Next Generation, August 1995

Next Generation, August 1995

While VideoGames & Computer Entertainment and Electronic Gaming Monthly were my favorite video games magazines from the late 1980s through the early 1990s, Next Generation was my favorite from the mid 1990s on. It’s a shame it only lasted until 2002. The August 1995 issue includes:

    • talking – Howard Lincoln – Nintendo’s president explains the delay of Ultra 64 – and why he’ll still make more money than Sega

 

    • breaking – News – All the latest gaming information from the worlds of the coin-op and the Internet
      • Arcadia (word from the coin-op world)
      • Joyriding (game on the Internet)
    • ng special – Saturn: the hype-free guide – You’ve seen the TV commercials, now read the answers to the most frequently asked questions

 

    • ng feature – Japanese RPGs – They’re the most popular games in Japan, and now they’re coming to a 32-bit console near you

 

    • ng software – Alphas – From Japan, Europe, and the U.S.: Your first look at the next generation games of tomorrow. Including: PlayStation’s Head-to-head games, VectorMan (Genesis), Duke Nukem 3D (PC), Shin Shinobi Den (Saturn), Wing Arms (Saturn), Terminal Velocity (Saturn), Air Combat (PlayStation), and Bullfrog’s 1996 lineup

 

    • rating – Finals – Your complete reviews guide to the month’s release on all formats. Featuring: Jumping Flash! (PlayStation), Pebble Beach Golf Links (Saturn), Tama (Saturn), Worldwide Soccer (Saturn), WWF Raw (Sega 32X), Slam ‘n’ Jam ’95 (3DO), Savage Reign (Neo-Geo), Last Eden (PC), Syndicate (Macintosh), Judge Dredd (Genesis), Romance (SNES) and Sega Rally Championship (arcade)

 

    …and more!

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