• Tag Archives atari
  • Compute! (March 1986)

    Source: Compute! – Issue Number 70 – March 1986

    Compute! was an excellent magazine that covered most popular computers of the time. I was partial to the spin-off Gazette because I had a Commodore 64 but this one was excellent as well. It was a little less technical that Byte but all magazines at the time were technical compared to today. The March 1986 issue includes:

    Features

    • The Future of Mass Storage – The future was bright for mass storage. 3.5″ floppies were replacing 5.25″ floppies, Hard drives were becoming affordable, and optical storage for the average user was on the horizon.
    • The Computerized Home – Computerized home automation was a thing long before Alexa. The X-10 interface was the de-facto standard and X-10 modules were available for pretty much any platform.
    • Switchbox – A type-in puzzle game with versions specifically for the Commodore 128, Commodore 64, Atari 8-bit, Atari ST, PC, and Amiga.
    • SpeedCalc for Atari – A type-in professional quality spreadsheet program for the Atari 8-bit.

    Reviews

    • The Works! – A software package for the Commodore 64 and Apple II that includes 13 programs in the categories of tools, organizers, arts, and learning.
    • Under Fire – A World War II strategy game for the Apple II.
    • M-Disk – Software for creating a RAM Disk on the Atari ST.
    • Atari XM301 Modem – A 300bps direct connect modem for Atari 8-bit computers.
    • EduCalc and NoteCard Maker – A combination of a simplified spreadsheet program and simplified database manager with versions for the Commodore 64, Apple II, and PC (Apple II version reviewed here).
    • Hex – A puzzle/strategy game for the Atari ST.
    • Sylvia Porter’s Personal Financial Planner – This software package includes six programs including Transaction Manager, Budget Manager, Asset/Liability Manager, Balance Sheet, and Financial Planner. The Commodore 64 version is reviewed here with versions also available for the PC and Apple II.

    Columns and Departments

    • The Editor’s Notes – A comparison of the new Amiga and Atari ST.
    • Readers’ Feedback – Letters from readers about code comments, computers for charity, recording music on the Amiga, and more.
    • HOTWARE – The top five selling software titles in three different categories. In the top places were F-15 Strike Eagle (Entertainment), Typing Tutor III (Education), and Print Shop (Home Management).
    • INSIGHT: Atari – A look at Atari character codes. Atari 8-bit computers used a variant of ASCII called ATASCII.
    • The Beginner’s Page: Cutting Strings Without Scissors – How to split strings in BASIC.
    • Computers and Society: Humanizing the User Interface, Part 1 – Exploring ways to make the user interface easier to use and more intuitive.
    • The World Inside the Computer: Snowflakes, Quilts, and Stained Glass Windows – Art on the Amiga.
    • Telecomputing Today Games Modern People Play – A look at online multiplayer gaming. At the time, that typically meant turn based gaming on BBS systems or services like CompuServe.
    • IBM Personal Computing: The Ultimate Entertainment Center – A guide for using your PC or PCjr with a TV.
    • Programming the TI: IF-THEN Statements – Using IF-THEN statements including examples for simulating AN/OR, doing Algebra, and more.
    • News & Products – Valhalla announced for the Commodore 64; MIDI Ensemble for the PC; AtariWriter and AtariWriter Plus word processors for the Atari ST; What’s Our Worth? home inventory package for the Commodore 64; and more.

