• Tag Archives Sega Master System
  • Advanced Computer Entertainment (October 1989)

    Source: Advanced Computer Entertainment – Issue Number 25 – October 1989

    Advanced Computer Entertainment, or ACE for short, was published in the U.K. and mostly covered computer games but also covered console games to some degree. In late 1989 that included the Atari ST, Amiga, Commodore 64, Amstrad CPC, Sinclair Spectrum, PC (DOS), Nintendo (NES), and the Sega Master System. The October 1989 issue includes:

    Specials

    • Konix: The Review – The Konix Multisystem got rave reviews and was unique in the number of control options, however, the company making it ran out of cash before it could be released.
    • Arcadeology – A look back at arcade history including a bug in Breakout, how Donkey Kong got its name, and more.
    • Games Get Mean – Addressing complaints that games are getting too difficult, complex and unfriendly.
    • Are You A Weirdo? – A test to calculate how weird you are.
    • Making It – A guide to making a living with MIDI.
    • Enter Cyberspace! – A look at the state of virtual reality with Cyberspace from AutoDesk.

    Gameplay

    • Screen Test – Reviews of F15 Strike Eagle II (DOS), Strider (Amiga, Atari ST, Amstrad), Xenon II (Atari ST, Amiga), Rick Dangerous (Amiga), APB, Shadow of the Beast (Amiga), Bloodwych (Atari ST), Castle Warrior (Amstrad), Eye of Horus (Atari ST), Fast Break (Amiga), Oil Imperium (Amiga), Shufflepuck Cafe (Amiga, Atari ST), Tank Attack (Amiga), Turbo (Amiga) and Battle Valley (Amiga).
    • Arcade Ace – A look at Sega’s System 24 arcade motherboard and its capabilities, Escape From The Planet of The Robot Monsters from Atari, Wnning Run from Namco, Y Spy from Data East, Arch Rivals from Data East, and Rastan Saga II.
    • Updates – A look at some of the latest game conversions including Rocket Ranger for the Atari ST, Jack Nicholas’ Greatest 18 Holes for the Amiga, Robocop for the Amiga, New Zealand Story for the Commodore 64 and Spectrum, Paperboy for the Amiga, Firepower for the Commodore 64, and Trivial Pursuit for the Amiga.
    • Tricks ‘N’ Tactics – Strategy guide for Battletech and Conflict Europe plus more tips, codes and hints for Spherical, Voyager, Vigilante, Thunderbirds, Altered Beast, Navy Moves, and more.
    • Previews – A look at games still in development including Tower of Babel, M1 Tank Command, Stunt Car, Star Lord, and more.

    Regulars

    • News – Atari announces new Atari ST models including a portable model, the Acorn Archimedes A3000 gets games support, a giant tower case for the Amiga, Integrated Flight and Entertainment Services System to provide gaming on airplanes, Software Horizons blames software piracy for its demise, Philips announces high-end VCR with built-in 3″ screen, and more.
    • Letters – Letters from readers about linking Atari STs together for gaming, Commodore computer shows, gaming design, the FM Towns, and more.
    • Adventures – A look at Hound of Shadow from Electronic Arts, a review of Sword of Aragon from SSI, and help with Chronoquest and Manhunter.

    …and more!


  • Electronic Game Player (May/June)

    Source: Electronic Game Player – May/June 1988

    Electronic Game Player is a pretty obscure video game magazine mostly because it was short lived. However, it was the immediate predecessor to Electronic Gaming Monthly which was not so obscure… The May/June 1988 issue includes:

    Features

    • The Electronic Game Player Great Game Give-Away – Here’s your chance to win over fifty cartridges for your Nintendo Entertainment System absolutely free! One lucky winner will get a slew of titles, including games that aren’t even available in stores yet!
    • Behind the Scenes at the CES – Grab your V.I.P. pass and head for Las Vegas with Electronic Game Player for an advance look at all of the home games and computer software you’ll be playing in the months to come.

