• Tag Archives atari
  • Compute! (February 1985)

    Source: Compute! – Issue Number 57 – February 1985

    Compute! was a great magazine for those with home computer in the 1980s, at least if you had one that it covered. In 1985 that meant the Commodore 64, VIC-20, Atari 8-bit, Apple II, and IBM PC. Many computer magazines were more technically oriented this one but if you were just looking for more typical articles and reviews then it was very solid. It still had type-in programs which was a great way to get software for almost free (minus the cost of the magazine and your time of course). The February 1985 issue includes:

    Features

    • The New Atari: Q & A With Sigmund Hartmann – An interview with Sigmund Hartmann, President of Atari Software, about Atari’s future. On the immediate horizon were new machines including two new Atari 8-bit computers (the Atari 65XE and Atari 130XE) as well as their new 16-bit Atari ST.
    • Fame Games – A look at games using the names of famous authors and stars. Some of these include Amazon (Michael Crichton), Fahrenheit 451, Rendezvous With Rama, Ghostbusters, and many others.
    • Michael Crichton: Reflections Of A New Designer – Michael Crichton discusses the creation of his adventure game Amazon.
    • Birth Of A Computer Game – Game designers Chris Crawford, Jon Freeman, Bill Budge, Bruce Carver, and Dan Bunten discuss their creation process.

    Reviews

    • Dinosaurs – An educational game for preschoolers featuring dinosaurs for the Apple II and Commodore 64.
    • The Syn Series For Atari – A look at SynCalc, SynTrend, and SynFile+ for the Atari 8-bit. SynCalc is a spreadsheet program, SynTrend is a statistics and graphing program, and SynFile+ is a database program.
    • PC-Write Word Processors For PC & PCjr – A low cost shareware word processor capable of running in only 64K on the PC/PCjr.

    Columns And Departments

    • The Editor’s Notes – Reflections on the attributes of the perfect computer.
    • Readers’ Feedback – Readers write in about DOS, the need for two disk drives, memory on the Atari 800XL, transferring/translating BASIC programs between Sinclair computers, POKE and PEEK (or the lack thereof) in TI BASIC, and more.
    • The Beginner’s Page – Conditional logic and IF-THEN statements.
    • Programming The TI: Programming Without A Math Background – Knowing a little math is, of course, useful when programming but an advanced degree in mathematics should hardly be a pre-requisite.
    • Machine Language: Multiplication, Part 2 – The second part in a series on multiplying numbers in machine language.
    • Computers And Society – Word processors and their effect on writing.
    • IBM Personal Computing: Inside King’s Quest – A look at how King’s Quest was made. Incidentally, this game was created as a result of IBM asking Sierra to develop a game that would show off the color graphics of the PCjr.
    • INSIGHT: Atari – A BASIC benchmark for the Atari.
    • Telecomputing Today – Using a “lap computer” with a modem while traveling for business and pleasure, the latest updates on information services including CompuServe, Dow Jones News/Retrieval, and The Source, as well as a look at two new services, People/Link and Play/Net.

    The Journal

    • Acrobat – A type-in game for the Atari, Commodore 64 and VIC-20 in which you must use various acrobatic moves to make your way through various environments and obstacles.
    • Plus/Term For VIC & 64 – A type-in terminal program for the Commodore 64 and VIC-20 with 1200bps support.
    • Adding Sound Effects To Atari – Five short type-in programs for generating various sounds on the Atari.
    • How TurboTape Works – TurboTape is a program that speeds up loading programs from tape that was published in the previous issue. This article explains how it works.
    • IBM Rebound: All Machine Language Game For PC & PCjr – A type-in game for the IBM PC and PCjr that is similar to breakout.
    • Apple Bowling Champ – A type-in bowling game for the Apple II for up to four players.
    • Advanced Sound Effects On The 64 – Includes a type-in program for experimenting with different sounds without programming.
    • News & Products – New printers including the Riteman LQ and Riteman Plus; Work Force II home applications package for the Apple II; new games for Atari and Commodore including Market Forces, Break Street, and more; memory expansion for the Atari 600XL; and more.

    …and more!


  • Compute! (January 1982)

    Source: Compute! – Issue Number 20 – January 1982

    Compute!, at least in its earlier days, exclusively covered computers based on the 6502 CPU. In early 1982 these included the Commodore PET, Apple II, Atari 8-bit, VIC-20, and others. The January 1982 issue includes:

    Columns

    • The Editor’s Notes – Atari goes after creators of Atari game clones.
    • Ask The Readers – Questions asked and answerd about chaining programs in BASIC on Commodore computers, the future of the 6502, software protection, accessing all 48K of RAM on the Atari, and more.
    • Computers And Society – An article on the Turing test and measuring artificial intelligence.
    • The Beginner’s: Loops – A look at FOR loops, nesting loops and more in BASIC.
    • New Products – A new dental computer newsletter, new Atari software from Artworx, Cimarron releases CMAR file handling system for Commodore computers, and more.

