• Tag Archives Super NES
  • Capcom Fighter Power Stick GS

    https://darth-azrael.tumblr.com/post/643947140140433408/videogameads-capcom-fighter-power-stick-gs-ad

    It seems like third-party controllers used to be a bigger deal back in the 16-bit era than they are today. One of those reasons is Street Fighter II. That game single-handedly created a new market for controllers. Don’t get me wrong, 3rd party controllers go back to at least the Atari 2600 and continue to exist to this day but I don’t think there was ever more variety in style, function or manufacturer than during the 16-bit era.

    When the Sega Genesis was first introduced, it came with a three button controller. Only a minor upgrade from the two button controllers of the NES and SMS eras. The Super Nintendo came along a few years later and had more buttons but in an odd…for the time…configuration in which there were four buttons where you expect buttons to be and two shoulder buttons. There were other controllers available and people tended to buy these because they were cheaper or because they had extra features like auto-fire. There were also arcade stick style controllers for those that preferred them. This was pretty much the state of 16-bit controllers until Street Fighter II came along.

    The Street Fighter II arcade game featured six-buttons, all of which were really critical for game play. The popularity of Street Fighter II cannot be overstated. In an era when arcades were already dying, this game brought new life. When home conversions came along, it was a big deal how close they came to the arcade original. One thing was missing though and that was a controller with enough buttons. The SNES controller had enough of course but they were in an awkward layout for this game. However, this problem was quickly remedied by the introduction of a variety of 3rd party controllers with the appropriate number of buttons.

    Capcom, the creator of Street Fighter II, sold their own brand of controllers. If you are cynical enough, you might even think they created a successful game that needed six buttons just so they could also sell millions of controllers. This particular ad is for the Capcom Fighter Power Stick GS. That sure is a mouthful. In addition to having the appropriate number of buttons in a similar layout to the arcade version of Street Fighter II, it also added features like slow motion and turbo. I believe this particular controller was available for both the Sega Genesis and Super Nintendo though I’m not sure if any other systems (or the PC) had this controller available. If not, there were a variety of similar ones.

    These controllers tended to be rather expensive. This ad doesn’t mention a price but somewhere around $70 wouldn’t surprise me. And that was even more money in the early 1990s than it is today. However, if you were a fighting game aficionado, whether Street Fighter II or any of the multitude of fighting games it spawned, then this style controller was really a must have. I never used this one but since it is by Capcom and hence virtually the official Street Fighter II controller, it has to be great, right? Until you snap off the stick in a rage anyway…


  • ACE (June 1991)

    Source: ACE – Issue Number 45 – June 1991

    ACE (which stands for Advanced Computer Entertainment) is a computer and video game magazine published in the late 1980s and early 1980s in the U.K. In 1991, systems like the Amiga, PC, Atari ST, Megadrive, Game Boy, Atari Lynx and Super Famicom were being covered. Issue 45 from June 1991 includes:

    Reviews

    • Aero Blaster
    • Alien Storm
    • Burai Fighter
    • Cohort
    • Dark Man
    • Das Boot
    • ELF
    • F-15 2
    • Gauntlet 3
    • Gods
    • Hill Street Blues
    • Jetfighter 2
    • Mercs
    • Mega Traveler 1
    • Midnight Resistance
    • Nam
    • Predator 2
    • Space Quest IV
    • R-Type
    • Shadow Dancer
    • Squash
    • Viz

    Features

    • Captain Planet – Midscape is currently putting together two versions of the exploits of the new mean green fighting machine. We talk to the programmers of both and ask the folks as Mindscape about their hopes for the product.
    • Sony On CD – ACE talks to Sony US regarding their not-entirely half-hearted entrance into the CD arena.
    • Super Mario World – Super Mario World on the Super Famicom is possibly the most playable game in the world. After literally months of play, we feel ready to offer our opinions as to the very essence of its greatness.
    • Falcon 3 – For those of you who like your flight sims realistic, Spectrum Holobyte are keen to cater for the most demanding of tastes, with Falcon 3 boating a topographic landscape as well as a host of other state-of-the-art features. How did they do it?
    • Return of the Conference! – If you’ve ever wondered exactly how a software company works, you’ll be keen to take us up on our offer to visit a Major Firm and talk to the bosses and the programmers.
    • ECTS Show Report – We report from this year’s computer trade show where the industry folk have been deciding what you’ll be playing this Christmas.
    • Air Duel – Glyn Williams’ multi-craft flight game promises to offer players all-out flying action, with the emphasis on the thrills and spills of heroic acrobatics and far less gametime wasted on toggling flaps and avoiding heat currents. Sounds like a good deal to us.

    Regulars

    • ACE Games News – The Blues Brothers, Cyber Fight, Sonic the Hedgehog, Battletoads and the Addams Family.
    • ACE Tech News – The latest news of widgits, gizmos and events on the hardware scene from the ECTS show.
    • Letters – Speak out!
    • Tricks ‘n’ Tactics – Solutions, codes, cheats and hints for the best games of the moment.

    …and more!


  • GamePro (April 1992)

    Source: GamePro – Issue Number 33 – April 1992

    Though I preferred EGM and the slightly more obscure VideoGames & Computer Entertainment, GamePro was one of the most popular gaming magazines published in the U.S. lasting from 1989 until the end of 2011. The April 1992 issue includes:

    • Letters from the GamePros
    • The Mail
    • Cutting Edge – Play video games by telephone or by television!
    • Hot at the Arcades – Ride with Sunset Riders. Roll with B.O.T.T.S.
    • Special Feature: Genesis and Super NES Games for ’92 – 16-bit gamers are in for some treats this year, no matter which system you own.
    • Pro Reviews
      • Nintendo: King’s Quest, G.I. Joe: The Atlantis Factor, Wacky Racers, Gemfire
      • Genesis: Kid Chameleon, Earnest Evans, Where in Time is Carmen Sandiego?, Devilish, Toki
      • Super NES: The Super Scope, Xardion, Preview: Out of this World
      • TurboGrafx-16: Ballistix
      • Game Boy: Batman: Return of the Joker; Snow Bros, Jr; Ultima: Runes of Virture
      • Game Gear: Fantasy Zone, Popits
    • Special Feature: Big Basketball Blowout II
      • ProReviews: Jordan vs. Bird (Genesis), Double Dribble: Five on Five (Game Boy)
      • Previews: Arch Rivals (Genesis), David Robinson’s Supreme Court (Genesis), Bulls vs. Lakers (Genesis and SNES), Roundball (NES), Tecmo Super NBA Basketball (NES), NBA Super All-Star Challenge 2 (Game Boy), Basketbrawl (Lynx)
      • Special Review: Michael Jordan Flight for IBM PC
    • Overseas ProSpects – A new Tetris surfaces in Japan – Tetris Plus Bombliss
    • S.W.A.T. (Secret Weapons and Tactics) – The hottest tips and tactics from GamePros everywhere.
    • Ask the Pros – The GamePros answer your questions about G.I. Joe (NES), Mega Man (NES), Streets of Rage (Genesis), Darius Twin (SNES).
    • ProNews – All the video game news that’s fit to print.
    • Advertiser Index – Here’s what’s coming up next in GamePro.

    …and more!