• Tag Archives Saturn
  • GamePro (January 1997)

    Source: GamePro – Issue Number 100 – January 1997

    Next to EGM, GamePro was probably the most popular gaming magazine in North America. The 100th issue of GamePro from January 1997 includes:

    Special Features

    • 100th Issue! – A timeline of GamePro dating back to April/May 1989.
    • Hanhelds for the Holidays! – A guide to new handheld games available for the holidays. Games covered include Donkey Kong Land 2 (Game Boy), X-Men Mojo World (Game Gear), Tetris Attack (Game Boy), FIFA Soccer ’97 (Game Boy), Bugs Bunny in Double Trouble (Game Gear), Pinocchio (Game Boy), Madden ’97 (Game Boy), Street Racer (Game Boy), Sword of Hopell (Game Boy), and Battle Zone/Super Breakout (Game Boy).

    SWATPro Strategy Section

    • Star Gladiator PlayStation ProStrategy Guide – A detailed strategy guide for this sci-fi themed fighting game from Capcom for the PlayStation.
    • The Fighter’s Edge Power Move Pro Wrestling – Strategies, moves and more for Power Move Pro Wrestling for the PlayStation.
    • Silverload – A walkthrough of this difficult point and click adventure for the PlayStation.
    • Game Enhancers – Game Genie codes for Alien 3 (Genesis), Castlevania Bloodlines (Genesis), Super Metroid (Super NES), and Scooby Doo Mystery (Super NES).
    • SWATPro – Tips and tricks for Mortal Kombat Trilogy (PlayStation), Formula 1 (PlayStation), Street Fighter Alpha 2 (Saturn), Ultimate Mortal Kombat 3 (Genesis), Madden ’97 (PlayStation), Wipeout XL (PlayStation), Andretti Racing (PlayStation), Black Dawn (PlayStation), Die Hard Trilogy (PlayStation), The king of Fighters ’95 (PlayStation), Guardian Heroes (Saturn), Twisted Metal 2 (PlayStation), Project Overkill (PlayStation), Ultimate Mortal Kombat 3 (Genesis/Super NES), Star Gladiator (PlayStation), Bogey: Dead 6 (PlayStation), and Gunship (PlayStation).

    Departments

    • Role Player’s Realm – A reviews of Suikoden for the PlayStation and a preview of Magic: The Gathering – BattleMage for the PlayStation and Sega Saturn.
    • Head-2-Head – Editorial reflecting on 100 issues of GamePro.
    • The Mail – Letters from readers about Star Wars games on the Saturn, Nintendo 64 controllers, and more.
    • ProNews – Many games facing delays including the PlayStation version of Duke Nukem 3D, Independence Day for the PlayStation and Saturn, MegaMan 8, Marvel Super Heroes, Final Fantasy VII and more. Sega cuts price on highest price Saturn games from $69.99 to $59.99. American Laser Games ceases development of live action games. And more.
    • NetPro – A guide to using four online multiplayer gaming services including DWANGO, Mplayer, TEN (Total Entertainment Network), and Engage.
    • Overseas Prospects – A preview of the upcoming Japanese release Castlevania X: Moonlight Nocturne for the PlayStation.
    • Sneak Previews – Early looks at Crusader: No Remorse (PlayStation, Saturn), Cruis’n USA (Nintendo 64), Spider (PlayStation), MechWarrior 2 (PlayStation, Saturn), Tunnel B1 (PlayStation), Pitfall 3D (PlayStation), Broken Helix (PlayStation), Amok (Saturn), Wild 9s (PlayStation), Apocalypse (PlayStation), Scorcher (Saturn), Starwinder (PlayStation), Dare Devil Derby (PlayStation), Samurai Showdown III (PlayStation), SWIV (PlayStation), XS (PlayStation), Mega Man 8 (PlayStation), and Sonic 3D Blast (Saturn).
    • PC GamePro – Reviews of Toonstruck starring Christopher Lloyd (definitely seems inspired by Who Framed Roger Rabbit), ZPC: No Flesh Shall be Spared (a Doom-like game), Screamer 2 (racing game), Descent II, and XCar. Plus a look at a PC based arcade system designed for multiplayer over the Internet play.
    • Hot at the Arcades – A look at WarZard, a fantasy based fighting game from Capcom.

    …and more!


  • NBA Jam Extreme (1996)

    Source: GamePro – January 1997

    NBA Jam Extreme was first an arcade game that was released in December 1996 with home versions for the PlayStation, Saturn and Windows 95 coming about a year later. As you can probably tell from the name, this is a basketball game and it is based on the 1996-97 NBA season. This was not the first game in the NBA Jam series but it was the first created by Acclaim. Previous NBA Jam games had been developed by Midway and then ported to home systems by Acclaim. I guess this was because of legal wrangling with the name because Midway also continued releasing basketball games with NBA Hangtime. Graphically, NBA Hangtime resembled previous NBA Jam games than NBA Jam Extreme did.

