• Tag Archives Super NES
  • Mighty Morphin Power Rangers (Super Nintendo, Game Boy)

    electronic_gaming_monthly_two_001_122

    Source: EGM 2 – Volume 1, Issue 1 – July 1994

    Mighty Morphin’ Power Rangers was released for the Super Nintendo, Game Boy, Sega Genesis, Sega CD, and Game Gear in the fall of 1994. The ad above from the first issue of EGM 2 (or EGM^2) is for the Super Nintendo and Game Boy versions of the game. So why is it not for all of the versions?

    Basically, for each system the game was completely different. The Nintendo versions were done by Bandai and the Sega versions were done by Sega themselves. That explains why this particular advertisement is only for the Nintendo versions. While the Super Nintendo and Game Boy versions are both side-scrolling actions games, they really aren’t based on each other.

    The Sega versions are completely different. Both the Sega Genesis and Game Gear versions are fighting games but they are only somewhat similar to each other. The Sega CD version is completely different again. It is a button clicking full motion video game (think Dragon’s Lair).

    You would think with so many different variations of the game that one of them would be good but really they are all mediocre at best. Die-hard Power Rangers fans might be interested for a little while (maybe) but that’s about it.





  • Super Double Dragon (Super Nintendo, 1992)

    Super Double Dragon (SNES, 1992)

    http://darth-azrael.tumblr.com/post/158707133131/kazucrash-return-of-double-dragon-super

    While the first couple of Double Dragon games started life as arcade games, Super Double Dragon or Return of Double Dragon as it was known as in Japan, was developed exclusively for the Super Nintendo. Reviews for this game are truly wildly mixed. It was a fairly early release for the Super NES, with the Super Nintendo having only been released the year before. Graphically, it was a huge improvement over older games in the series but it still didn’t take full advantage of the Super NES. The biggest complaint is that the gameplay is very repetitive and gets boring quickly.

    Due to time constraints, Super Double Dragon didn’t have everything originally intended by the developer. There were supposed to have been cut scenes that would have added in-game plot, more traps and obstacles, and another boss among other things. This probably would have helped at least some with the perceived repetitive nature of the game.

    Game play is typical for a game in the side-scrolling beat-’em-up genre. You walk from one side of the screen towards the other while punching, kicking and otherwise beating the crap out of endless enemies. You have four basic moves: punch, kick, jump, and guard which was new for this game. There is also an arm grab move that works only on certain enemies as well as different special attacks that can be used depending on how full your “Dragon Power” gauge is. The game can be played by one or two players and there are two character choices (Billy and Jimmy) differentiated by slightly different moves.

    Oddly, the Japanese version, Return of Double Dragon, features a number of differences that make it worth trying even if you have played Super Double Dragon. There are some changes that not too significant like having a different title theme and a different order of background music. Other changes are more significant to the game play like being able to perform different actions (e.g. retrieving a boomerang after throwing it), different enemy placement, and weapons doing less damage. In addition, there are also two extra levels in the final mission. Both the Japanese version and the North American version were released at almost the same time so it isn’t clear to me why they bothered with the differences. Interestingly, an officially licensed version of Return of Double Dragon in cartridge form was released in the U.S. in 2018 via Retroism. Unfortunately, it only works with 3rd party Super NES compatible systems and not the original Super Nintendo.

    Super Double Dragon was the last Double Dragon game produced by the original team at Technos and while earlier games in the series have been remade or otherwise re-released for other systems, a Super Nintendo or emulation thereof remains the only way to play Super Double Dragon (though you can play Return of Double Dragon as mentioned above). If you are a fan of the original Double Dragon then it is at least worth checking out.




  • Super Game Boy

    Super Game Boy television commercial.

    http://darth-azrael.tumblr.com/post/158478059767/vgjunk-super-game-boy-television-commercial

    The Super Game Boy was an adapter for the Super Nintendo that allowed Game Boy games to be played on the system. In addition to allowing you to use the SNES controllers and a TV for display, it also allowed for certain enhancements if the games supported them, including adding color. The Super Game Boy supported original Game Boy games and some Game Boy Color games.

    Essentially, the Super Game Boy contained all of the Game Boy hardware with the SNES just being used for controllers, video output and any supported enhancements. It came in the form of a cartridge that plugged in like any other cartridge and had a slot on top in which to insert a Game Boy game.

    If you were a Game Boy fan and owned an SNES then it was definitely worth the $59.99 to get one of these. This was the first commercially available Game Boy based add-on for a Nintendo console but it wouldn’t be the last. A similar device would be released later on the Game Cube that also supported Game Boy Advance games.

    Above is a clip from a commercial for the Super Game Boy.