• Tag Archives retrogaming
  • Electronic Game Player (September 1988)

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    Source: Electronic Game Player – September 1988

    Electronic Game Player was a very short lived video games magazine form the late 1980s. While this particular magazine didn’t last very long, it was the predecessor to Electronic Gaming Monthly. The last issue of EGP had a number of things that would be familiar to those that have seen earlier issues of EGM. The September/October 1988 issue of Electronic Game Player includes the following:

    Features

    • Atari Plays to Win – Once holding a commanding profile in the electronic gaming spotlight, the Atari 2600 has failed to excite players in the shadows of the Nintendo Entertainment System and Sega Master System. But Atari is now ready to play hardball against the new generation of gaming goliaths with their 7800 system.
    • Dare to Compare – A great new column you’ll find every month in EGP! It’s summer and that can only mean one thing…BASEBALL! Bring out the boys and get ready for some of the hottest video baseball action available for play on your Nintendo Entertainment System! Special reporter Mike Myers provides in-depth analysis as four tough hitters step up to bat for your gaming dollar. Get at a glance comparisons and hard-hitting ratings of four major contenders!

    In-Focus

    • Special Report From the CES – The bi-annual Consumer Electronic Show once again staged a successful preview of things to come from the electronic gaming superpowers! EGP takes you behind the scenes and provides an advance sneak peek at the games you’ll be playing for the next twelve months as well as important developments that may change the way we all play video games at home.

    Contests

    • The Electronic Game Player “Win An Arcade Game” Contest – A fantastic video game give-away from your favorite video game mag! Match game screens with game titles and you could WIN an authentic coin-operated video game just like the ones you see in the arcade!
    • The Winners Corner – Learn about our latest contest winners and enter the “Save Your Allowance” sweepstakes – you could win a year’s worth of games courtesy of your friends at EGP!

    Also In This Issue…

    • SCORE – How to Master Double Dragon – Learn the hottest techniques and super secret strategies of the U.S. National Video Game Team as they show you how to conquer the most talked-about game of the year! Find out how to attack each character, improve your scores, and complete each of the game’s power-packed missions! Play like a pro and impress your friends with this special strategy feature!
    • Tricks of the Trade – Find out about the latest, most guarded gaming secrets anywhere! Champions from around the country show you how to use hidden tricks, level selects, and power-ups to your advantage! Valuable information that puts you in control of your game!
    • Mark of Excellence – The most famous game players in the world, the U.S. National Video Game Team, introduce you to the latest favorites that have earned their coveted “Seal of Approval”.

    …and more!


  • JoyStik (November 1982)

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    Source: JoyStik – November 1982

    JoyStik was an early video games magazine that didn’t last very long. It was heavy on arcade coverage but also covered home systems and games. The November 1982 issue includes:

    Neo

    • Tutankham: A Video Treasure – Doug Mahugh helps you unearth the treasures in this fascinating exercise in exploration.

    The Winning Edge

    • Free Space Defender – Designed to turn your good game into a great game. Strategic guides through the perils of Free Space.

    Innerview

    • Tim Skelly – The hired gun that Gottlieb brought to Chicago. Insights into the making of a video game.

    Features

    • Reactor – Beginning strategies for 1982’s most unusual game.
    • Donkey Kong – An authoritative approach to top-notch Donkey Kong Play. Patterns.
    • Tron Contest – A fragmentary glimpse at Bally’s Tron contest. Gary Zanke reports from Madison Square Garden.
    • Vectrex – A hands-on look at one of the most impressive new home systems.
    • Isaac Asimov: Video Games To Come – The legendary futurist turns his attention to video games. A masterpiece in speculation.
    • Arcade Art – Vectors, rasters, and colors.
    • Kaboom – All you’ll need to know to master one of the most popular home game cartridges.
    • Dig Dug – A game to respect. Strategies by Doug Mahugh.
    • Qix – A classic. Several tried-and-true strategies for this most abstract of video games.

    Departments

    • Future Waves – Information on ColecoVision and Arcade Pepper.
    • Home Video – Danny Goodman rates the home hardware.
    • Computer ’82 – Preppie! The newest rage in computer games.
    • Counterpoint – JoyStik gives voice to the other side. Enjoy.
    • Cartoons – Introducing two brand-new comic strips.
    • Technocracy – Inside information on chips and difficulty settings.
    • JoyStik Charts – Arcade machine designers rate Atari home games.

