• Tag Archives Saturn
  • Sega Saturn

    The Sega Saturn, successor to the immensely popular Genesis, was released in North America on May 11, 1995. This was somewhat of a surprise launch as it was four months ahead of schedule. This was done in hopes of getting a head start on the upcoming PlayStation. However, despite being technically impressive and having a head start, the Sega Saturn was a commercial failure and only sold about half of what the PlayStation sold during the Saturn’s short three year life. Ultimately, while the Saturn only sold a little over 9 million units worldwide, the PlayStation sold more than 102 million and the Nintendo 64 sold nearly 33 million.

    There were a number of reasons why the Saturn failed. First, despite impressive specs, it had a complicated architecture that was difficult to program for consisting of eight processors. These included the following:

    • 2 x Hitachi SH-2 CPUs clocked at 28.6 MHz (56 MIPS)
    • 1 x Motorola 68EC000 clocked at 11.3 MHz operating as a sound controller
    • 1 x Custom sound processor including an integrated Yamaha FH1 DSP clocked at 22.6 MHz
    • 2 x Video Display Processors (VDP1 and VDP2)
    • 1 x Hitachi SH-1 dedicated to controlling the double-speed CD-ROM drive.
    • 1 x System Control Unit (SCU) including a DSP clocked at 14.3 MHz

    In addition, the system featured 16 Mbit of RAM, 12 Mbit of video RAM, 4 Mbit of sound RAM, 4 Mbit CD buffer, and 256 Kbit of batter backup RAM. Each CPU had 4 kB of cache RAM. It was capable of video resolutions of 320×224 and 704×224 and of displaying 16.77 million simultaneous colors. The VDP1 and VDP2 were essentially GPUs but each designed for specific functions. The VDP1 was designed to handle sprites and polygons while the VDP2 was designed to handle backgrounds and large objects. This was a complicated system to program and to make matters worse, available libraries were limited early in the life of the Saturn and most coding had to be done in assembly to avoid the severe performance penalty of programming in C. This situation improved somewhat later on with improved libraries but not enough.

    Another reason for the Saturn’s failure was the initial slow trickle of quality, high-profile first party games. In fact, Sega would fail to release an exclusive Sonic title on the Sega Saturn. The only Sonic titles released for the system were a slightly enhanced port of Sonic 3D Blast, a compilation of previous Sonic games (Sonic Jam) and Sonic R, a racing game. Sonic X-treme was the planned exclusive for the Saturn and it would have been the first 3D Sonic game. It was scheduled to be released in December 1996 but due to a number of development problems and delays, the game was ultimately cancelled.

    In addition, the surprise early launch meant that there were only six titles available at launch. The surprise launch also worked against Sega in other ways as well. It alienated a number of retailers, some of which were not included and did not receive units for the launch. KB Toys went so far as to stop carrying Sega products. Also, the early release of the Saturn was muted by the fact that the price was initially $399 while the PlayStation launch price was $299. Third party titles for the most part were not ready until the originally announced launch date months later.

    This dovetails into what is always the Achille’s heal of systems that fail. Third party support. While there were ultimately a number of quality first party titles (though mostly arcade conversions), third party support was hampered by the complexity of the Saturn and poor development support from Sega. Sony offered excellent development tools and favorable licensing terms and this made all the difference. The Saturn still managed to have more titles than the Nintendo 64 but Nintendo’s first party titles sold better than Sega’s and the average game quality was higher. While Nintendo had Sega beat on average quality, Sony had everybody beat on quantity with more than 2,400 titles released for the PlayStation compared to a little under 600 for the Saturn and fewer than 400 for the Nintendo 64.

    Still, the Saturn is a nice system to own, particularly if you are a fan of Sega arcade games from that era. Despite the commercial failure of the Saturn, there are still a number of unique and high-quality titles available for it. The successor to the Saturn, the Dreamcast, was a much better and more well though out system in my opinion but it was not able to erase the failures of the previous generation and gain back lost support.







  • Saturn UFOs

    This is a 1996 series of infrared photos taken of Saturn’s Rings. These were taken with the Hubble telescope. Scientists stated that from these photos in sequence they have discovered new moons of Saturn. What wasn’t explained was the object’s that were marked A, B and C orbiting Saturn’s outer ring. These huge cigar shaped object’s are clearly shown following a definite path in an orbit along the edge of the ring. Could these be gigantic space craft or mother ships? One could speculate that these may be extraterrestrial mining ship’s, harvesting some type of mineral from Saturn’s outer ring. Who knows? I think we can rule out a glitch in the photography since they show up in six of the ten photos, and clearly show they are moving. John Lear stated that he believes there to be a spacecraft orbiting in or near Saturns rings that measures 31,000 miles long and 2,400 miles wide!

