• Tag Archives Sega CD
  • Sega’s Upgradable Hardware Systems

    Source: Computer & Video Game Magazines – Sonic Times – April 1995


    Above is an ad from Sonic Times. Sonic Times was a promotional newsletter sent to Sega retailers during the Genesis era. It contained information like marketing schedules, lists of top games sold and upcoming releases. This ad highlights the upgradability of the Sega Genesis.

    It’s true that the Genesis had a few different upgrade paths. The basic Sega Genesis could play 99% or more of all the games released for that system. However, the Sega CD add-on added the ability to play CD games. Unfortunately, relatively few games were made for CD and even fewer were very good. Sega also released the 32X which plugged into the cartridge port and acted as a pass through. It added some 32-bit hardware to the Genesis enabling better graphics and theoretically better games. However, once again, few games supported it and fewer were particularly good. In many cases games released for the 32X or Sega CD appeared as regular cartridges without significant loss of quality.

    Some games even required both the 32X and the Sega CD but as you could probably guess, those games were even fewer in number. It’s not so much that the hardware was bad, it’s just that it was not well supported by third parties and Sega themselves just couldn’t provide enough software to really justify their purchase price. There were certainly a few good games to be had for these expansions just not generally enough to make their cost worthwhile.

    Pictured above is a fully expanded Genesis with the newer model Sega CD and 32X. What’s not shown is the mess of cables and power supplies needed.

    Sega’s strategy to hardware expansion was quite different than Nintendo’s. What Nintendo hardware expansions you might ask? Well, they certainly weren’t as visible. A CD system was long planned for the Super Nintendo but it never materialized. There were also disk systems for both the NES and N64 that appeared in Japan but never elsewhere. However, Nintendo and other 3rd parties did a lot of hardware expansion in the cartridges themselves. A variety of “memory mappers” appeared in NES cartridges that added more RAM and other hardware. For the Super Nintendo, the Super FX chip is probably the most well known expansion though it was only used in a couple of games. This sort of hardware expansion in the software made for more expensive games but they weren’t THAT much more expensive and easier to swallow a small piece at a time than shelling out for an expensive Sega CD or 32X (or both). Of course, Nintendo screwing over Sony in their partnership to create a CD expansion for the SNES is what led to the PlayStation but that is another story.

    Hardware expansion happened in other systems as well. A couple of games for the Atari 7800 added a Pokey sound chip (from the Atari 8-bit computer line) to enhance the sound. The Nintendo 64 and Sega Saturn had memory expansions and of course in more modern systems external storage can often be added or upgraded. However, I think Sega had everyone beat with the amount and extent of upgrade options with the Genesis. Unfortunately, there wasn’t enough neat software to go with all the neat hardware.


  • GamePro (May 1994)

    Source: GamePro – Issue Number 58 – May 1994 

    GamePro wasn’t my favorite magazine but there’s no doubt it was one of the most popular. Personally, I preferred EGM. It always seemed to me that GamePro was aiming for a slightly younger audience than EGM. The May 1994 issue of GamePro includes:

    • Letter from the GamePros
    • The Mail
    • The Cutting Edge – Virtuality is back! Check out Zone Hunter and more from the virtual wizards at W Industries.
    • Hot at the Arcades – NBA Jam Tournament Edition, Super Street Fighter II Turbo, Power Instinct, and Alien vs. Predator
    • Special Feature: Shooters! – ProReviews of Tempest 2000 (Jaguar), Sub-Terrania (Genesis), Grindstomer (Genesis), Rebel Assault (Sega CD), and Microcosm (Sega CD). Previews of Super R-Type III (SNES) and SoulStar (Sega CD).
    • Cover Feature: The Making of Mortal Kombat II – Inside the minds that brough us Fatalities, Babalities, and incredible digitized graphics.

    ProReviews

    • Genesis
      • Pirates of Dark Water
      • Mutant League Hockey
      • Asterix and the Great Rescue
    • Sega CD
      • Tomcat Alley
    • Super Nintendo
      • The Ninja Warriors
      • Mega Man Soccer
      • Metal Combat
      • Spectre
      • Time Trax
      • King of Dragons
      • Lethal Enforcers
      • Choplifter III
      • Joe & Mac 2: Lost in the Tropics
    • Nintendo
      • Alfred Chicken
    • 3DO
      • The Horde
    • Neo Geo
      • Art of Fighting 2
    • Game Boy
      • Wario Land: Super Mario Land 3 (Preview)
      • Spider-Man and the X-Men in Arcade’s Revenge
      • Sports Illustrated for Kids: The Ultimate Triple Dare!
      • Chase HQ II
      • Stop That Roach
    • Game Gear
      • Disney’s Aladdin
      • Cosmic Spacehead
      • Captain America and the Avengers
      • Zool
      • Ms. Pac-Man

    The Sports Page

    • World Series Baseball (Genesis)
    • Hardball III (SNES)
    • MLBPA Baseball (SNES)
    • RBI Baseball ’94 (Genesis)
    • Super Bases Loaded 2 (SNES)
    • Bill Walsh College Football (SNES)
    • Suzuka 8 Hours (SNES)
    • NHL Hockey ’94 (Sega CD)
    • NBA Showdown ’94 (Genesis)
    • Chavez (SNES)
    • Caesars World of Boxing (CD-I)
    • PGA European Tour (Genesis)
    • Pebble Beach Golf Links (Genesis)
    • International Tennis Open (CD-I)

    Role-Player’s Realm

    • Nobunaga’s Ambition (SNES)
    • Liberty or Death (SNES)
    • Young Merlin ProStrategy Guide: Part III (SNES)
    • RPG Industry Interview: Alex Jimenez

    SWATPro

    • Secret weapons and tactics from the GamePros.
    • Fighter’s Edge – More than 60 Fatalities, three hidden characters, how to play Pong, and more weird stuff.
    • GamePro Labs – It’s the Pro Action Replay 2, SG ProPad 6, and Pro Control 6.
    • Short ProShots – Quick looks at some hot new games.
    • Overseas ProSpects – A look at Dracula X (PC Engine Super CD), Ganbare Goemon 2 (Super Famicom), Zoku: The Legend of Bishin (Super Famicom)
    • ProNews – All the video game news that’s fit to print.
    • Index of Advertisers

  • Star Wars Chess (Sega CD)


    https://darth-azrael.tumblr.com/post/615193898324787201/segacity-the-queens-from-star-wars-chess-on


    Star Wars Chess is a Star Wars themed chess game that was released by The Software Toolworks for Windows 3.1, DOS and Sega CD in 1993. As tended to be the case with other themed chess games of the time, this one looks and plays similar to Battle Chess with animated pieces doing battle whenever a piece is taken. The difference being that in Star Wars Chess, the pieces are Star Wars characters instead of the traditional Knights, Rooks, Kings, etc.

    Star Wars Chess received mixed reviews when it was released. Chances are if you are a Star Wars fan and have a passing interest in Chess then you will probably enjoy this game. More serious chess players or those that don’t care for Star Wars aren’t going to like it as much. You can of course play against the computer or another player. Otherwise, there isn’t a whole lot to say about this one. “Star Wars themed Chess” about covers it.

    The images here are from the Sega CD version. Graphically speaking, it’s a good version but if you prefer shorter loading times then you’ll want one of the PC versions. However, there really isn’t much difference so you can grab whatever version you find most convenient. As far as I know, this one hasn’t been re-released so you’ll have to find an original copy or resort to emulation to give it a try. This is by no means a must play game but if you enjoy Chess and Star Wars you might enjoy it.