• Tag Archives Sega
  • Arcus Odyssey (Sega Genesis)

    https://darth-azrael.tumblr.com/post/719984398578122752/vgjunk-arcus-odyssey-megadrive-genesis

    Arcus Odyssey was released in 1991 by Taito for the Sega Genesis. This is a fantasy role-playing game played from a top down perspective. It features a blend of exploration, combat, and character progression that makes this a stand-out game on the Genesis, at least if you like RPGs.

    In Arcus Odyssey, you can choose from four distinct characters, each with unique abilities and weapon. These include the warrior, the thief, the mage, and the cleric. This selection offers a layer of strategy, as players can tailor their experience based on their preferred style of play. The warrior is the most balanced, the thief is the most agile, the mage is the most powerful and the cleric is the most versatile.

    As with any good RPG, this game’s structure is nonlinear, allowing players to explore various interconnected levels and complete quests at their own pace. Combat is fairly straightforward and features real-time battles against a variety of enemies, including goblins, skeletons, and bosses (though I prefer turn-based combat myself). Players can attack, dodge, and use magic, with each character having their own unique combat styles.

    One of the key mechanics of the game is the way magical items and power-ups are scattered throughout the levels. Players can collect various spells and equipment which enhance their character’s capabilities. Managing inventory is crucial since you can’t carry unlimited items and you must decide which items to carry into battles and how best to use them.

    The graphics in “Arcus Odyssey” are pretty solid and do a good job of representing the 16-bit capabilities of the Sega Genesis. Sprites and other graphics are well defined and well animated. The character designs are distinctive and do a good job capturing the essence of their particular class. The environments are detailed and varied, ranging from enchanted forests to dungeons and everything in between.

    Both the music and sound effects are also well done. Arcus Odyssey features a varied soundtrack that shouldn’t bore you and helps you to get into the game. Sound effects for attacks, spells, various other things are all well done. Good music and sound effects help build tension when needed and this game does a good job of that too.

    The game is divided into multiple levels. Each level is filled with its own secrets, traps, and mix of enemies that increase in difficulty as you progress. The level design encourages exploration, with many paths leading to hidden items and power-ups. Enemies and bosses get harder to defeat as you go and require having the right strategy (and items) to beat them, especially in later stages.

    While overall, Arcus Odyssey is an excellent RPG, especially on the Genesis, it has it’s flaws as well. For instance, sometimes to complete a quest you have to backtrack through areas of the game you have already been to. This isn’t all bad but it can feel repetitive at times. Still, if you are a console RPG fan then you should pick this one up and give it a try. I’m sure you can also play it via emulations if that is your preference.


  • GamePro (June 1996)

    Source: GamePro – Issue Number 93 – June 1996

    GamePro was one of the most popular gaming magazines of the 1990s. I didn’t pick up GamePro very often because there were other magazines I preferred (e.g. Electronic Gaming Monthly) and I didn’t have unlimited funds for magazines. GamePro always felt like it had a slightly younger target audience but it was still a solid magazine. The June 1996 issue includes:

    FeatureS

    • GamePro Readers’ Choice Awards – The best games and systems of the year as determined by readers. Some of the highlights include Myst (Saturn) for best strategy game, Chrono Trigger (SNES) for best role-playing game, Zoop for best puzzle game, PlayStation for best overall system, Ultimate Mortal Kombat for best arcade game, Road Rash 3 (Genesis) for best 16-bit racing sim, Donkey Kong Land (Game Boy) for best handheld game, Destruction Derby (PlayStation) for best next-gen racing game, and Doom (PlayStation) for best next-gen corridor shooter (I guess “first person shooter” wasn’t as universal of a term as it would become?). There are a bunch of other categories with each category having several entries.
    • Electronic Entertainment Expo Sneak Previews – Better known as E3, this used to be an important event in the gaming industry. Some new things shown (most still under development at the time) include Star Wars: Shadow of the Empire (Nintendo 64), Super Mario 64 (Nintendo 64), Turok Dinosaur Hunter (Nintendo 64), Shredfest (PlayStation, Saturn), Tigershark (PlayStation, PC CD), Pandemonium (PlayStation), Bogey: Dead 6 (PlayStation), Jumping Flash 2 (PlayStation), Dark Forces (PlayStation), Rebel Assault II (PlayStation), Bubsy 3D (PlayStation, Saturn), Ultimate Mortal Kombat 3 (Saturn), Tomb Raider (Saturn), Gun Griffon (Saturn), X-Perts (Genesis), Vectorman 2 (Genesis), and lots more.
    • War Gods: First Look from the ACME Show – A first look at the War Gods arcade game. This was a new 3D fighter from Midway.
    • Watch Out for War Gods: A Fighter’s Edge Special Report – A detailed look into Midway’s new 3D fighting game.
    • 16-Bit Gamer’s Survival Guide – 32-bit consoles had been around for about a year at this point but 16-bit consoles were still going strong. This is a look at some of the latest games for 16-bit systems including Bass Masters Classic ’96 (SNES), Bugs Bunny in Double Trouble (Genesis), Ken Griffy Jr’s Winning Run (SNES), Lobo (Genesis) Marsupilami (Genesis), Maui Mallard (SNES), Mo Hawk and Headphone Jack (SNES), Time Killers (Genesis), and more plus a couple of best of lists.