    The Journal

    • IBM Fractal Graphics – Three type-in programs for creating fractals on the IBM PC and PCjr.
    • Commodore ML Saver – A type-in program for saving machine language programs directly from memory to disk on the Commodore 64.
    • Loading and Linking Commodore Programs, Part 1 – The first in a series of article on loading, chaining, and overlaying programs on Commodore computers.
    • Atari P/M Graphics Toolkit – Atari Player/Missile graphics is the Atari 8-bit version of sprites. This type-in toolkit makes it easier to develop and use P/M graphics on the Atari.
    • MultiMemory for Commodore 64 and Apple – Short type-in programs for the Commodore 64 and Apple II that allow you to segment memory for loading multiple BASIC programs.
    • Experimenting with SID Sound – Some examples for controlling the Commodore 64’s SID sound chip.
    • Mousify Your Applesoft Programs, Part 1 – The first of a two-part guide to using a mouse (or joystick or paddles) with your own programs.
    • Atari BootStuffer – This short type-in program for the Atari 8-bit allows you to create a menu system to load up to 8 different programs with one key press.
    • Requester Windows in Amiga BASIC – A guide to adding requester windows (dialog boxes) to Amiga BASIC programs.
    • Softkeys for Atari BASIC – This type-in program gives you automatic line numbering and various hotkeys when writing your own BASIC programs.
    • BASIC Sound on the Atari ST – A guide to getting started with creating basic sound effects on your Atari ST.

    …and more!


  • ANALOG Computing (July 1984)

    Source: ANALOG Computing – Issue Number 20 – July 1984

    ANALOG was one of the most popular Atari 8-bit computer magazines in the U.S. It was published from 1981 to 1989. It had all the typical stuff you would expect in 8-bit computer magazine of the 1980s including reviews, type-in programs, and more. The July 1984 issue includes:

    Features

    • The Winners (ANALOG’s Favorite Games) – ANALOG editors pick their all time favorite games. Some of these games include Star Raiders, MiG Alley Ace, Breakout, Boulder Dash, Archon, Miner 2049er, Missile Command, Pac-Man, Gateway to Apshai, Donkey Kong, Pole Position, Choplifter, M.U.L.E., Agent USA, Shamus, Wizard of Wor, and others.
    • Buzz-zap! – A type-in maze game in which you control a bee who must avoid killer strawberries and other obstacles to make it back to the hive.
    • Bacterion! – This type-in game is described as a sort of sequel to Robotron though it plays more like Asteroids.
    • What Is It? – A type-in educational game for younger kids in which they must type the name of the object that appears on screen.
    • AlterDOS – A type-in program that modifies DOS to recognize files other than AUTORUN.SYS as the autorun file on a disk.
    • Auto Line Numbering+ – This type-in program will assist you in writing your own programs by autonumbering them and performing other tasks.
    • ConTEXT – This type-in program will convert Letter Perfect word processing files into a more standard format that can be used with other programs on the Atari.
    • Stars 3-D in Action! – Action! is a programming language and IDE provided on cartridge and available only for Atari 8-bit computers. This type-in program is rewrite of a previously published type-in program in ANALOG rewritten here in Action!.
    • Bounce in Action! – An Action! version of a previously published type-in program in which you place obstacles to change the direction of a bouncing ball. This version has higher resolution and more colors than the original.
    • Scredit – A type-in program for helping you to design smooth scrolling screens.

    Product Reviews

    • Boulder Dash – A review of the classic Boulder Dash by First Star Software.
    • Universe – A rather ambitious (for its time) sci-fi adventure game that shipped on four disks and cost $89.95.
    • Seven Cities of Gold – An action/adventure/strategy game from Electronic Arts in which you play the role of a sixteenth century Spanish conquistador.
    • Movie Maker – This software allows you to create animated movies 30 to 60 seconds long.

    Columns

    • Reader Comment – Readers write in about modem usage.
    • Griffin’s Lair – Reviews of educational software with an emphasis on typing skills this month, including Mastertype, Type Attack, Typo, and Touch Typing.
    • Our Game – Game development in which the readers participate.
    • BASIC Training – Useful BASIC tips for those writing games including using vector routines and ways to speed up games.
    • Boot Camp – An ongoing assembly language tutorial. This edition covers multiplying numbers.

    …and more!