    The last basketball game I spent significant time playing was One-on-One on the Commodore 64. That game featured Larry Bird and Dr. J. playing half court basketball. While the graphics were simplistic and game play a bit slow, it still managed a lot of depth and subtlety and was a blast to play. As far as the NBA Jam series, to me it seemed to peak with NBA Jam: Tournament Edition which was also an arcade game and was ported to a whole bunch of home systems.

    However, NBA Jam Extreme did add a variety of new things. The most obvious was that it was the first game in the series to feature 3D graphics. Meanwhile, NBA hangtime maintained the 2D graphics of its NBA Jam predecessor. Other changes included an expanded roster featuring a total of more than 160 NBA players, an “extreme” button which was essentially an enhanced turbo button that was found in previous iterations of the game, and other game play changes.

    NBA Jam Extreme received mixed reviews. The graphics were solid and there were a lot of new features but as an early 3D game, it had early 3D game problems. Most notably with the camera angle being something less than desirable. The game also had a slower pace and the home versions suffered from long load times. NBA Hangtime was generally considered to have better game play. However, if you are an NBA fan and someone who like video game basketball, this wasn’t a game you would want to miss. The game is of similar quality on whichever platform you choose, however the PlayStation version probably edges out the other versions as the best home conversion.

    This isn’t a game you will find a re-release for and because of licensing concerns it’s extremely unlikely you ever would. That leaves tracking down an original or using emulation if you want to give this game a try. There have been a number of sequels including NBA Jam 99 (Nintendo 64, Game Boy Color), NBA Jam 2000 (Nintendo 64), NBA Jam 2001 (Game Boy Color), NBA Jam (2003 for the PS2 and Xbox), NBA Jam (2010 for Wii, PS3 and Xbox 360) and finally NBA Jam: On Fire Edition (PS3, Xbox 360) in 2011. After that, the series seems to have died out.


  • Next Generation (May 1995)

    Next Generation was a magazine that covered “next generation” systems if the title didn’t make it obvious. Primarily that included 16-bit systems and beyond as well as the PC. It also was written with a little bit older audience in mind than the typical gaming magazine. The May 1995 issue of Next Generation includes:

    Talking

    • Can Sony handle the PlayStation? – An interview with the person in charge of the Sony PlayStation launch in North America, Steve Race.

    Breaking

    • News – Sega Saturn launch planned for September 2, 1995 with 20 games on the shelves; stats on Saturn sales in Japan; Nintendo adds satellite gaming to the Super Famicom; Tao Systems develops high end arcade/VR hardware that includes a Pentium based motherboard with four PCI cards each featuring a 100MHz PowerPC chip and a 50MHz 3Dlabs GLINT processor; and more.

    • Joyriding – A look at the Internet and stuff you can find there such as PC gaming newsgroups, FTP sites, and this new fangled thing called The World Wide Web.
    • Arcadia – A look at new stuff in the arcade including Battle Tek, Sega Championship Rally, Virtua Fighter II, Street Fighter: The Movie, Cyber Commando, and more.
    • Generator – A look at a new optical disc format that would become DVD and Peter Molyneux talks about cartridge vs. CD formats.

    NG Hardware

    • Ultra 64: the story so far… – A look at rumors, speculation and facts surrounding the upcoming Nintendo Silicon Graphics machine then known as the Ultra 64.

    NG Special

    • The ripe stuff – A look at the history of Apple and their latest strategies which include Apple clones, the Bandai Power Player and more…which was all a pretty massive failure for Apple as a company, but not to worry, Steven Jobs would soon be back…

    NG Software

    • Alphas – Previews of upcoming games including Daytona USA (Sega Saturn), Prisoner of Ice (DOS), Panzer Dragoon (Sega Saturn), Kingdom (DOS), Jumping Flash (PlayStation), Secret of Evermore (Super NES), MechLords (DOS), Cyber Commando (Arcade), and Chrono Trigger (Super NES).

    Rating

    • Finals – Reviews of 54 new games for the PlayStation, 3DO, Atari Jaguar, Sega 32X, Neo-Geo, PC, Macintosh, Sega CD, Genesis, SNES, Saturn, CD-i and arcade. Some highlights include Raiden for the PlayStation, Theme Park for the 3DO, Burn Out for the Jaguar, Mortal Kombat II for the 32X, Night Trap for the Sega CD, Samurai Showdown II for the Neo-Geo, Atari Action Pack for the PC, Descent for the PC, Discworld for teh PlayStation, Heretic for the PC, Dark Forces for the PC, Spaceward Ho 4.0 for the Macintosh, Dungeon Explorer for the Sega CD, Lords of Thunder for the Sega CD, Earthworm Jim for the Sega CD, Lemmings 2 for the Genesis, Kirby’s Avalanche for the Super NES, and much more.

    Corresponding

    • Letters – Letters from readers regarding Doom at the shareware method of marketing, the upgradeability of the 3DO, supporting the Macintosh, PC gaming, the Atari Jaguar, and more.

    …and more!