• Tag Archives commodore
  • AC’s Tech for the Commodore Amiga – Volume 1 Number 2 – March-May 1991

    AC’s Tech for the Commodore Amiga was technically oriented quarterly publication for the Commodore Amiga, This issue is from March to May 1991 and includes the following:

    Features

    • CAD Application Design: Part I – World and View Transforms – The first of a two part series covering the basic procedures used in vector-based two-dimensional CAD systems. Topics covered include cartesian coordinates and vectors, CAD system mathematics, transforming world coordinates, and more.
    • Interfacing Assembly Language Applications to ARexx – A tutorial for adding ARexx calls to assembly language programs. ARexx is the Amiga’s native scripting language.
    • Adding Help to Applications Easily – A guide to adding ‘on-line’ help to your own programs.
    • Programming the Amiga GUI in C – Part I – The first article in a tutorial for developing GUI applications in C on the Amiga.

    • Intuition and Graphics in ARexx Scripts – A guide to using graphics library calls in ARexx.
    • UNIX and the Amiga – An introduction to UNIX and a look at Minix, various UNIX shells, and an upcoming version of UNIX for the Amiga.
    • A Mega and a Half on a Budget – Adding an additional 512K of RAM to your 1MB Amiga 500 for $30.
    • Accessing Amiga Intuition Gadgets from a FORTRAN Program – Accessing graphics Amiga ROM Kernel routines from your FORTRAN programs.
    • Toolbox Part I: An Introduction to 3-D Programming – The first part in a series on creating 3-D graphics on the Amiga.

    Departments

    • Editorial – The influence of the Video Toaster and the opportunities that the CDTV provides.
    • Source and Executables ON DISK! – The cover disk generally included all of the sample programs used in the various articles in the magazine.

    …and more!


  • The One (January 1993)

    Over the course of its life, The One mostly covered games on 16-bit computers. The platforms differed over the years but by early 1993, The One was called The One Amiga and exclusively covered that platform. The January 1993 issue includes:

    • Boot Sector – Contents of the cover disks this month include one complete game (Psycho Santa) and three demos (Doctor Who, Gunship 2000, and Archer MacLean’s Pool).
    • News – Two new games coming from Digital Image Design for the Amiga 1200 including Odyssey and TFX Inferno; new platform game from Miracle Games called Miracle Bat; new Amiga joystick (Argostick) from Cheetah; new version of Zool for the Amiga 1200; and more.
    • Letters – Letters from readers about competitions, piracy, Superfrog, 16-bit consoles vs. the Amiga, and more.
    • The Dirty (Half) Dozen – An interview with Amiga software developers Martin Kenwright, Andrew Baybrook, Eric Matthews, Archer Maclean, Jon Hare, and Mev Dinc.

    • Fantastic Voyages – Two new CD-ROM based games coming from Psygnosis including Microcosm and Dracula.
    • Work In Progress – A look at two more upcoming games still in progress including SuperHero and Dune 2.
    • That Was The Year That Was… – The One annual game awards. Some of the winners include Another World (best graphics), Wizkid (best sound, most original), Legends of Valour (best technical achievement), Sensible Software (best programming team), Team 17 and Renegade (best software house), and Sensible Soccer (game of the year).
    • Preview 1993 – Previews of games upcoming in 1993 including Jurassic Park, Batman Returns, Syndicate, Lobo, Apocalypse, Splash Jordan, Alien Breed 2, Body Blows, and Sensible Soccer 2.
    • Reviews – Reviews of Indiana Jones IV, Gobliins 2, TV Sports Boxing, Waxworks, Ugh!, Street Fighter 2, Leeds United Champions!, Cool World, KGB, Alien 3, Robosport, Cytron, Tearaway Thomas, and Krusty’s Super Funhouse.

    • Cheapos – A look at recent budget releases/re-releases including Alien Breed ’92 – Special Edition, Future Wars, Flimbo’s Quest, Prince of Persia, Bignose The Caveman, The Grandslam Collection, Combat Classics, Super Fighter, The Dream Team, and Super All-Stars.
    • Tips – Tips, tricks, and strategies for Assassin, Wing Commander, The Legend of Kyrandia, Putty, Dizzy, The Manager, Eye of the Beholder 2, Pinball Fantasies, Test Drive 2, The Humans, Pitfighter, Rodland, Parasol Stars, and Troddlers.
    • PD Zone – A look at some of the latest public domain releases including Baldy, Pacman Deluxe, Atoms, Hellzone, Top of the League, and Leap!
    • The Diary of a Game – Part six of a continuing diary of the making of Uridium 2.
    • Previews – Previews of upcoming games including B-17 Flying Fortress, Combat Air Patrol, Arabian Nights, Darkseed, and Fatal Strokes.
    • Recommended – A list and brief review of highly rated games that might make good Christmas gifts. Games on the list include The Addams Family, Black Crypt, The Aquatic Games, Ashes of Empire, Beast 3, Civilization, Dune, Eye of the Beholder 2, Indiana Jones 4, The Legend of Kyrandia, Lure of the Temptress, Monkey Island 2, Pinball Dreams, Ultima VI, Wing Commander, and many others.

