• Tag Archives Nintendo 64
  • Edge (August 1996)

    Source: Edge – Issue Number 35 – August 1996

    Edge was more or less the U.K.’s version of Next Generation and in fact they shared content. It covered what were considered “next generation” systems at the time. In 1996 that included the PlayStation, Sega Saturn, the PC, arcade games and the brand new Nintendo 64. The August 1996 issue includes:

    Features

    • CodeMasters – A visit to CodeMasters’ studio, their history, recent and upcoming games, and more.
    • JoyPads – The past, present and future of video game controllers. From the Atari 2600 joystick, to the Power Glove, to the latest analog controllers and more.
    • Nintendo 64 – Sold out in Japan while the rest of the world awaits its release. A look at the system, controller, and first games, including Super Mario 64.

    Regulars

    • News – Coverage of the Nintendo 64 release in Japan; the latest rumor on M2 hardware; Sega dominates the Tokyo Toy Show with the Saturn; a look at the BeBox, the “Amiga of the nineties”; and more.
    • Netview – Apple focuses on the Internet promising that by the end of 1996, all Macs will ship with at least 12MB RAM standard and the Apple Internet Connection Kit containing the latest versions of Netscape and more.
    • Gaming Essay – The way games ought to be as related by Chris Crawford. Here, Doom II is used as an example, both good and bad.
    • ProFile – A look at Naughty Dog software, and Andrew Graham, lead programmer at CodeMasters.
    • An Audience With – An interview with Anil Malhotra, business development manager at Millennium Interactive.
    • Prescreen – A preview of The City of Lost Children by Psygnosis for the PlayStation based on the movie of the same name. Plus previews of The Darkening by EA for the PC, Pandemonium by Crystal Dynamics for the PlayStation, NiGHTS by Sega for the Saturn, Crash Bandicoot by Naughty Dog for the PlayStation, Quake by id for the PC, Fighting Vipers by Sega for the Saturn, Battle Arena Nitoushiden by Takara for the PlayStation, Virtua Cop 2 by Sega for the Saturn, and more.
    • Testscreen – Reviews of Super Mario 64 for the Nintendo 64, PilotWings 64 for the Nintendo 64, Motor Toon GP2 for the PlayStation, Choro Q for the PlayStation, and Actua Golf for the PlayStation.
    • Multimedia – Reviews of the books The Road Ahead by Bill Gates and Takedown by Tsutormu Shimomura with John Markoff, the anime Sukeban Deka (part 1) by A.D. Vision, Book of Shadows CD-ROM for the Macintosh, the Apple Message Pad 130, the JVC GR-DV1 video camera, Game Boy Pocket, and more.
    • CGIview – A look at digitally created art by the leading graphic artists behind some of the best looking video games. Plus a look at SoftImage, a rendering package.
    • Arcadeview – A look at some of the most recent arcade games including Last Bronx by Sega, Xevious 3D/G by Namco, Gunblade by Sega, Decathlete by Sega, and Dunk Mania by Namco.
    • Retroview – A look at some recent collections of older games, including Irem Arcade Classics, Sega Ages, Bubble Bobble Collection, Namco Museum Vol. 4 and Super Pang Collection.
    • Letters – Letters from readers about game reviews, Destiny and turn-based gaming vs. real-time, Acorn RISC machines, Grand Prix 2, the Nintendo 64 and more.
    • Over the Edge – The after parties of E3.

    …and more!


  • GamePro (December 1997)

    Source: GamePro – December 1997

    While I always preferred Electronic Gaming Monthly, GamePro was almost as popular though it seemed to be aimed at a slightly younger audience. At about 250 pages, the December 1997 issue had to be pretty much at its peak. It includes:

    Features

    • Star Wars: The Masters of Teras Kasi – An exclusive, hands-on look at this new Star Wars themed fighting game.
    • GamePro’s Holiday Shopper’s Guide – A list of the best games, peripherals and other gaming items for the holiday season according to GamePro.
    • Metal Gear Solid! – Metal Gear Solid was the first Metal Gear game since the NES days and also transitioned the series to 3D. It came out in 1998 but was set in 2005.

    Spotlight On!

    • Messiah: Rising Shiny – A visit to Shiny Entertainment to look at the upcoming Messiah for the PlayStation and PC.
    • SEAL Squad 2040: A Special Force To Be Reckoned With – A preview of SEAL Squad 2040 for the PlayStation, described here as Wave Race 64 with guns.
    • WCW Nitro: Of Kingpins and Pin Kings – A talk with Diamond Dallas Page, the Giant, Curt Hennig, Kevin Nash and Scott Hall about WCW Nitro and games in general.