    In-Focus

    • Video Games Battle Back – With millions of game systems filtering into American living rooms and arcade receipts exceeding $5,000,000,000, the video game hobby appears to be healthier than ever. Some say the wonderful world of electronic gaming has returned from the dead. Others contend that it never had left us. Find out the real story and get an insight on where the major companies plan to go from here.

    Also In This Issue…

    • Score! – Top champs give you their secrets to winning at Out Run, Mike Tyson’s Punch-Out!!, and Alien Syndrome. Look for plenty of helpful tips in this new expanded section.
    • The Home Front – Get the complete scoop on over a dozen new releases for the Nintendo Entertainment System and the Sega Master System. Be sure to check out Ed Semrad’s reviews of Victory Road and Zaxxon 3-D, as well as Wizards and Warrior and Freedom Force.
    • The U.S. National Video Game Team Endorses – A new column you’ll find exclusively in Electronic Game Player! The U.S. Nation Video Game Team, the only internationally recognized group of professional game players, lend their special “Players Seal of Approval” to three of the hottest new carts! Read the team’s endorsements of Double Dragon, Fighting Golf, and RBI Baseball in this regular feature that spotlights only the very best titles!
    • Logon – Todd Rodgers, Jim Gilliam, and John Styles review Accolade’s Test Drive and Card Sharks, Mindscape’s into the Eagle’s Nest, Data East’s Speed Buggy, Q*Bert, and TNK III.

    Departments

    • Coming Soon
    • insert Coin
    • Interface
    • Press Start
    • Gaming Gossip
    • Next Wave
    • Behind the Screens
    • APA International Scoreboard

    …and more!


  • Electronic Gaming Monthly (November 1989)

    Source: Electronic Gaming Monthly – November 1989

    Electronic Gaming Monthly and VideoGames & Computer Entertainment were really the only two video game magazines I cared about. VG&CE was my favorite but EGM was far more successful. The November 1989 issue of EGM includes:

    • Cover Story – Ghouls and Ghosts – Heralded by EGM as one of the best video games of all time, Ghouls and Ghosts is bound to sell Genesis machines just as well as Mario sells Nintendos! This fantastic 16-bitter packs a full five meg of power to generate some of the slickest graphics, most brilliant sounds, and exciting game play we’ve ever seen! See if you agree in this special Ghouls and Ghosts Game of the Month spectacular – compete with reviews, tips and maps!
    • Behind The Screens Look At GameBoy – Find out the future of this pocket powerhouse from the white shirts and other top-level executives that make the industry move! Get the first word on new soft and other exciting developments going on behind the scenes at the top game companies!
    • A New Look At The P.C. Engine – Although NEC has finally given the go-ahead to the P.C. Engine on these shores under a new name, Japan is still buzzing over the 8-Bit machine that does all the things 16-Bitters do. Get sneak peeks at loads of new P.C. Engine games that may be coming this way for the TurboGrafx, as well as the latest updates on the Super Famicom and the first look at a new 32-Bit system!
    • Top Secret! – The Game Busters strike again with a whole new assortment of super secrets that will let you become video invincible! Great tips for the TurboGrafx and Genesis, combined with all new tricks for Nintendo and Sega, make this “For Your Eyes Only” info more valuable than a Super Mario 3 cart! Lots of new stuff from readers too!
    • P.O.W. – The War Rages On – EGM continues its “How to Master” photo maps of SNK’s latest battlefield epic! Get Bart out from behind enemy lines and take on the ruthless leader of the Government of Destruction! Also look for new maps on River City Ransom, Scramble Spirits, Blazing Lazers, and more!
    • Also in this issue:
      • Insert Coin
      • Interface – Letters
      • Gaming Gossip
      • International Outlook
      • Contest – Win a GameBoy
      • At the Arcades
      • Nintendo Player
      • Sega Masters
      • Atari Adventures
      • Turbo Champ
      • Outpost: Genesis
      • GameBoy Club

    …and more!