• Tag Archives retrogaming
  • GamePro (July 1992)

    gamepro_issue036_july_1992-001

    Source: GamePro – July 1992

    GamePro, along with Electronic Gaming Monthly, was one of the most popular video games magazines of the late 1980s and 1990s. I never liked GamePro as much as EGM or my favorite, VideoGames & Computer Entertainment, but it was still a good magazine. The July 1992 issue includes:

      • Letter from the GamePros
      • The Mail
      • Cutting Edge – Multimedia fun and games with Commodore CDTV, Philips CD-I, and Guest by Virgin Games.
      • Hot at the Arcades – Fight evil forces throughout the video dimension with X-Men and Solvalou.
      • Special Feature: Putting the Spin on CD-ROM Systems – Here’s what’s happening with the Sega CD, the Turbo Duo, the SNES CD, and the Wondermega.
      • Team GamePro – We thank you for your support.
      • Pro Reviews
        • Nintendo: Gargoyle’s Quest II, Prince of Persia, Hillsfar, Lemmings, The Legend of the Ghost Lion, Ferrari, Grand Prix Challenge
        • Genesis: The Simpson’s: Bart vs. the Space Mutants, Evander Holyfield “Real Deal” Boxing, Todd’s Adventure in Slime World, Cyber Cop, Dragon’s Fury, Star Odyssey, Warrior of Rome II
        • Super NES: Hook, Wings 2-Aces High, Arcana, Might and Magic II, Magic Sword, Krusty’s Fun House, The Addams Family, Super Bowling
        • TurboGrafx-16: Gates of Thunder (CD)
        • Neo Geo: Previews: Last Resort, Sengoku II, King of the Monsters II
        • Game Boy: Super Hunchback, The Adventures of Star Saver, Wordtris, Pyramids of Ra, Jeep Jamboree
        • Game Gear: A special year-end preview.
        • Lynx: Hockey, Lynx Casino
      • Special Feature: Alien 3 – What’s more scary? The movie, the comic, or the Genesis video game? Check ’em all out here.
      • On Location: Accolade – Meet a new cat on the 16-bit system prowl.
      • Overseas ProSpects – From Japan: Ranma 1/2, Macross 2036, and Sega Mega CD games.
      • The Sports Page – Go to the Olympics with Gold Medal Challenge, Olympic Gold (Genesis and Game Gear), and USA Basketball.
      • Short ProShots – A quick look at some of the hottest new carts.
      • S.W.A.T.P.R.O. (Secret Weapons and Tactics) – The hottest tips and tactics from GamePros everywhere.
      • GameBusters: Teenage Mutant Ninja Turtles III & Contra III
    • ProNews – All the video game news that’s fit to print.

    …and more!



  • Asteroids Deluxe (Arcade)

    Asteroids Deluxe

    http://darth-azrael.tumblr.com/post/170796022495/colorvizion-asteroids-deluxe

    Asteroids Deluxe in an arcade game released by Atari in 1981 as a sequel to the original Asteroids. An experienced player could employ strategies to extend play on the original Asteroids for a long time. This “sequel” was largely designed to prevent that. After all, you have to keep those quarters flowing.

    Asteroids Deluxe is significantly more difficult game than Asteroids for a couple of reasons. First, the hyperspace feature was replaced with a shield feature. Eventually, your shield would run out of energy. Also, a new enemy was added called the Killer Satellite. If you shot this enemy, it would break apart into multiple ships that would each home in on your location. Otherwise, Asteroids Deluxe looked and played very much like the original.

    Surprisingly, there were not many home ports of the Deluxe version. In 1987, six years after Asteroids Deluxe hit arcades, there was an Atari ST version. A few years earlier, in 1984, there was a release for the BBC Micro. It’s surprising to me that there wasn’t at least an Atari 7800 version given Atari’s habit of publishing old arcade games to death in those years. There was an unofficial hack released for the Atari 7800 in 2007 that added the new play features of Asteroids Deluxe among other things.

    There have also been no re-releases of Asteroids Deluxe that I am aware of. However, there were a couple of more sequels. Space Duel in 1982 and Blasteroids in 1987 were both follow-ups to Asteroids and Asteroids Deluxe.


  • Goldeneye (Nintendo 64)

    Absolutely classic N64 exclusive. Goldeneye was a very influential first person shooter and one of the more mature games on the N64. I still play this game today and love it to bits.

    The single player missions are action packed and really cool, feeling like you actually are James Bond. Three difficulty levels are present in the single player. The soundtrack is really epic and done very well with a industrial and techno feel. Stealth and all out shooting are both tactics in the missions. Basically the missions are fun and have a breadth of weapons available.

    As for the offline multiplayer – it is historic. The split screen shooting is one of the first proper iterations and works tremendously. There are a few modes, stages and tons of characters available such as the infamous ‘Jaws’. The golden gun is one hit kill and adds the need of technique and tactics to win a multiplayer game. Multiplayer never gets really boring and it is known for people to have hour long sessions of it amongst friends. Multiplayer is action packed and feels very intense. The only real downfall for this is that the random respawning it can be very unfair at times.

    In conclusion, to me Goldeneye is a fantastic original shooting game as of its fun and cool single player which is presented well and also more for its addictive and epic multiplayer which is stuff of legends still today.

    http://darth-azrael.tumblr.com/post/170803927255/zantheron-absolutely-classic-n64-exclusive

    Goldeneye was released by Rare for the Nintendo 64 in 1997 and it is one of the must have games for that system. First person shooters were not the most common type of games on the N64 but Goldeneye, exclusive to that system, did just about everything right.

    Prior to Goldeneye, first person shooters were primarily a PC phenomenon. That isn’t to say there weren’t FPS games on consoles but they were not really up to the standards of their PC brethren. Goldeneye changed all of that. It was one of the first modern shooters on a console, adding more realism that the simplistic movements offered by games like Doom. It was also one of the first FPS type games to add stealth elements which are common today.

    In Goldeneye, you take the role of 007 himself in a series of missions that don’t all primarily involve killing. A large variety of weapons can be found and used and even a few of the gadgets you will find familiar from the Bond films.

    Goldeneye offers an excellent multiplayer mode. Up to four players can play on a split screen in four different modes. Normal is a basic death match mode that can be played individually or as teams. In the You Only Have Twice mode, you are eliminated after two deaths. The Living Daylights is a flag tag type game where the person to keep the flag the longest wins. In the License to Kill mode, players die from a single shot. Finally, in The Man With The Golden Gun mode, a golden gun is placed somewhere on the map and the player that retrieves it can kill with only one shot.

    Copies of Nintendo 64 are not cheap but carts can be found on eBay for $25-$30. Unfortunately, because of rights issues, the original game has never been officially re-released. Though not a Bond related game, Perfect Dark was a successor in the sense that it used an upgraded version of the same engine and features many of the same gameplay elements. A number of sequels were ultimately released on a number of systems but none ever quite lived of to the standards of the original. Expectations were not high for Goldeneye when it was being developed but it surprised everyone with its quality and became the third best selling game for the Nintendo 64.

    Some of the original members of the Goldeneye team eventually left Rare and formed Free Radical Design. This group developed the TimeSplitters series of games which are among my personal favorite first person shooters.