    …and more!


  • Compute! (September 1985)

    Compute! was probably the best magazine for the average computer user in the early to mid 1980s and perhaps beyond. At least if you had an interest in more than one platform. Compute! covered all of the popular home computers of the time and there were a bunch in 1985 including the Commodore 64, Apple II, Atari 8-bit, PC, TI-99/4A, the brand new Amiga and Atari ST, and probably others. The September 1985 issue includes:

    Features

    • The Amiga: An In-Depth Review – A detailed look at the new Amiga (Amiga 1000) from Commodore. It was due to be released in August.
    • The Electronic University – While it took a while for online education to really take off, it is far from new. This article tells the story of one family who is using their Commodore SX-64 to earn online degrees.
    • The Last Warrior – A type-in arcade style action game for hte PC, Commodore 64, Atari 400/800, and Apple II.

    Reviews

    • Rescue on Fractalus! and Ballblazer – Reviews of these two classic Lucasfilm games for Atari 8-bit computers.
    • Below the Root – An adventure game for the Commodore 64 based on the Green Sky Trilogy of books.
    • Companion – A word processing program for the TI-99/4A.
    • Jr-Draw for PCjr – An art program designed for the PCjr that can optionally use a light pen.

    Columns and Departments

    • The Editor’s Notes – A discussion of the Amiga, BASIC, machine language, and the C programming language.
    • Readers’ Feedback – Letters from readers about relational operators, Atari tape to disk transfer, adding beeps to key presses on the Commodore 64, unlocking IBM PC BASIC programs, and more.
    • HOTWARE: Software Best Sellers – Best selling software this month includes Flight Simulator II (Entertainment), Math Blaster! (Education), and Print Shop (Home Management).
    • The Beginner’s Page: Forget Your Algebra – It turns out you don’t need an extensive math background to program a computer.
    • Computers and Society: Compilers, Interpreters, and Flow: Conclusion – How different compilers and interpreters affect program flow and complexity.
    • Telecomputing Today – SIG Wars – Special Interest Group sysops switch between services while those services claim ownership of all messages and uploaded files in a SIG.
    • The World Inside the Computer: A Robot Toddler – A look at the Herojr personal robot.
    • IBM Personal Computing: The Mysterious Editors – A look at the editors that IBM provides with its PCs including BASIC, DEBUG, and EDLIN.
    • Programming the TI: The OPEN Statement – Some examples of using the OPEN statement on the TI-99/4A.
    • INSIGHT: Atari – Using Serial Input/Output – A look at how printing and disk access works via SIO.

    The Journal

    • Commodore 64 Memory Manager – A type-in program for the Commodore 64 that allows you to load multiple BASIC programs into memory at once and switch between them.
    • Saving Time and Memory: An Atari Variable Utility – A set of type-in utilities for the Atari 8-bit that allows you to list, rename, and abbreviate variable names in BASIC programs.
    • Commodore 64 Disk Commander – A type-in utility for the Commodore 64 that makes disk access more convenient.
    • Apple Fractals – A type-in program for generating fractals on the Apple II.
    • Chess for IBM PC & PCjr – A type-in chess program for the PC and PCjr based on an earlier published version for other machines.
    • Commodore Bootstrapping – A tutorial and demo for how to load programs that are divided into multiple parts on the Commodore 64, VIC-20, C16, PET/CBM, and Plus/4.
    • Atari Animation with P/M Graphics, Part 1 – The first part of an animation tutorial for the Atari 8-bit using Atari’s Player/Missile graphics.
    • All About IBM Batch Files, Part 1 – The first part of a tutorial for using DOS batch files.
    • Jump Search – A demonstration of binary search on the Atari 400/800, Apple II, IBM PC, Commodore 64, TI-99/4A, and Color Computer.
    • 128 Sound and Music, Part 2 – This part explores the Commodore 128’s FILTER, SOUND, and PLAY commands.
    • Easy Apple Screen Editing – A type-in screen editor for the Apple II.


    …and more!