• Tag Archives Atari 2600
  • Video Games (December 1982)

    Source: Video Games – Volume 1, Number 3 – December 1982

    Video Games was an early 1980s video game magazine covering systems like the Atari 2600, ColecoVision, Intellivision, Arcadia 2001, Vectrex and others of the time. The December 1982 issue includes:


    • Video Games Interview: Ken Uston – From stockbroker to blackjack whiz to video game maven, the celebrated author knows no bounds. An exclusive interview by Roger Dionne.
    • Programming for Dollars – Game designers are turning ideas into megabucks. Who are they, how do they do it and could you become one of them? Dale Archibald is on the case.
    • The Selling of Intellivision – The maker of Barbie has come a long way, baby. An inside look at Mattel and its prime-time duel with Atari. Also, a rare interview with George Pimpton. Susan Prince and Steve Hanks do the job.
    • The House That Pac Built – Space Invaders, Galaxian, Pac-Man, Gorf, Ms. Pac-Man, Tron! Midway Manufacturing has done them all. On the even of the Company’s 25th anniversary, Andrea Stone paid a visit to the coin-op Goliath.

    Special Section

    • From Cutoffs To Pinstripes – On Atari’s 10th birthday, Video Games brings you the company that started it all. An incredible report by Steve Bloom.


    • Hyperspace – A few words of hype from the editor.
    • Double Speak – Some words of advice from our readers.
    • Blips – Pac-Man gets a TV show, gamer clubs, Siggraph ’82, drugs in arcades, the latest and greatest high scores, why Wall Street is saying all those terrible things about video games.
    • Soft Spot – Perry Greenberg pulls no punches as he guides you through the ever-expanding software maze. Reviews of 16 brand new cartridges, including Atlantis, Pitfall and The Empire Strikes Back.
    • Book Beat – The mad, mad, mad world of a video game book author. Between hands of poker and the change of cartridges, Roger Dionne found the time to tell us how it’s done.
    • Coin-Op Shop – Eugene Jarvis returns with more expert opinions on the latest batch of quarter-eaters. Je also has a few things to say about Tron.
    • Hard Sell – The TV-game system that nobody knows. Introducing Emerson’s Arcadia 2001. Critique by Sue Adamo.
    • Comic Relief – Our resident funny men are back on the loose. John Holmstrom’s “Bernie,” Gene Williams’ “Joysticks,” and Peter Bugge “Video Kid.”
    • Outtakes

    …and more!

  • Snow White and the Seven Dwarves (Atari 2600)

    Snow White and the Seven Dwarfs
    Platform: Atari 2600


    The Atari 2600 had a very long life that started all the way back in 1977. The last commercial games for that system were not released until 1991 (1992 in Europe). As a consequence, there were a large number of games that production started on but for one reason or another were never finished. Many prototypes have been found throughout the years, some quite playable and others not so much. One Such prototype is Snow White and the Seven Dwarves.

    Apparently, Atari went so far as to license Snow White from Disney (or maybe it was part of some other larger licensing deal?) but managerial indecision about what kind of game it should ultimately be led to delays that eventually led to cancellation. It was thought that no coding was ever done until a prototype showed up on eBay in 2000.

    It turns out there were two prototypes (that anyone knows about so far anyway). The first is dated November 9th, 1982 and is about 50% complete and has parts that are somewhat playable though it doesn’t make for a very enjoyable game. The second, dated December 9th 1983 is a somewhat different game that is simpler but less complete.

    Screen shots above are from the more complete version.

  • Mr. Do!’s Castle (Atari 2600)

    Mr. Do’s Castle, Atari 2600.


    Mr. Do! became quite the popular arcade character after the first game featuring him in 1982 simply titled Mr. Do! The game was popular enough that to speed along a sequel, an existing game in development was modified to be a Mr. Do! game by changing the graphics. The game was originally to be titled Knights vs. Unicorns. The Japanese version became Mr. Do! versus Unicorns and the U.S. release was called Mr. Do!’s Castle.

    Mr. Do!’s Castle features Mr. Do! climbing up and down ladders in a castle. The goal is to collect cherries by using a hammer to knock out blocks that contain them. The holes left behind can then be used to trap the Unicorn monsters which can then be smashed with another block.

    Mr. Do!’s Castle was released in 1982 and was ultimately ported to a wide variety of contemporary platforms including the Atari 2600. Unfortunately, the Atari 2600 version just isn’t that good. The Atari 2600 was a limited platform anyway but during the 1982 and 1983 time period in general, many games were rushed to try to take advantage of the video game craze. The graphics were never going to be close to the arcade version but they are hardly even recognizable. The game play is not significantly better. While the arcade version is a fun game I would steer clear of the 2600 version and if you want a home version try one of the 8-bit computer versions such as the Commodore 64 port. Really though, you might as well emulate the original arcade version.

    Screen shots above are from the Atari 2600 version of Mr. Do’s Castle.