    + last picture:

    Now take a look at this photograph that was taken by the Russian Phobos Probe in 1980 shortly before it was destroyed. The Russian space agency issued a press release saying that they had photographed a 15 mile long cylindrical metallic object, which they thought could be a UFO.

    http://darth-azrael.tumblr.com/post/161871377995/queenanunnaki-tomasorban-this-is-a-1996


  • Electronic Gaming Monthly (January 1997)

    electronic_gaming_monthly_090_-_1997_jan_001

    Source: Electronic Gaming Monthly – Issue number 90 – January 1997

    Electronic Gaming Monthly was probably the best video games magazine of the late 1990s. It covered all the available systems in the U.S. and was also covered imports and rumors about upcoming systems and games. Some of the systems covered in 1997 include the Nintendo 64, PlayStation, Sega Saturn, Super NES, Genesis, Game Boy, Game Gear, Neo Geo, and 3DO.

    The January 1997 issue includes:

    Departments

    • Insert Coin – A look back 20 years to the introduction of Pong and Star Wars to today when a new wave of Star Wars games is coming along, including Shadows of the Empire for the N64.
    • Press Start – News this month includes the introduction of the Dual-Analog pad for the PlayStation, more M2 cancellations and doubts about its future, a new PlayStation model, possible future networked N64 games, Sega expands its online presence, Super Mario Kart R will become first four player N64 game, Arcade Shark N64 joystick introduced, and much more.
    • Gaming Gossip – News and rumors including: Midway making Quake for the Nintendo 64 and PlayStation and Joust 3D for the N64; Mortal Kombat 4 coming soon; San Francisco Rush coming to the Nintendo 64; Lode Runner coming for the Nintendo 64; Sega develops arcade games with M2 board including Jurassic Park: The Lost World; and much more.
    • Next Wave Protos – A sneak peek at games in early development, including Spider (PlayStation), Command & Conquer (PlayStation), Oddworld (PlayStation), Carmageddon (PlayStation), HED (Nintendo 64), Sentient (PlayStation), Dynasty Warriors (PlayStation), Mission Impossible (Nintendo 64), Rocket Jockey (PlayStation), ID4 (PlayStation), WCW (PlayStation), XS (PlayStation), SWIV (PlayStation), Brahma Force: Assault on Beltlogger 9 (PlayStation), Rush Hour (PlayStation), Ark of Time (PlayStation), and more.

