• Tag Archives apple
  • Solo Flight (MicroProse, 1983)

    Atari, C64, Apple II, IBM PC / 1983 / MicroProse

    This early example of a flight simulator tasked players will flying solo (hence the name) over the United States, delivering bags of mail. The game covered many of the states, and even included altitude data for mountains and taller hills. However, due to the technology limitations at the time, the in-game landscape always appeared flat. Flight models were reasonably realistic for the time, with fairly authentic recreations of cockpit instruments to watch and maintain as players flew. The game was created by notable developer Sid Meier and was one of the earliest titles published by MicroProse, a studio co-founded by Meier.

    http://darth-azrael.tumblr.com/post/164338985166/solo-flight

    Solo Flight was one of the earliest games by Sid Meier and MicroProse and one of the earliest flight simulators. The goal was simply to fly around the country delivering bags of mail. It was released initially for the Atari 8-bit in 1983 and then ported to the Commodore 64 and Apple II. A little later it was also ported to DOS based computers.

    For the time, it was a fairly realistic flight simulator with accurate instrumentation and even accurate elevation data though everything appeared flat regardless of the elevation. Despite the relative quality for the time, old flight simulators are a type of game that don’t really hold up well over time. Frame rates tend to be slow and the graphics limited and sparse. Still, it’s decent quality for 8-bit or early DOS computers and offers something a little different than Flight Simulator, Jet and other early flight simulators.


    Commodore 64 version






  • This is the Real Reason Your iPhone Cables Break

    This is the Real Reason Your iPhone Cables Break

    Apple products look great. Whatever else you think of the company, there’s little doubt that Apple uses high-end materials to create gorgeous and durable products. That’s true for just about everything Apple makes, with one glaring exception: the cables.

    It’s common knowledge that Apple cables begin to disintegrate after about six months of regular use. This has been a constant across many different devices – MacBook, iPhones, and adapters, and over the course of many generations of product. My first generation iPhone had a cable that fell apart in 2009, and my iPhone 6 cable disintegrated less than a year later too.

    This issue has created an entire industry of third party Apple cables, and another industry of hacks (see Sugru, Apple cable protectors) to keep cables from disintegrating. Somehow, third party Apple accessory manufacturers have no problem making cables that are far more durable than Apple’s. There are websites with buying guides for replacement iPhone cables which are both good looking and far, far more durable. As a committed Apple family with multiple MacBooks, iPads, and iPhones, we’ve eventually replaced all our OEM Apple cables and found alternatives which have survived in pristine condition for years now.

    Why can’t Apple use its billions to create a cable that won’t fall apart?

    There are several explanations offered for Apple’s apparent incompetence in cable design, but one stands out: Greenpeace. In 2009, Greenpeace successfully lobbied Apple to remove PVC from their cables with their “Green My Apple” campaign. PVC is Polyvinyl chloride, or just vinyl, the world’s third most popular plastic polymer. Ever since, Apple has bragged on their Environment page that all their products are PVC free.

    I am not a chemical or environmental engineer, so I cannot definitively tell you whether Apple’s decision is scientifically sound. What I do know is that PVC is one of the world’s most common chemical products. In the USA, it is used for 66% of drinking water delivery pipes, most electrical cable insulation, waterproofed clothing, vinyl flooring, and medical gloves. Not deadly-toxic stuff, in other words. Like any other plastic, I would not suggest eating it or breathing fumes from a fire, but it is otherwise safe.

    So why did Greenpeace object to Apple’s use of PVC?  Their site is not clear on this other than vague references to “poison plastics,” and the difficulty of disposal. We used to think that plastics like PVC would remain in the environment for thousands of years, but we’ve since learned that there are bacteria and fungi that effectively eat PVC for dinner. In the past, lead-based stabilizers have been used in PVC, but suitable replacements are well established.

    What has Apple accomplished with their PVC ban? Their reputation for making quality accessories has been ruined. Billions of broken Apple cables have been prematurely sent to the landfill. Billions of replacement cables will be sent to landfills when the gadgets they charge become obsolete. While Apple no longer uses PVC in their cables, many people now rely on cheap third party cables from China, which may use toxic chemicals like lead, arsenic, mercury, and brominated flame retardants.

    The only winner from Apple’s PVC ban has been Greenpeace, while consumers, Apple’s reputation, and the environment itself have suffered. In 2007, Steve Jobs directly addressed Greenpeace’s campaign against Apple at a shareholder meeting:

    “I think your organization particularly depends too much on principle and not enough on fact… I think you put way too much weight on these glorified principles and way too little weight on science and engineering. It would be very helpful if your organization hired a few more engineers and actually entered into dialogue with companies to find out what they are really doing and not just listen to all the flowery language when in reality most of them aren’t doing anything.”


    David L Veksler

    David Veksler is the Director of Marketing at FEE.

    This article was originally published on FEE.org. Read the original article.


