• Tag Archives PSX
  • Electronic Gaming Monthly (September 1998)

    Source: Electronic Gaming Monthly – September 1998

    Electronic Gaming Monthly was one of the most successful gaming magazines and one of my favorites. I never subscribed but did buy issues frequently and bought pretty much every issue in a span between 1990 and 1993. By 1998 I was rarely buying an issue. I’m not sure why really but I guess like everybody else, I was starting to get more content online. Contents from the September 1998 issue (the 110th issue!) include:

    Features

    • Metal Gear Solid – Nothing had been seen from the Metal Gear franchise for the better part of a decade. In fact, it couldn’t really be called a franchise at that point. But it was back in a big way on the PlayStation in 3D glory so of course EGM had a story on it.
    • Hurry Up and Die So I Can Play – This is an article on female game designers and sound engineers. Why sound engineers specifically vs. graphic artists or other game designers? I have no idea. Anyway, this article goes into how female game designers and sound engineers feel about current (at the time) female characters in gaming.
    • Pocket Cameron – This is an article about the Game Boy Camera and making your own ‘blockbuster’ (Pocket Cameron, James Cameron, get it? Hahaha…heh.) Though the article goes over how to use the camera it is a bit tongue-in-cheek. After all, it can’t even really record video, just black and white images. Though you can make some simple animations by using a series of photos. As a side note, at the time the Game Boy Camera was in the Guiness Book of World Record as the world’s smallest digital camera.

    Departments

    • Editorial – This editorial is about making gaming a little more grown-up instead of something targeted at adolescent males.
    • Letters – The Letter of the Month talks about how Sony made the PlayStation a success with their marketing despite it being technically inferior to the Nintendo 64. It foreshadows the failure of the Dreamcast with a warning to heed the lessons of the PlayStation vs. the Saturn.
    • Press Start – EGM’s news section. The feature story was about violence in video games and Florida’s latest attempt at censorship (which fortunately failed).
    • Gaming Gossip – A regular column featuring rumors and gossip in the gaming industry. This month the Dreamcast, Game Boy Color games, and Saturn’s Virtua Fighter 3 were the topics.
    • Review Crew – EGM’s regular reviews section. Pocket Fighter, Banjo Kazooie and Shining Force III were the featured games though there were many other reviews.
    • Previews – EGM’s regular previews section. It is similar to the reviews section except it looks at unfinished games with an uncritical eye. For the Nintendo 64, Twisted Edge SnowBoarding, Bomberman Hero, Madden NFL 99 and Wipeout 64 were looked at among others. For the PlayStation Bust-a-Groove, Parasite Eve, Tenchu, Duke Nukem: Time to Kill, and Colony Wars: Vengeance were featured. For the Saturn, Castlevania was the featured preview. There were arcade previews too (big name arcade game were still being made in 1998) including Street Fighter Alpha III, Daytona 2, Soul Calibur and Gauntlet Legends.
    • Jump Start – This is what EGM was calling their strategy section. This month’s featured strategy was on Vigilante 8.
    • Trick of the Trade – EGM’s tips and tricks column featuring X-Men vs. Street Fighter on the PlayStation.
    • Get Some! – This was a column dedicated to new gadgets and media. This month it looked at The Buz video capture device by Iomega, a book of Photomosaics, Space Ghost: The Musical, and Sony’s new TRV64 Hi-8 camcorder.
    • The Final Word – A sort of second editorial to wrap up the magazine. This one is a rant about the deficiencies of modern controllers, focusing on the Dreamcast and Nintendo 64.

  • Maximum: The Video Game Magazine – Issue Number 4 – 1996

    Source: Maximum – Issue Number 4 – 1996

    You can think of Maximum as Next Generation’s sister magazine in the U.K. Much of the content of Next Generation came from Maximum and the magazines were very similar. Next Generation was one of my favorite magazines though I wasn’t really aware of Maximum until much later and being in the U.S., I was unlikely to ever see it anyway. Maximum targeted an older demographic than GamePro or even EGM. Issue Number 4 of Maximum from 1996 includes:

    Maxiumum Extended Play

    • Soul Edge – The cover game of Maximum issue #4 is a true showcase of arcade fighting titles, based on the PlayStation technology System 11 board. Soul Edge is graphically breathtaking, and features a technical level to the gameplay that’s quite outstanding.
    • Space Hulk – A firm hit on the 3DO, Electronic Arts have been busy bringing their top-rated game onto the PC CD-ROM, Saturn and PlayStation systems. In this triple-format Extended Play, Maximum brings forth huge amounts of info on this involving game.
    • Heretic – The first third party game to use the Doom engine was Raven’s Heretic, which has since been superseded by the excellent Hexen. However, the first game never received a general review and the boys at GT Interactive have just put out the latest version with extra levels. Maximum investigates..
    • Real Bout Fatal Fury – Some have been saying that the latest Fatal Furty is (get this) better than Street Fighter Alpha! Is this true, or is Real Bout just another outing for Geese Howard and a pair of outrageous trousers? Perhaps both, maybe neither. Full details later on.
    • Guardian Heroes – When Treasure produce a new video game, true game fanatics tend to sit up and take notice – especially when the game is on as powerful a system as Sega Saturn. True to form, Treasure have performed miracles with this game.
    • Street Fighter Alpha – First revealed in Maxiumum issue #3, Capcom have handed in a truly arcade-perfect conversion of their monster arcade game which Virgin are handling in Europe. We’eve already covered the coin-op, so this Extended Play covers the art of Street Fighting, from throwing your very first punch to pulling off incredible 19 hit Super Combo finishes.
    • Magic Carpet – Bullfrog scored a bit of an own-goal with their last action game translation to the super consoles. Yes, although Hi-Octane was a bit poor, the conversions of Magic Carpet are absolutely spot-on, and for any Saturn or PlayStation owner, it should be considered an essential purchase.
    • Virtua Fighter 2 – The final part of our unrivaled Virtua Fighter 2 coverage gives our valued readership an in-depth examination of the combination system in the game. Hugely damaging multi-hit strikes are revealed, along with basic techniques on improving your play.

    Maximum Close Up

    • Virtua Cop – Now that the game is a couple of months old, Maximum is pleased to announce the full range of hidden options found in this excellent blasting game.
    • X-Men: Children of the Atom – Well, many apologies for the lack of Magneto action, but this single page of mutant mayhem should clue you in to the true power of the unstoppable Juggernaut!
    • Battle Arena Toshinden 2 – Well, to be frank we think this game is pretty bad – however, it seems to have attracted its own legion of fans on PlayStation and in the arcades, so we reveal all of the boss-related secrets.
    • Doom – The third and final installment of Maximum’s coverage reveals the five secret levels in Doom, including the celebrated “Club Doom”.

    Maximum Regulars

    • New Games…Places…Events… – Well, Maximum’s coverage of the places and events is probably a bit lacking this month, since we’eve been enslaved to Lord EMAP and super-glued to our desks to meet an impossible deadline. Again. Still, the coverage of hot games remains pretty decent regardless, with Saturn WipeOut, Formula One and of course PlayStation Tekken 2 taking pride of place in the Maximum line-up. Also worth checking out are the first pictures of Street Fighter Alpha 2 along with Virtua Fighter Kids and more on the Sonic Fighting Game.
    • Maximum Response – After finally being swayed by popular opinion, Maximum unveils its first letters page. For intelligent debate on gaming in general plus a slagging off for Killer Instinct 2, look no further.
    • Reviews – Despite the lean times in terms of software, Maximum retains its enormous 23 page reviewing section where we tell you in plain English whether selected software is worth buying or not. No useless “ratings” and suchlike here – just our informed opinions on the latest wares.
    • Next Edition – For full details on the forthcoming Namco Special Edition of Maximum, it could well be worth your while checking out this page. It’s going to be big…

    …and more!


  • PSM (November 1997)

    Source: PSM – Issue Number 3 – November 1997



    PSM was probably the most popular magazine dedicated to the PlayStation in the U.S. The November 1997 issue includes:

    Cover Story

    • MegaMania! – The little blue guy is back, and in a mighty big way with two new games! We’ve got the scoop on Neo, Mega Man’s first 3D adventure, plus the full review and tip card for Mega Man X4!

    Features

    • Accessorize Your PlayStation! Part 2 – After we managed to dig our poor Noah out of that giant pile, we found even more things for you to plug into your PlayStation!
    • Final Fantasy VII Stuff Ya Don’t Know – What’s that? You haven’t slept since you bought FFVII, and you’ve already played all the way through? Bet you didn’t find everything…
    • Armored Core: Build the Best Mech – Producer’s Advanced Tips – That’s right – we’ve got the top three designs of Armored Core’s U.S. producer, so get ready to wreak some serious havoc!
    • Colon Wars – The Ultimate Resource Guide – Where to go, what to do, and how to get there – we’ve covered it all in this comprehensive guide to the amazing Colony Wars universe. You’re now on your way to becoming a master pilot in League of Free Worlds!
    • PlayStation Party! – Call your friends and clear out some space – it’s time for a PlayStation party! We’ve got all the pro party tips for turning a night of just sitting around into a wild time to remember, so let’s get it started!

    Monitor

    • Feature Story: Tokyo Game Show
    • Yaroze News
    • Gossip
    • Nihon Game Otaku!

    Reviews

    • Flashback
    • Backlog

    Previews

    • Mega Man Neo
    • Monster Rancher
    • NBA Live ’98
    • Shadow Master
    • Crash 2
    • Gex 2
    • CART World Series
    • Jet Moto 2
    • Resident Evil 2
    • MDK
    • Youngblood
    • Cool Boarders 2
    • Fighting Force
    • Tomb Raider 2
    • Critical Depth

    Code Junkies

    • The latest codes for all you addicts

    Letters

    • Link-Up
    • Top This!
    • PS
    • Marketplace

    Reset

    • A sneak peak at what’s gonna be hot for next month

    …and more!