• Tag Archives Super NES
  • Tips & Tricks (March 1997)

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    Source: Computer & Video Game Magazines – Tips & Tricks – March 1997

    Tips & Tricks descended from VideoGames Magazine which itself descended from VideoGames & Computer Entertainment. I was a big fan of VG&CE but VideoGames just wasn’t as good. The tips and strategies emphasis of Tips & Tricks was never what appealed to me most so I did read this magazine much but it was probably much more successful than the previous two incarnations. The March 1997 issue includes:

    • Departments
        • Power Up!
        • Readers’ Tips
        • T&T Select Games
        • Game Genie/Game Shark codes
        • Letter from Betty
    • Strategy
        • Virtua Cop 2
        • Samurai Showdown IV
        • K-1 The Arena Fighters
        • Mario Kart 64
        • Virtua Fighter 2
    • PlayStation tips
    • Saturn tips
    • Nintendo 64 tips
    • Genesis tips
    • Super NES tips
    • Arcade tips
    • Game Boy tips

    …and more!

     


  • Lethal Weapon (NES, SNES, Game Boy)

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    Source: Game Players – February 1993

    Lethal Weapons was released for various home computers, the NES, Super Nintendo and Game Boy in 1992. It was actually based on the movie Lethal Weapon 3 which was the iteration of that series that was released around the same time. The game is a fairly typical side-scrolling platform adventure game with the quality you have come to expect from licensed properties.

    There are two primary versions of the game. One released for the NES and Game Boy and another released for the Super Nintendo and various home computers including the Amiga, Atari ST, Commodore 64 and DOS. In both versions, you get to choose to play either of the two main protagonists, Riggs or Murtaugh. The NES and Game Boy version is extremely difficult and mostly involves fighting with various criminals in the Los Angeles area. You can either punch or shoot your enemies and often punching seems to be more effective. The Super Nintendo and computer versions are similar types of games but the levels have more specific goals. The difference between the two characters that you can choose from are minimal and relate to firing speed and jump height.

    None of the versions are particularly great games. The computer versions seem to be more highly regarded but that’s not saying much. If you do want to give this one a try, the Amiga (or Atari ST) version is probably best. Pick the SNES version over the NES or Game Boy version if you want a console game but if you are a sucker for punishment and want to play both variations then you’ll have to give the NES version a shot too (or Game Boy but why?). Needless to say, this game has never been re-released. A Sega Master System version was planned and may have even been mostly completed but was never released.

    The ad above is from the February 1993 issue of Game Players magazine and advertises the NES, SNES and Game Boy versions. Screen shots above are from the Super Nintendo version of the game.





  • Super Ghouls ‘N Ghosts (Super Nintendo)

    Title: Super Ghouls ‘N’ Ghosts

    Year: 1991

    Developer: Capcom

    Platform (s) Originally Released: Super Famicom

    http://darth-azrael.tumblr.com/post/174118618405/ilive2daction-title-super-ghouls-n-ghosts

    While not quite a launch title, Super Ghouls ‘N Ghosts was released only a couple months after the launch of the Super Nintendo in October 1991. It was released exclusively on the SNES but was the third game in the series. The first two titles in the series, Ghosts ‘N Goblins and Ghouls ‘N Ghosts, were released initially as arcade games and then ported to a variety of systems.

    Super Ghouls ‘N Ghosts is much like its predecessors in that it is a side-scrolling action adventure game in which you control the knight Arthur in his quest to rescue the princess from the demon king. Along the way you will fight your way through hordes of undead. Also like its predecessors, it is a very difficult game.

    My first experience with this series came with the Commodore 64 port of the original Ghosts ‘N Goblins. I absolutely loved this game. It had great graphics and music and just a great ambiance. As much as I may have liked it, I don’t think I ever made it more than a third of the way through the game. It was soooo hard. Super Ghouls ‘N Ghosts is probably my second favorite game in the series after that one. It had beautifully updated 16-bit graphics and sound and was an excellent game overall. There are only two real complaints. First, it is soooo hard. Second, it suffered from slowdown issues like a number of early Super Nintendo games did. Despite these issues, if you don’t mind the challenge, Super Ghouls ‘N Ghosts is one of the better games of its type on the Super Nintendo.

    Fortunately, it has also been re-released a few times for more play options. The SNES version (as it was the only version) was released as part of Capcom Generation: Chronicles of Arthur for the PlayStation and again as part of Capcom Classics Collection for the PS2 and Xbox. It was also released for the PlayStation Portable as part of Capcom Classics Collection: Reloaded. The nice thing about these ports is that they do not suffer from the slowdown issues that the original SNES version has. A Gameboy Advance version of the game was released in 2002 with an additional game mode but it suffers the same slowdown issues that the original SNES version had. Additionally, the SNES version of the game was released for the Wii Virtual Console in 2007, the Wii U Virtual Console in 2013 and the New 3DS Virtual Console in 2013. The GBA version was also released via the Wii U virtual Console in 2015. Finally, Super Ghouls ‘N Ghosts was released in 2017 as part of the Super NES Classic Edition.