    Applications

    • INVEST – A BASIC type-in program for helping you to calculate various things with regards to realestate investing.
    • Developing A Business Algorithm – Creating a program to perform various business calculations including things like interest, lease calculations, taxes, and more.
    • Anti-Hesitation Programming: A Tutorial on Arrays – Getting around slowness when using arrays in Microsoft BASIC.
    • How Random Are Sequences Of Random Numbers? – A look at the randomness of numbers generating using RND in BASIC.
    • Telecommunications: Getting Outside The Computer – A look at the computer parts and peripherals that let you communicate with the outside world. These include things such as the UART and MODEM.

    Education

    • Friends Of The Turtle – A new society with the goal of promoting turtle graphics with languages such as Atari PILOT, TI LOGO, and Apple LOGO.
    • Learning With Computers – A look at how computers might change schools in the future.

    The Apple Gazette

    • Apple Addresses – Hexadecimal and decimal addressing on the Apple II.
    • More Apple Hi-Res Shape Writer – A type-in program for creating hi-res shapes on the Apple II.
    • Lower Case With Unmodified Apple – A program that allow you to use lower case letters without hardware modification on the Apple II.
    • COMPUTE! Overview: Individual Tax Plan – A look at a program that helps you prepare your taxes on the Apple II.

    The Atari Gazette

    • Cryptogram – A type-in game for Atari 8-bit computers in which you mus decipher the code.
    • SuperFont – A type-in program for the Atari that allows you to create your own fonts.
    • Word Search – A type-in program for the Atari that allows you to create word search games.
    • Review: Screen Printer Interface (Version 2.0) – A review of this device for Atari computers that lets you capture and print the contents of your screen.
    • INSIGHT: Atari – Part three of a series on the Atari operating system. This part covers Atari I/O device handlers.

    The OSI Gazette

    • Part I: A Small Operating System: OS65D The Disk Routines – Part one of a two part series on using a disk drive with the OSI.

    The PET Gazette

    • A Yuletide Tale – A Christmas Carol starring the PET.
    • Renumbering An Appended Routine Only – A guide to appending one program to another on the PET.
    • BRANCH NEVER And QUIF Assembling On SuperPET – Assembly language programming on the SuperPET (which uses a 6809 CPU).
    • PET Repairs For The Amateur – A guide to various PET problems that are mostly the result of loose connections.
    • Realtime Clock On Your PET Screen – A type-in real-time clock routine for the PET.
    • Tape Load Test And Head Alignment – How to prepare and use a test tape for the cassette recorder of the PET to help align the heads.
    • MICROMON: An Enhanced Machine Language Monitor – A type-in machine language monitor for the PET.
    • Self-Modifying Programs in BASIC – Creating self modifying programs on the PET.

    VIC-20 Update

    • TINYMON1: A Simple Monitor For The VIC – A type-in machine language monitor for the VIC-20.
    • VIC Color Tips – A tutorial for using color in your programs for the VIC-20.
    • VIC Memory Map Above Page Zero – A list of memory locations and their functions on the VIC-20.
    • ZAP! – A type-in arcade game for up to six players for the VIC-20. Try to consume various shapes while avoiding the asterix.

    …and more!


  • The One (November 1989)

    Source: The One – Issue Number 14 – November 1989

    The One was a gaming magazine that was published in the U.K. It covered various systems over the year but it was primarily a 16-bit computer games magazine. In 1989 it was mostly covering the Amiga, Atari ST and PC. The November 1989 issue includes:

    • Disk – The cover disk included with the magazine this month includes an add-on for the Amiga and Atari ST versions of Populous called Final Frontier.
    • Letters – Letters from readers about Deluxe Paint, game construction kits, Power Drift, and more.
    • News – A look an an interesting new game called Atomic Lunch, new games coming for Christmas including Space Harrier II, Scramble Spirits, Liverpool, Saint and Greavsie, Terry’s Big Adventure, and more
    • Work In Progress – An in-depth look at a game still under development, Chase HQ.
    • Reviews – Reviews of Future Wars: Time Traveler for the Amiga, Power Drift for the Amiga, Tintin on the Moon for the Atari ST, Pro Tennis Tour for the Atari ST, Eye of Horus for the PC (DOS), North and South for the Amiga, Interphase for the Amiga, and Batman for the Amiga.
    • Play Guide – A strategy guide for Xenon II.
    • Tips – Tips and tricks for Paperboy, Dragon’s Lair, Continental Circus, Dynamite Dux, Indiana Jones and the Last Crusade, The New Zealand Story, Rick Dangerous, and Robocop.

    • Demos – A look at various demos for the Amiga and Atari ST as well as where to get them.
    • Showcase – Budding programmers, graphic artists, and musicians submit their work for consideration.
    • Graphics – Creating 64-color art on 16-color displays with EA’s Fusion.
    • Arcades – A look at new and upcoming arcade games including Big Run (Jaleco), U.N. Squadron
    • (Capcom), Sky Adventure (SNK), and Omega Mission (UPL/American Sammy).

    …and more!