    SWATPro Strategy Section

    • Marvel Super Heroes vs. Street Fighter – A detailed strategy guide for this classic arcade fighter, featuring basic strategies, special movies, and more.
    • Star Fox 64 – A strategy guide for Star Fox 64 on the Nintendo 64 featuring secret areas, alternate skill routes, how to defeat the bosses and much more.
    • The Fighter’s Edge: Street Fighter EX Plus – Combos and strategies for Street fighter EX Plus for the PlayStation.
    • How to Master Madden – Strategy guide for Madden football for the PlayStation and Nintendo 64.
    • Final Fantasy VII – Part 3 of a massive Final Fantasy VII strategy guide.

    ProReviews

    • PC GamePro – Reviews of Jedi Knight, Hexen II, Star Trek: Starfleet Academy, Dark Reign, Total Annihilation, Take No Prisoners, Half-Life, and Wing Commander: Prophecy.
    • Nintendo 64 – Reviews of Diddy Kong Racing, WCW vs. NWO World Tour, Duke Nukem 64, San Francisco Rush, Bomberman 64, and Extreme G.
    • PlayStation – Reviews of MDK, Mortal Kombat Mythologies: Sub-Zero, Resident Evil Director’s Cut, Moto Racer, Test Drive 4, Shipwreckers, Marvel Super Heroes, Dragon Ball GT Final Bout, Jet Moto 2, Pandemonium 2, Red Asphalt, Vs., Frogger, Rampage, Mass Destruction, and Reel Fishing.
    • Saturn – Reviews of Duke Nukem 3D, Resident Evil, Last Bronx, The Lost World: Jurassic Park, Mega Man X4, Bust-A-Move 3, and Ten Pin Alley.
    • Sports Pages – Reviews of NBA Live ’98 (PlayStation), Wayne Gretzky’s 3D Hockey ’98 (Nintendo 64), NHL Face Off ’98 (PlayStation), NFL Quarterback Club ’98 (Nintendo 64), Cool Boarders 2 (PlayStation), and Formula 1 Championship Edition (PlayStation). Previews of NCAA Football GameBreaker ’98 (PlayStation), NBA Shoot Out ’98 (PlayStation), Tennis Arena (PlayStation), NHL All-Star Hockey ’98 (Saturn), and Sega Touring Car Championship (Saturn).
    • Role-Player’s Realm – Previews of Tactics Ogre (PlayStation) and Quest 64 (Nintendo 64).

    Departments

    • Head-2-Head – Video games, violence and ESRB ratings.
    • Buyers Beware – OEM vs. 3rd party RF adapters for the Nintendo 64, missing animation in Saturn version of Mortal Kombat Trilogy, and Rumble Pak battery life.
    • ProNews – Microsoft and Sega in 128-bit console discussions (this would become the Dreamcast), Blasto for Nintendo 64 delayed until early ’98, console game sales exceed PC game sales, and much more.
    • NetPro – A look at Saturn’s NetLink and the games that support it.
    • Overseas Prospects – Capcom, Square, Sega, Konami, Namco and others reveal their game lineups for 1998 at the 1997 Tokyo Game Show. Plus, highlights of the European Computer Trade Show (ECTS) in London.
    • Sneak Previews – Early looks at Duke Nukem: Total Meltdown (PlayStation), F-Zero 64 (Nintendo 64), Quake (Saturn), Cardinal Syn (PlayStation), Burning Rangers (Saturn), Crime Killers (PlayStation), Yoshi’s Story (Nintendo 64), Command & Conquer: Red Alert (PlayStation), Auto Destruct (PlayStation), Sonic R (Saturn), Enemy Zero (Saturn), Need for Speed V-Rally (PlayStation), Powerboat Racing (PlayStation), Pitfall 3D: Beyond the Jungle (PlayStation), Rascal (PlayStation), Lode Runner (PlayStation), Monster Rancher (PlayStation), Arcade’s Greatest Hits: The Midway Collection 2 (PlayStation), Riven: The Sequel to Myst (PlayStation), and Forsaken (Nintendo 64, PlayStation).
    • Hot at the Arcades – A look at some of the latest arcade games, including Mortal Kombat 4, The Lost World, and Street Fighter III: 2nd Impact.

    …and more!