    SWATPro Strategy Section

    • Resident Evil PlayStation ProStrategy Guide – A detailed strategy guide for the game that popularized the survival horror genre.
    • Super Mario RPG Super NES ProStrategy Guide – A strategy guide for Super Mario RPG. These guides aren’t something you want to use unless you are really stuck. Otherwise, I think they spoil the game.
    • SWATPro – Hints, tips, cheats and more for Bases Loaded ’96 (PlayStation), NHL All-Star Hockey (Saturn), Earthworm Jim: Special Edition (Sega CD), Return Fire (3DO), PO’ed (PlayStation), Doom (3DO), ViewPoint (PlayStation), Last Gladiators: Digital Pinball (Saturn), Raiden Project (PlayStation), Shinobi Legends (Saturn), Sega Rally Championship (Saturn), Darius Gaiden (Saturn), Toy Story (Super NES), and more.
    • Lunar II: Eternal Blue (Sega CD) – A guide to reaching both endings in this RPG. I always wanted this (and its predecessor) for the TG-16 CD-ROM but for some reason never got around to playing them.
    • Return Fire (PlayStation) – Tips for this overhead helicopter combat game. It reminds me a bit of the Strike series (Desert Strike, Urban Strike, etc.).
    • Zero Divide – Special moves and combos for this robot fighting game.
    • Samurai Showdown III (Neo Geo) – A move list for this classic fighting game on the Neo Geo.

    Departments

    • Letter from the GamePros – A look at some of the latest changes to the magazine.
    • The Mail – Letters from readers about “palette swap” characters in games, NBA in the Zone, AC adapters for the Sega Nomad, and more.
    • GamePro Gallery – Video game related artwork from readers.
    • Buyers Beware – Questions answered about the shareware version of Duke Nukem 3D, the price of Killer Instinct 2, Squaresoft, XBand keyboard repair, playing old games on new systems, and more.
    • ProNews – Angry mom gets Primal Rage removed from store shelves; Sega, Sony and Nintendo cut console prices; PlayStation sales go over the 1 million mark; new VR baseball game; and more.
    • GamePro Online – Some of the GamePro content you can find on America Online, various web sites, and more.
    • The Cutting Edge – A look at the $150 28.8bps modem for the Sega Saturn.
    • GamePro Labs – A look at a new disc called The Game Guru for the 3DO that provides cheats by altering saved games.
    • PC GamePro – PC coverage was a bit of an afterthought with GamePro. This section has brief looks at HyperBlade (PlayStation, Saturn, PC CD), Vikings: The Strategy of Conquest (PC CD, Mac CD), and Kingdom O’ Magic (PC CD).
    • Hot at the Arcades – A look at some of the latest arcade games including Virtua Fighter 3, War Gods, Tokyo Wars, Ace Driver Victory Lap, Dirt Dash, NBA Hang Time, Dunk Mania, Batman Forever, NBA Jam Extreme, Run and Gun 2, Midnight Run, Crypt Killer, Metal Slug, Dungeons & Dragons, Art of Fighting 3, and Street Fighter Alpha 2.
    • Overseas ProSpects – A look at new and upcoming arcade games in Japan including Virtua Fighter Kids, Prop Cycle, Sonic the Fighter, and Star Gladiator.

    …and more!


