Guide

    Special Feature

    • Star Wars: The Empire Strikes Gold! – An inside look at LucasArts’ five hot Star Wars games: Shadows of the Empire (N64), Dark Forces (PlayStation), Rebel Assault II (PlayStation), Jedi Knight: Dark Forces II (PC-CD), and X-Wing vs. TIE Fighter (PC-CD).

    SWATPro Strategy Section

    • Super Mario 64 Nintendo 64 ProStrategy Guide – Mario’s most essential moves, how to use camera views, and a breakdown of the first two areas.
    • The Fighter’s Edge Presents: Tekken 2 (PlayStation), Conclusion – Best combos, special moves, linking moves, and throws for the remaining bosses: Anna, Devil, Angel, Bruce, Kuma, Ganryu, Roger, and Alex.
    • SWATPro – Secret coedes and tips! Play as Akuma in X-Men: Children of the Atom, Toshinden 2 boss codes, Game Shark codes, and more!

    ProReviews

    • N64
    • PlayStation
    • Saturn
    • SNES
    • Sports Pages
    • Role-Player’s Realm

    Departments

    • Head-2-Head
    • The Mail
    • Art Attack
    • Buyers Beware
    • ProNews – Johnny Cage will appear in Mortal Kombat Trilogy!
    • GamePro Online – AOL games and hot Web sites
    • GamePro Labs – ASCII Saturn Stick, Psychopad K.O., and Saturn 3D Analog Controller
    • Overseas ProSpects – CoolBoarders and Motor Toon 2!
    • Sneak Previews – Fighting Vipers, Soviet Strike, Treasures of the Deep, Doom, and more!
    • PC GamePro – Starcraft, Interstate ’76, and more!
    • Hot at the Arcades – Soul Edge Version II

    …and more!


  • Batter Up (Sega Genesis, Super Nintendo)


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    Source: Computer & Video Game Magazines – EGM 2 – Issue Number 5 – November 1994

    You might have thought that motion gaming began with the Wii but you would be wrong. This ad is from 1994 and features a bat controller that was used to swing at pitches in video baseball games on the Super Nintendo and Sega Genesis. That ad isn’t real specific as to which games it works with. It just says “it’s compatible with the most popular video baseball games”. Given that swinging at a pitch mostly just involved pressing a button, it’s probable that it worked with the vast majority.

    I don’t think this particular accessory was very popular. That’s probably in part because it doesn’t really give you any actual control except as an alternate way to send a button press. Also, this was a wired controller and I can imagine that a number of game systems were yanked off the top of the TV or shelf that they were on some of the more vigorous swings. Not to mention the number of times a kid brother or sister was whacked in the head. At least it appears to have been padded.

    This ad is from the November 1994 issue of EGM^2.