  • Compute! (November 1981)

    compute_issue_018_1981_nov-001

    Source: Compute! – Issue Number 18 – November 1981

    Compute! was one of the better multi-format computer magazines of the 1980s (and early 1990s). In 1981, Compute! was focused on computers based on the 6502 CPU. At the time, this included the Commodore PET, Atari 8-bit and Apple II in addition to more obscure entries like the KIM and others. The November 1981 issue includes:

    Table of Contents

    • The Editor’s Notes – Atari educational sales in Minnesota; a preview of the SuperPET coverage in this issue; Recreational Computing merges with Compute!; and more.
    • Computers and Society – Simplifying computer interfaces to make home computers a mass market success.
    • Ask the Reader – Questions asked and answered by readers. Some topics in this issue include interfacing the Vortax Type ‘N Talk speech synthesizer to the Atari 800; graphics modes 9-11 on the Atari 400/800; the Commodore 4010 Voice Synthesizer; sequential file access on the OSI C3; and operating a Commodore 3016 and 3040 floppy drive via a marine 12v battery.
    • Guest Commentary: The Three Laws – Isaac Asimov writes about applying/adapting the Three Laws of Robotics to other things.
    • The Beginner’s Page – An example of creating a database management program in BASIC.
    • Basically Useful BASIC: A Flower Sale Program – A BASIC program written for the PET that keeps track of flower sales for a Cub Scout Den.
    • SuperPET’s Super Software – A look at the University of Waterloo’s design and use of the new Commodore SuperPET, a modification of the existing Commodore PET (8032) that adds a 6809 processor among other enhancements.
    • SuperPET: A Preview – A preview of the new Commodore SuperPET which enhances the original design by adding an additional 64K of RAM, the addition of a 6809 processor, and improvements to the I/O system.
    • Japanese Micros: A First Look – A summary of various computers available in Japan, including the Sharm MZ-80B (Z80A @ 4.7MHz with 64k of RAM), the NEC PC-8000 Series (PD780C-1 CPU @ 4MHz), the Casio FX-9000P (Z80A @ 2.75MHz and up to 32K of RAM), the Fujitsu Micro 8 (dual 6809 processors and 32K of available RAM), the Bubcom 80 (Z80-based with 64K of RAM), and several others.
    • Telecommunications. What is It? – An introduction to how modems work.
    • Bits, Bytes, and Basic Boole – How to use AND, OR, and NOT in BASIC.
    • The Practical Side of Assembly Language Part II: Loops and Arrays – Using loops and arrays in assembly and some of the differences vs. BASIC.
    • Introduction to Binary Numbers, Part 1 – The first part of a guide to binary numbers, including converting from binary to decimal.

    The Apple Gazette

    • An Apple Primer – Using PEEKs, POKEs and CALLs on the Apple II.
    • Page Flipper: Five Hires and Four Lores Pages for the Apple – Storing graphics and text in memory and switching between them.

    The Atari Gazette

    • Atari Data Management/Database System: An Atari Database – A database management system in BASIC to type in for your Atari.
    • A Program for Writing Programs on the Atari 400/800 Computers – This type-in program that will create BASIC statements for you based on a series of questions.
    • INSIGHT: Atari – The first of a multi-part series of interacting with Atari I/O via assembly.
    • Atari Timing Delays – A program for creating a precise timing delay in Atari BASIC.
    • Printing Numbers That Make Cents – A BASIC routine to print consistently formatted numbers, particularly for currency representation.
    • Formatting Input – Two BASIC routines for inputting data via a table.
    • Typing SHOOT – Some hints for typing in programs to reduce the possibility of errors.
    • TextPlot – A type in program for creating graphs that can be labeled.
    • Assembler Update – An update to a type-in program from an earlier issue. This adds SAVE and LOAD commands to Assembler in BASIC.
    • Maypole – A type-in graphics demo using obscure Atari graphics modes.

    The OSI Gazette

    • OSI Relocation Or What’s NEW? – Relocating BASIC programs and using the NEW command on OSI machines.
    • Data Handling – A guide to handling data on the OSI Superboard.
    • Keyboard Conversion Program For The OSI C1P – Dealing with the non-standard keyboard behavior of the OSI C1P and Superboard.

    The PET Gazette

    • COMPUTE! Interview: Kit Spencer, CBM’s New US Marketing Director – Some background on Kit Spencer, differences in marketing between the U.S. and U.K., the future of technology (an LED TV is mentioned) in general and the future of Commodore specifically.
    • COMPUTE! Overview: Power – An overview of POWER which is a ROM chip that plugs into the PET to provide additional BASIC commands.
    • The PET Speaks – A program for the PET that allows it to reproduce speech from audio cassettes.
    • Machine Language: Monitoring Progress – A guide to using the machine language monitor on the PET.
    • Directory For 3.0 – A program for displaying a disk directory from your own program when using BASIC 3.0.
    • Inversion Partitioning – A method of partitioning memory to store more than one BASIC program at a time.
    • A Personal News Service – Converting the PET into a VAX terminal.
    • FOR/NEXT GOSUB/RETURN, And The Stack – A program for examining the stack to help debug issues with loops and GOSUB statements.

    The SBC Gazette

    • Nuts and Volts: Build Your Own Controllers, Part III – Part 3 of an ongoing series about building a controller using a single board computer and using a home computer as a development system.
    • Review: DOS/64 A Disk Operating System (6502 Software) – Using DOS/64 with the KIM.
    • New Products – New products looked at this month include Home Accounting System for the Atari, The Depreciation Planner for the Apple II, an 80 Column adapter for the Commodore PET/CBM, the PEDISK II Floppy Disk System for the Rockwell AIM, Graphics Composer for the Atari 400/800, and more.

    …and more!