    • Review Crew
      • Dragon Force (Saturn) – A fantasy based military sim.
      • Sonic 3D Blast (Saturn) – A port of the Genesis version with improved graphics.
      • Bug Too! (Saturn) – A pseudo-3D side-scrolling platform game; Virtual On (Saturn), Sega’s fighting mech game ported from the arcade to the Saturn
      • Toshinden Ura (Saturn) – One of the worst versions of Toshinden.
      • Virtua Cop 2 (Saturn) – A good port of the arcade light gun shooter.
      • Batman Forever (Saturn) – A mediocre game based on a mediocre Batman movie.
      • Adventures of Lomax (PlayStation) – A 2D side-scroller featuring Lemmings.
      • Robotron X (PlayStation) – Basically, the classic Robotron unnecessarily “upgraded” to 3D.
      • Suikoden (PlayStation) – A large and pretty solid fantasy RPG.
      • Tunnel B1 (PlayStation) – An action game in which you must race against the clock. Looks and game play are somewhat reminiscent of Wipeout.
      • King’s Field 2 (PlayStation) – First person RPG.
      • Project X2 (PlayStation) – A difficult 2D horizontal shooter.
      • Tempest X (PlayStation) – A nice update of Tempest and it includes the original.
      • Tobal No. 1 (PlayStation) – A somewhat underrated (for the time) 3D fighter.
      • Twisted Metal 2 (PlayStation) – A pretty good sequel to the original and the game to have at the time if you like vehicular combat games.
      • Dragonheart (PlayStation) – A 3D hack and slash game based on the movie that garners comparisons to Skeleton Warrior. Average at best.
      • Samurai Showdown 4 (Neo Geo) – Another 2D fighting game classic on the Neo Geo.
      • Street Fighter Alpha 2 (Super NES) – The newst street fighter game on the SNES seems to have the worst game play and control.
      • Maui Mallard (Super NES) – A pretty good 2D side-scroller for the SNES.
    • Tricks of the Trade – The trick of the month is for Ultimate Mortal Kombat 3 and gives you access to a secret menu that provides a variety of options (including enabling playable bosses). There are also tons of other tips and tricks for Twisted Metal 2 (PlayStation), Project Overkill (PlayStation), Die Hard Trilogy (PlayStation), Namco Museum Vol 2 (PlayStation), Ultimate Mortal Kombat 3 (Super NES), Tobal No. 1 (PlayStation), Waverace 64 (Nintendo 64), NHL Powerplay ’96 (Saturn), Tomb Raider (PlayStation), Street Fighter Alpha 2 (Saturn), Motor Toon Grand Prix (PlayStation), Star Gladiator (PlayStation), Triple Play ’97 (PlayStation), Super Mario 64 (Nintendo 64), Time Commando (PlayStation), Battle Arena Toshinden Ura (Saturn), Wipeout XL (PlayStation), Pilotwings 64 (Nintendo 64), Gun Griffon (Saturn), Gunship (PlayStation), Machine Head (PlayStation), Loaded (Saturn), and more.
    • Special Features
      • Cover Story: Mechwarrior 2 – A detailed overview of Activision’s classic mech combat sim game. I played the PC version but never tried the console versions.
      • PlayStation Expo ’96-’97 – A semi-annual event held in Chiba, Japan. The highlights of this show were the five new arcade conversions released by Namco including Soul Blade, Time Crisis, Ace Combat 2, Namco Museum Vol 5, and Rage Racer.
      • Retrogaming – It’s a little disconcerting to read a retrogaming article from a magazine that is itself now retro. This article takes a look at some of the many compilations available at the time including Namco Museum Volumes 1-4, IREM Arcade Classics, Thunder Force Gold Pack, Gradius Deluxe Pack, Arcade’s Greatest Hits as well as some standalone re-releases like Outrun, Asteroids, Afterburner II, Paperboy, Donkey Kong, Space Invaders, and Pac-Man as well as some modern updates to classic games. The article also asks “Will the PlayStation become a dinosaur in the years to come?…will the Super NES one day become an archaic system?”
      • MDK – A sneak peek at this third-person, 3D shooter that was attracting a lot of attention at the time.
    • Team EGM – Previews and reviews of sports games. Previews: FIFA ’97, Big Bass World Championship, Open Ice, Space Jam, and Grand Slam Baseball. Reviews: Hardcore 4×4, Jet Moto, 2 Extreme, In The Zone 2, Street Racer, NBA Hang Time, NBA Jam Extreme, and Motor Toon Grand Prix. Plus an interview with Cedric Ceballos whom I think was playing for the Phoenix Suns at the time.
    • Interface – The letter of the month deals with Nintendo’s botched launch of the Nintendo 64. Basically, there weren’t enough units produced to match pre-orders and on top of that they prioritized bigger outlets like Wal-Mart over smaller specialty gaming stores so that they got them earlier. Also, letters about PC vs. console gaming, the cost of “modern” consoles vs. the Atari 2600 when it was new, upcoming Saturn releases, complaints about the review format in the magazine, and more.

          Features

          • Shoshinkai – A look at Nintendo’s annual trade show. Some highlights include a look at upcoming games for the Nintendo 64 such as Blast Corps, Star Fox 64, Golden Eye, Mission Impossible, Yoshi’s Island 2, and Mario Kart 64 among others. There was also a look at the 64 DD disk drive for the Nintendo 64 but that was never released outside of Japan.
          • Mortal Kombat Trilogy – Which version is better, the PlayStation version of the Nintendo 64 version? There are trade-offs of course. The PlayStation version has 7 more characters and CD quality sound but also more loading time. The Nintendo 64 version on the other hand offers a 3 on 3 game mode that the PlayStation version doesn’t have. Three out of four EGM staff picked the PlayStation version as the best.
          • Final Fantasy VII Update – An update on the continued development of the much anticipated 7th installment of the Final Fantasy series. This was actually the only Final Fantasy I ever spent significant time playing.

          Next Wave

          • Saturn – Previews of recent or soon to be released Saturn games including Scud (80% complete), Virtual On (100% complete), Spot Goes to Hollywood (100% complete), and Heir of Zendor (95% Complete).
          • PlayStation – Previews of recent and soon to be released PlayStation games including Batman Forever, Psychic Force (85% complete), Warhammer: Shadow of the Horned Rat (95% complete), Persona (100% complete), Final Fantasy VII (25% complete), Discworld 2 (60% complete), League of Pain (90% complete), Project X2 (95% complete), Re-Loaded (90% complete), K-1 (75% complete), and Allied General (100% complete).
          • Neo Geo – Previews of recent or soon to be released Neo Geo games. The only one this month is Samurai Showdown (100% complete).

          …and more!