  • Nintendo Power (November 1996)

    Source: Computer & Video Game Magazines – Nintendo Power – Issue Number 90 – November 1996


    By 1996, the Nintendo 64 was Nintendo’s newest system but more games were probably still being released for the Super Nintendo and of course the Game Boy was still being supported. The November 1996 issue includes:

    Strategy

    • Wave Race 64 (Nintendo 64) – This Jet Ski racing game was a follow-up to Wave Race on the Game Boy which had been released four years earlier.
    • Blast Corps (Nintendo 64) – A rather odd concept of a game in which you must destroy all obstacles in the path of an out of control carrier which is carrying an unstable nuclear payload. If it hits anything, nuclear winter will commence.
    • DKC 3: Dixie Kong’s Double Trouble (Super Nintendo) – Donkey Kong Country really raised the bar on graphics and animation for the SNES and became quite popular. So much so that there were two sequels.
    • Super Star Wars (Super Nintendo) – This game was pretty old by this point but it was hard and no doubt tips and strategies were much appreciated.
    • Maui Mallard in Cold Shadow (Super Nintendo) – I guess the fact that this is a Disney game explains why the duck artwork looks so Donald Duck like. I don’t remember this one at all though. However, it garners comparisons to Earthworm Jim for its humor.
    • Arcade’s Greatest Hits (Super Nintendo) – Hints for this classic arcade compilation that includes Defender, Defender II, Joust, Robotron and Sinistar.
    • Whizz (Super Nintendo) – Strategies for a game aimed at a younger crowd in which you are a hot-air balloon flying bunny.
    • Battle Arena Toshinden – Strategies for both story mode and PvP.

    Special Features

    • Shadows of the Empire Comic part 2 – An excerpt from the Dark Horse comic.
    • Critical Info: Super Mario 64 Charts – A couple of charts that tell you how to obtain 15 100-coin stars with info like a list of enemies that give up the coins. Plus, a complete inventory of the Areas.
    • Killer Instinct: The Card Game – A collectible card game with a Killer instinct theme. I think I would rather play the video game…or Magic the Gathering.

    Epic Center

    • Epic News – A couple of new Super Famicom games from Japan, including Marvelous: Another Adventure Island and Wonder Project J2. Also, upcoming KOEI games for the Nintendo 64.
    • Sim City 2000 – A detailed look at Sim City 2000 for the Super Nintendo.
    • Epic Strategies – A strategy guide for Lufia II: Rise of the Sinistrals for the Super Nintendo.

    Every Issue

    • Player’s Pulse – Now that the Nintendo 64 is out, readers seemed to be worried about whether or not the Super Nintendo will still be supported. Also, complaints with tacking on ’64’ to every game title.
    • Power Charts – At the top of the charts is Super Mario RPG for the Super Nintendo, The Legend of Zelda: Link’s Awakening for the Game Boy, and Super Mario 64 for the Nintendo 64.
    • Arena – Some specific game challenges for Pilotwings 64, Tettris Attack for the Game Boy and Ken Griffey Jr.’s Winning Run.
    • Classified Information – Secret codes and tips for Ken Griffey Jr.’s Winning Run, Tetris Attack, Madden ’96, Scooby-Doo, Frantic Flea, DragonHeart, Separation Anxiety, NHL ’96, Mega Man VII, Mega Man X3 and The Brainies.
    • Counselor’s Corner – Readers ask for help in Pilotwings 64, Super Mario RPG, Final Fantasy III, and The Legend of Zelda: Link’s Awakening.
    • Now Playing – Brief overviews of the latest releases including Arcade’s Greatest Hits (Super NES), Battle Arena: Toshinden (Game Boy), Donkey Kong Country 3: Dixie Kong’s Double Trouble (Super NES), Magic Boy (Super NES), Kirby’s Pinball Land (Game Boy), Maui Mallard in Cold Shadow (Super NES), Super Star Wars (Super NES), Wave Race 64 (Nintendo 64), Simcity 2000 (Super NES) and Whizz (Super NES).
    • Pak Watch – Previews of upcoming games including Wayne Gretzky’s 3D Hockey (Nintendo 64), Major League Baseball Featuring Ken Griffey Jr. (Nintendo 64), NBA Hangtime (Nintendo 64), Madden ’97 (Super NES), NBA Live ’97 (Super NES), and Taz-Mania 2 (Game Boy).
    • Player’s Poll Contest – Fill out a poll for your chance to win an NBA Hangtime arcade game, NBA Hangtime for the Nintendo 64 or Super Nintendo, a basketball or Nintendo Power shirt.
    • Next Issue – Killer Instict Gold, Shadows of the Empire, NBA Hangtime, Wane Gretzky’s 3D Hockey and DKC 3 (part 2 of an in-depth review) will all be covered in the next issue.

    …and more!