  • VideoGames & Computer Entertainment (February 1993)

    Source: VideoGames & Computer Entertainment – February 1993

    VideoGames & Computer Entertainment was my favorite magazine in the years that it was published (late 1980s to early 1990s). It was really sort of the successor to the original Electronic Games magazine, at least until Electronic Games was actually rebooted. The February 1993 issue includes:

    Features

    • A Matter of Chaos: Player’s Guide to Dungeon Master, Part I – VG&CE had some pretty great game guides. However, you had to be disciplined about looking at them because they could ruin the game for you. This one covers the first part of Dungeon Master for the Super NES.
    • Much Ado About 3DO: The Real Story – It’s a shame the 3DO didn’t have more success. This article is a first look at the machine with some technical details and a look at its capabilities.
    • VG&CE’s Best Games of 1992 Awards – Sonic the Hedgehog 2 won VG&CE’s Video Game of the Year award with other awards going to Street Fighter II (SNES), Warsong (Genesis), F22 (Genesis), The Legend of Zelda: A Link to the Past (SNES), Loom (TG16), Dungeons & Dragons: Warriors of the Eternal Sun (Genesis), Mick & Mack as the Global Gladiators (Genesis), Contra III – The Alien Wars (SNES), Ultima Underworld: The Stygian Abyss (computer game of the year), Hardball III, Wolfenstein 3D, Comanche: Maximum Overkill, V for Victory, Star Control II, The Secret of Monkey Island, Wizardry: Crusaders of the Dark Savant, Dune, LINKS 386 Pro, plus numerous honorable mentions and other lists (such as worst games of 1992).

    Previews & Reviews

    • Video-Game Previews – Brief previews of Flashback (Genesis), Bonk 3 (TurboGrafx-16), Street Combat (Super NES), Dungeon Explorer II (TurboGrafx-16), Zen Intergalactic Ninja (NES and Game Boy), Lethal Weapon (NES and Game Boy), Cool World (Super NES and Game Boy), Congo’s Caper (Super NES), Malibu Bikini Volleyball (Atari Lynx), Spot – The Cool Adventure (Game Boy), and Exile 2 (TurboGrafx-16).
    • Video-Game Reviews – Reviews of The Magical Quest Starring Mickey Mouse (Super NES) – Capcom made some great Disney licensed games and this was one of them, Mega Man 5 (NES) – and there would still be one more Mega Man game on the NES, Roger Clemens’ MVP Baseball (Genesis), Cybernator (Super NES), Buster Bros. (TurboGrafx-16 CD), Dragon’s Lair (Super NES) – a platform game not really like the arcade version, PGA Tour Golf II (Genesis), Super Strike Eagle (Super NES), Aerobiz (Super NES), Samurai Ghost (TurboGrafx-16), The Adventures of Willy Beamish (Sega CD), Tiny Toon Adventures Cartoon Workshop (NES), and Universal Soldier (Super NES) – another bad licensed game.
    • Computer-Game Previews – Short previews of Ultima VII Part 2: The Serpent Isle, Caesar – I think I actually have this one somewhere though I’ve never played it, Betrayal at Krondor – my roommate in college spent many hours on this game, and Pirates! Gold.
    • Computer-Game Reviews – Reviews of The Terminator 2029 – only a few years away now, The Incredible Machine, Dune II – the first RTS I ever really saw, The Humans, WaxWorks, Mega lo Mania, Amazon: Guardians of Eden, MicroLeague Action Sports Soccer, Discovery, and Task Force 1942.

    Departments

    • Editor’s Letter – A look at what’s ahead in 1993 including the 3DO, Atari Jaguar, the PlayStation (which at the time was essentially an SNES console with CD-ROM), and more.
    • Reader Mail – Letters from readers about RPGs, Nintendo’s 32-bit CD-ROM system, portable systems, and more.
    • Tip Sheet – Hints and tips for Night Trap (Sega CD), The Guardian Legend (NES), and Cosmic Fantasy 2 (TurboGrafx-CD).
    • News Bits – Radio Shack debuts a new interactive CD player called the Memorex MD-2500 VIS, Nintendo cleared of antitrust charges, classic games re-released for the NES (Zelda, Zelda II, Punch-out, Metroid) for $29.99 each, Sunsoft licenses The Pirates of Dark Water, Atari drops price of Lynx to $79.99, and more.
    • Easter Egg hunt – Secrets revealed for Batman Returns (Atari Lynx), Super Mario Kart (Super NES), Dead Moon (TurboGrafx-16), Faceball 2000 (Game Boy), Cobra Command (Sega CD), Toki (Atari Lynx), Alisia Dragoon (Genesis), Magic Sword (Super NES), Wacky Races (NES), and Crystal Mines II (Atari Lynx).
    • Destination Arcadia – A guide to the secrets of Mortal Kombat.
    • Computer Strategies – A strategy guide for The Ancient Art of War in the Skies.

    …and more!