  • Computer Gaming World (January 1993)

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    Source: Computer Gaming World – Issue Number 102 – January 1993

    Computer Gaming World really was the best computer games magazine. It was sad when it evolved into the short-lived Games for Windows. The January 1993 issue includes the following:

    Features

    • Ultra Bots Exclusive Coverage – Johnny Wilson Proves That War Is What you Mech of It
    • A King’s Quest VI(th) Sense? – Chuck Miller Gets Under the Scalp of Missing Heirs
    • Carusoe-ing For A Bruising – Giligan has Nothing on Dynamix’ Johnny Castaway – A Note in the Bottle from Alan Emrich & Johnny Wilson
    • Accolade’s Summer Challenge Leaps For The Gold – Reviewer Gordon Goble Checks for (Foot) Faults
    • Sierra’s Clueless Gobliiins – Chriiis Lombardiii Buys Them A Vowel
    • The Quest For Glory Series Takes a 3rd Turn – Players May Not Mind A Couple of Lumps of Cole in Their Stockings As Dug by Jeff James
    • Bela Lugosi Lives On In Plan 9 From Outer Space – By Alien Abductee, Charles Ardai
    • Is Jack Nicklaus Golf Driving You Bunkers? – Mark Willet Guides Course Designers Through the Rough
    • A Composer’s Symposium on Sound Support – Donald Griffin Explores What’s in the Cards & Gives Sound Observations
    • Surveying the Realms – Virgin Games Sallies Into Strategy Gaming By Jeff “The Conquering Commentator” James
    • Heimdall – The Party Viking? – Ragnarok n’ Roll With Allen “Bjorn To Be Wild” Greenberg
    • Evan B(r)ooks A Flight on Air Bucks – A Solvent Review for Soldiers in the Fare Wars
    • The High & Dry Way to Fly – Stealthy Strategies for Happier Landings in Air Bucks by Jennifer Schlickbernd
    • Learning From The Prophecy of the Shadow – SSI Reaches Out For New Role-Playing Converts By Jeff “Voice In The Wilderness” James
    • How Do You Spell Excitement? N-H-L-P-A Hockey! – Electronic Arts Shoots and Scores on the SEGA As Glossed Over by Zamboni Drivers Chris Lombardi & Alan Emrich
    • A Different Slant on Wayne Gretzky 3 – Gordon Goble “Checks” Out Bethesda’s Latest
    • The Deciding Point is a Spear of Destiny – Back To the Bunker on Another Wolfenstein 3-D Mission Bryan Walker Takes a Careful, Reviewer’s aim
    • Making One’s Mark in Darklands – Fighting For One’s Reputation part II of Sam Baker’s Strategy Guide
    • Charles Ardai Takes a Spring Break – Legend’s Spellcasting: 301 Works Its Magic Through Another Naughty, Sophomoric Rump (Er,…Romp)
    • Phone Stone – GEnie’s Gemstone III Gets Reappraised By the Pawnbroker of Panache, Johnny Wilson
    • The Consumers Strike Back! – CGW’s Annual Top Ad Contest is Launched And Will be Decided by Our Readers

    Computer Wargaming World

    • Red Baron Mission Builder in the Crosshairs – Becoming the Ringmaster of the Flying Circus A Review of Dynamix’s Toolkit by Doug “Flying” Fick
    • Naval Miniatures on a Microcomputer? – SSI’s Great Naval Battles in the North Atlantic Sails With Nautical Nuance by Johnny “Range Finder” Wilson
    • “I’ll Meet You At Midway” – A Rip Roaring Replay of A Carriers at War Scenario By Michael “Nimitz” Peck and Carlos “Yamamoto” Gomez
    • B-17 – On Target? – Reviewing MicroProse UK’s Flying Fortress Simulator Flak Fired by William Shefski
    • Having Conquered Kingdoms At Your Feet – Alan Emrich Previews the Latest Offering from QQP And Sees Magic in the Strategy Gamer’s Future
    • Advanced Squad Leader Meets IBM – A Game Assistance Program lends Support to a Wargaming Classic By Richard “10-6” Savage
    • Gunship 2000 Over Islands and Ice – A Helicopter Gunship Flight Simulator Supplement Reviewed by Bryan Walker
    • Reviewing the Fronts in Theatre of War – Tim Carter Witnesses A Strategy Gaming Spectacle
    • Talons & Claws in Operation Fighting Tiger – Spectrum Holobyte Gives a Boost to Falcon 3.0 An In-flight Review by Tom “Crash” Basham
    • Garage-Built F-16? – Mike Weksler Straps into Homemade Cockpits for Flight Simulators

    Departments

    • Scorpia’s View: Clouds of Xeen
    • Over There: European Software Report
    • Scorpia’s Tale: The Summoning
    • Best of the Rest (Shareware)
    • CGW Stock Watch: Sierra
    • Company Profile: QQP
    • Conversions Received
    • Letters from Paradise
    • The Rumor Bag (Artis Fartis)
    • Computer Wargaming World Editorial: Roger Keating Interview
    • Taking a Peek
    • CGW Poll: Top 100 Games
    • What’s Hot!
    • CGW Hall of Fame
    • Editorial – Software Returns

    …and more!