  • Compute! (February 1985)

    Source: Compute! – Issue Number 57 – February 1985

    Compute! was a great magazine for those with home computer in the 1980s, at least if you had one that it covered. In 1985 that meant the Commodore 64, VIC-20, Atari 8-bit, Apple II, and IBM PC. Many computer magazines were more technically oriented this one but if you were just looking for more typical articles and reviews then it was very solid. It still had type-in programs which was a great way to get software for almost free (minus the cost of the magazine and your time of course). The February 1985 issue includes:

    Features

    • The New Atari: Q & A With Sigmund Hartmann – An interview with Sigmund Hartmann, President of Atari Software, about Atari’s future. On the immediate horizon were new machines including two new Atari 8-bit computers (the Atari 65XE and Atari 130XE) as well as their new 16-bit Atari ST.
    • Fame Games – A look at games using the names of famous authors and stars. Some of these include Amazon (Michael Crichton), Fahrenheit 451, Rendezvous With Rama, Ghostbusters, and many others.
    • Michael Crichton: Reflections Of A New Designer – Michael Crichton discusses the creation of his adventure game Amazon.
    • Birth Of A Computer Game – Game designers Chris Crawford, Jon Freeman, Bill Budge, Bruce Carver, and Dan Bunten discuss their creation process.

    Reviews

    • Dinosaurs – An educational game for preschoolers featuring dinosaurs for the Apple II and Commodore 64.
    • The Syn Series For Atari – A look at SynCalc, SynTrend, and SynFile+ for the Atari 8-bit. SynCalc is a spreadsheet program, SynTrend is a statistics and graphing program, and SynFile+ is a database program.
    • PC-Write Word Processors For PC & PCjr – A low cost shareware word processor capable of running in only 64K on the PC/PCjr.

    Columns And Departments

    • The Editor’s Notes – Reflections on the attributes of the perfect computer.
    • Readers’ Feedback – Readers write in about DOS, the need for two disk drives, memory on the Atari 800XL, transferring/translating BASIC programs between Sinclair computers, POKE and PEEK (or the lack thereof) in TI BASIC, and more.
    • The Beginner’s Page – Conditional logic and IF-THEN statements.
    • Programming The TI: Programming Without A Math Background – Knowing a little math is, of course, useful when programming but an advanced degree in mathematics should hardly be a pre-requisite.
    • Machine Language: Multiplication, Part 2 – The second part in a series on multiplying numbers in machine language.
    • Computers And Society – Word processors and their effect on writing.
    • IBM Personal Computing: Inside King’s Quest – A look at how King’s Quest was made. Incidentally, this game was created as a result of IBM asking Sierra to develop a game that would show off the color graphics of the PCjr.
    • INSIGHT: Atari – A BASIC benchmark for the Atari.
    • Telecomputing Today – Using a “lap computer” with a modem while traveling for business and pleasure, the latest updates on information services including CompuServe, Dow Jones News/Retrieval, and The Source, as well as a look at two new services, People/Link and Play/Net.

    The Journal

    • Acrobat – A type-in game for the Atari, Commodore 64 and VIC-20 in which you must use various acrobatic moves to make your way through various environments and obstacles.
    • Plus/Term For VIC & 64 – A type-in terminal program for the Commodore 64 and VIC-20 with 1200bps support.
    • Adding Sound Effects To Atari – Five short type-in programs for generating various sounds on the Atari.
    • How TurboTape Works – TurboTape is a program that speeds up loading programs from tape that was published in the previous issue. This article explains how it works.
    • IBM Rebound: All Machine Language Game For PC & PCjr – A type-in game for the IBM PC and PCjr that is similar to breakout.
    • Apple Bowling Champ – A type-in bowling game for the Apple II for up to four players.
    • Advanced Sound Effects On The 64 – Includes a type-in program for experimenting with different sounds without programming.
    • News & Products – New printers including the Riteman LQ and Riteman Plus; Work Force II home applications package for the Apple II; new games for Atari and Commodore including Market Forces, Break Street, and more; memory expansion for the Atari 600XL; and more.

    …and more!