• Tag Archives retrogaming
  • Computer Gaming World (August 1991)

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    Source: Computer Gaming World – Issue Number 85 – August 1991 

    I think that Computer Gaming World was the best PC games magazine hands down. Although it covered other computers, it was primarily a PC games magazine for most of its life. The August 1991 issue includes:

    Features

    • ROM(ing) the Halls of the Future – Part 1 of Our Summer CES Report
    • Chuck Yeager’s Air Combat – EA’s Latest Flies in Review Formation
    • “Party” Line for Fantasy Role-Players – A Preview of the New On-Line AD&D Adventure
    • Lights Out in Space – Reflections on Star-King
    • Take Your Pick! – Reviewing UbiSoft’s Pick ‘N Pile
    • Landing the Big Ones in Harpoon – A Strategy Guide
    • Accountants & Armor – An Initial Decree on SSI’s Medieval Lords
    • You’re Pulling My Legate! – The Satyricon of Strategies for Centurion
    • Going Down With the Yamato – General Quarters’ Bonzai Reviewed
    • Six Flags at Half-Mast – Exploring Konami’s Theme Park Mystery
    • Wehrmacht East! – An Axis Strategy Guide to SSI’s Second Front
    • Operating on Life & Death II: The Brain – Reviewing Games Ain’t Exactly Brain Surgery

    Departments

    • Taking A Peek
    • Scorpion’s Tale (Space Quest IV)
    • The Rumor Bag
    • Game Ratings Chart (Top 100 Games Rated)
    • Hall of Fame
    • Scorpion’s Mail
    • Scorpion’s View (Wonderland)
    • Another Look at Reach for the Stars
    • Inside the Industry: Comdex
    • Over There (European Games Report)
    • Reader Input Device
    • Editorial

    …and more!


  • EGM 2 (March 1998)

    egm2-issue-45-march-1998-page-001

    Source: EGM 2 – Issue Number 45 – March 1998

    It’s hard to believe there was a time when magazines were so popular that one publication a month wasn’t enough for some of them. In 1994, Electronic Gaming Monthly’s hundreds of pages a month weren’t enough so a spinoff, EGM 2, was born. It only lasted about four years as the popularity of physical magazines started to wane after that. EGM 2 covered much of the same type of material as it’s parent but with no reviews and with more of an emphasis on import games.

    The March 1998 issue includes:

    Departments

    • insert coin
    • gamers’ forum
    • online news
    • trick of the trade
    • strategies
    • game over
    • what’s next

    Tricks

    • Tomb Raider II – If you think you’ve been everywhere in this game, think again! There’s a secret cellar…
    • Resident Evil 3 – Beat the game certain ways and you could get two new characters or change your outfit.
    • Mega Man X4 – Zero and Mega Man sport brand new costumes, if you enter in their new suits of armor codes.
    • Monster Rancher – Find out how to get new monsters off of different CDs, plus learn how to prolong your monster’s life.
    • Trick of the Month: WCW Nitro – By entering certain codes, you get secrets galore: characters, rings and rants!

    Feature

    • Everyone’s Favorite Dino is Back! – Yoshi makes his starring debut on the Nintendo 64 in Yoshi’s Story. Although he is adorable, Yoshi faces some fierce baddies. So in this issue, we will provide maps to all 24 levels; show locations to healing flowers, egg boxes and the much-needed hearts; plus give tips and secrets.

    Arcade Feature

    • Extreme Fighting – Just when you though you knew it all, Mortal Kombat 4 undergoes new changes! However, we have the secrets to boost your MK4 know-how as well as the awesome moves for Fighting Bujutsu.

    Strategies

      • More Blood and Gore with Part Two of the Resident Evil 2 Guide – Last issue, we gave you a little meaty taste of the sequel to Resident Evil. This issue gamers will feast on part two of this fleshy strategy guide. Tons of maps, all the secrets and play strategies for ll the characters will prevent you from becoming zombie chow!
      • Leaping Lizards ad Mega Bosses – Gex is up to his usual smart-alecky antics, and this time has gotten sucked into a weird TV-related world. Now he has to battle his way through wacky levels, defeating even wackier baddies. In Part One of our Gex: Enter the Gecko guide, we locate all of the remotes for the first half of the game and give advice for beating the Bosses.

    Become Master of Your Domain with Final Fantasy Tactics

       – Fresh off the heels of the immensely popular Final Fantasy VII comes a tactical RPG with enough complexity to make the best of gamers shudder. But thanks to complete items, skills and job class charts – plus killer tips – you won’t need to hit the Reset button at all!

    …and more!


  • Unreal Tournament (PC, 1999)

    Unreal Tournament

    http://darth-azrael.tumblr.com/post/166256686770/retrocgads-usa-1999-unreal-tournament

    To me, Unreal can barely be considered “retro”. It is what I consider the first of the 3rd wave of modern first person shooters. First person shooters have been around in one form or another almost as long as video games but it wasn’t really a genre of its own until Doom made it one. Doom spawned a multitude of imitators, many built with Doom’s own game engine, as well as a couple of sequels. I consider Quake to be the first game in the 2nd wave. It too spawned many imitators and sequels. Then came Unreal.

    Like Doom and Quake, Unreal introduced a game engine that would be widely used in other games. Unreal Tournament was actually the second in the series and the last in the series to use the original Unreal engine. Unreal was released in 1998 while Unreal Tournament came out the following year and was a direct competitor to Quake III Arena. While Unreal had a storyline involving an AI uprising on an asteroid colony, Unreal Tournament is really more about optimizing the multiplayer death match experience. There is a single player mode with a story of sorts but it isn’t worth mentioning. Unreal Tournament was arguably a spin-off but it really became the mainline series as most sequels were sequels of this game.

    Unreal Tournament is much like other first person shooters of the time. The most notable new feature of the game was probably the dodge mechanic. With Doom you could only move forward, back and side to side. Quake introduced various forms of jumping. Unreal was the first to add the ability to dodge. Unreal Tournament was one of the premiere FPS games of its time and is still worth playing today. For the best experience it should be played on a PC and can still be obtained today (e.g. on www.gog.com) but it was also available for the Sega Dreamcast, PlayStation 2 and PowerPC based Macs.